My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Zappies Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Zappies Goblin Hut P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Flying Machine Zappies Goblin Hut Miner
Zap
Flying Machine Zappies Goblin Hut
Barbarian Barrel
Zappies Goblin Hut Royal Ghost
The Log
Zappies Goblin Hut
Earthquake
Zappies Goblin Hut
Arrows
Flying Machine Zappies Goblin Hut
Royal Delivery
Flying Machine Zappies Goblin Hut P.E.K.K.A Miner Royal Ghost
Fireball
Flying Machine Zappies Goblin Hut
Poison
Flying Machine Zappies Goblin Hut
Lightning
Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Poison P.E.K.K.A Miner Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Miner Royal Ghost Flying Machine Zappies Poison Goblin Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Miner Royal Ghost Flying Machine

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Miner
Flying Machine
Zappies Goblin Hut P.E.K.K.A Royal Ghost
Zappies
Flying Machine Goblin Hut P.E.K.K.A Miner Royal Ghost
Goblin Hut
Flying Machine Zappies Miner Royal Ghost
Poison
P.E.K.K.A Miner Royal Ghost
P.E.K.K.A
Arrows Poison Flying Machine Zappies
Miner
Poison Arrows Zappies Goblin Hut Royal Ghost
Royal Ghost
Flying Machine Zappies Goblin Hut Poison Miner

Defense Synergies 0 8

Arrows
Goblin Hut P.E.K.K.A
Flying Machine
Zappies Goblin Hut P.E.K.K.A Royal Ghost
Zappies
Flying Machine P.E.K.K.A
Goblin Hut
Arrows Flying Machine Royal Ghost
Poison
P.E.K.K.A
Arrows Flying Machine Zappies
Miner
Royal Ghost
Flying Machine Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Zappies Goblin Hut
P.E.K.K.A Flying Machine Zappies Goblin Hut
Goblin Hut P.E.K.K.A Zappies
Goblin Hut P.E.K.K.A Zappies
Arrows Poison P.E.K.K.A
Arrows Flying Machine Zappies Royal Ghost
Arrows Flying Machine Zappies Goblin Hut Poison
Arrows Flying Machine Poison P.E.K.K.A
Zappies P.E.K.K.A Goblin Hut
Zappies Miner Royal Ghost
Poison Arrows Flying Machine Zappies Goblin Hut Royal Ghost
Arrows Flying Machine Zappies Goblin Hut Poison
Goblin Hut P.E.K.K.A Flying Machine Zappies
Arrows Zappies Goblin Hut Poison P.E.K.K.A Royal Ghost
P.E.K.K.A Zappies Goblin Hut
Zappies Goblin Hut P.E.K.K.A
Arrows Zappies Goblin Hut Poison P.E.K.K.A
Arrows Flying Machine Zappies Goblin Hut Royal Ghost
Arrows Poison Flying Machine Zappies Goblin Hut Royal Ghost
P.E.K.K.A Zappies Goblin Hut
Royal Ghost Arrows Flying Machine Zappies Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Goblin Hut P.E.K.K.A Royal Ghost
Poison Arrows Flying Machine Miner Royal Ghost
Zappies P.E.K.K.A Goblin Hut
P.E.K.K.A Zappies
P.E.K.K.A Zappies Goblin Hut
Arrows Poison Flying Machine Zappies Goblin Hut
P.E.K.K.A Flying Machine Zappies Goblin Hut
P.E.K.K.A Zappies
P.E.K.K.A Flying Machine Zappies Goblin Hut Poison
P.E.K.K.A Zappies Goblin Hut
P.E.K.K.A Flying Machine Zappies Goblin Hut
P.E.K.K.A Arrows Poison
P.E.K.K.A Zappies
Flying Machine Zappies
Zappies Goblin Hut Flying Machine Poison P.E.K.K.A
Arrows Poison Flying Machine Zappies Goblin Hut P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Flying Machine Royal Ghost
Arrows Poison Flying Machine Miner Royal Ghost
Arrows Flying Machine Goblin Hut Poison Miner
Arrows Flying Machine Poison
Poison Arrows
Arrows Poison Flying Machine
Arrows Flying Machine Poison
Arrows Poison Flying Machine
Arrows Poison Miner Flying Machine
Poison
Poison Miner Arrows Flying Machine
Poison Arrows Flying Machine
Flying Machine Poison Goblin Hut Miner
Arrows Flying Machine Poison
Arrows Flying Machine Goblin Hut Poison
Arrows Flying Machine Goblin Hut Poison
Arrows Flying Machine Goblin Hut Poison
Arrows Poison
Arrows Flying Machine Poison
Arrows Flying Machine Poison Miner
Poison
Arrows Poison
Arrows Flying Machine Poison
Arrows Poison
Arrows Poison Miner Flying Machine Royal Ghost
Arrows Flying Machine Poison Miner
Poison Miner Arrows
Poison Arrows Flying Machine
Flying Machine Zappies Goblin Hut Poison
Poison Arrows Miner
Arrows Zappies Poison
P.E.K.K.A
Arrows Poison
Flying Machine Zappies Goblin Hut
Poison Arrows Flying Machine Zappies
Arrows
Poison Miner Flying Machine
Arrows Flying Machine Poison
Arrows Poison
Flying Machine P.E.K.K.A
Flying Machine Zappies Poison
Flying Machine Zappies Poison
Poison Flying Machine Miner Royal Ghost

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