My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 problems Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Furnace P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant Elite Barbarians
Giant Snowball
Archers Minions Furnace
Zap
Archers Minions Royal Giant Furnace
Barbarian Barrel
Archers Elite Barbarians Furnace
The Log
Archers Royal Giant Elite Barbarians Furnace
Earthquake
Archers Furnace
Arrows
Archers Minions Furnace
Royal Delivery
Archers Minions Elite Barbarians P.E.K.K.A
Fireball
Archers Minions Elite Barbarians Furnace
Poison
Archers Minions Furnace
Lightning
Elite Barbarians Furnace
Rocket
Elite Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Fireball Furnace Royal Giant Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Minions Fireball

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball P.E.K.K.A Archers Minions Royal Giant Furnace
Archers
Zap Royal Giant Elite Barbarians P.E.K.K.A
Minions
Royal Giant Zap Elite Barbarians P.E.K.K.A
Royal Giant
Minions Fireball Furnace Zap Archers Elite Barbarians
Elite Barbarians
Zap Archers Minions Royal Giant Fireball Furnace
Fireball
Zap Royal Giant Elite Barbarians
Furnace
Royal Giant Zap Elite Barbarians P.E.K.K.A
P.E.K.K.A
Zap Archers Minions Furnace

Defense Synergies 1 9

Zap
Fireball Archers Minions Elite Barbarians Furnace P.E.K.K.A
Archers
Zap Minions Furnace P.E.K.K.A
Minions
Zap Archers P.E.K.K.A
Royal Giant
Elite Barbarians
Zap
Fireball
Zap
Furnace
Zap Archers
P.E.K.K.A
Zap Archers Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball
Elite Barbarians P.E.K.K.A Zap Minions Furnace
Furnace P.E.K.K.A Archers Minions Elite Barbarians
Elite Barbarians P.E.K.K.A Minions Furnace
Elite Barbarians Fireball P.E.K.K.A
Fireball Zap Archers Minions Furnace
Minions Furnace Zap Archers Fireball
Zap Fireball P.E.K.K.A
P.E.K.K.A Minions Elite Barbarians Furnace
Elite Barbarians Archers
Archers Minions Zap Fireball Furnace
Minions Zap Archers Fireball Furnace
Furnace P.E.K.K.A Zap Minions Elite Barbarians Fireball
Fireball Zap Minions Furnace P.E.K.K.A
Elite Barbarians P.E.K.K.A Furnace
Zap Elite Barbarians Fireball Furnace P.E.K.K.A
Minions Elite Barbarians Fireball Furnace P.E.K.K.A
Fireball Zap Archers Minions Elite Barbarians Furnace
Zap Furnace Archers Minions Fireball
P.E.K.K.A Elite Barbarians
Archers Minions Elite Barbarians Fireball Furnace P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians Fireball Furnace P.E.K.K.A
Fireball Zap Archers Elite Barbarians
P.E.K.K.A Zap Minions Elite Barbarians Furnace
P.E.K.K.A Zap Elite Barbarians Fireball
P.E.K.K.A Elite Barbarians
Fireball Furnace Zap Archers Minions
P.E.K.K.A Archers Minions Elite Barbarians Fireball Furnace
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Minions Elite Barbarians Fireball
P.E.K.K.A
P.E.K.K.A Minions Elite Barbarians
P.E.K.K.A Zap Elite Barbarians Fireball
Elite Barbarians P.E.K.K.A Fireball
Archers Fireball Furnace
Elite Barbarians Zap Archers Minions Fireball Furnace P.E.K.K.A
Minions Zap Archers Elite Barbarians Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap Furnace
Fireball Zap Minions Furnace
Archers Furnace
Fireball Zap
Fireball Zap
Minions Elite Barbarians Fireball
Zap Fireball
Fireball Zap Archers
Elite Barbarians Fireball
Minions Fireball
Zap Elite Barbarians Fireball Furnace
Zap Fireball Furnace
Fireball Furnace
Fireball
Minions
Zap Archers Fireball
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Fireball Furnace
Fireball Zap
Fireball Zap
Fireball Zap
Elite Barbarians Zap Archers Fireball Furnace
Zap Minions Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Archers Minions Fireball
Fireball Zap Archers
Fireball
Fireball
Zap Fireball
Zap Fireball
Elite Barbarians P.E.K.K.A
Zap Minions Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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