My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Goblin Hut Wizard Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant
Giant Snowball
Goblin Hut Witch Lumberjack
Zap
Goblin Hut Witch
Barbarian Barrel
Elite Barbarians Goblin Hut Wizard Witch Lumberjack
The Log
Elite Barbarians Goblin Hut Witch Lumberjack
Earthquake
Goblin Hut Witch
Arrows
Goblin Hut Witch
Royal Delivery
Elite Barbarians Goblin Hut Wizard Witch Lumberjack
Fireball
Elite Barbarians Goblin Hut Wizard Witch Lumberjack
Poison
Goblin Hut Wizard Witch
Lightning
Elite Barbarians Goblin Hut Wizard Witch Lumberjack
Rocket
Elite Barbarians Goblin Hut Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Lumberjack Giant Goblin Hut Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Zap Fireball Lumberjack Giant

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Giant Goblin Hut Witch Lumberjack
Elite Barbarians
Zap Fireball Wizard Lumberjack
Fireball
Zap Elite Barbarians Giant
Giant
Zap Fireball Goblin Hut Wizard Witch Lumberjack
Goblin Hut
Zap Giant Lumberjack
Wizard
Elite Barbarians Giant Lumberjack
Witch
Zap Giant Lumberjack
Lumberjack
Zap Elite Barbarians Giant Goblin Hut Wizard Witch

Defense Synergies 1 11

Zap
Fireball Elite Barbarians Goblin Hut Witch Lumberjack
Elite Barbarians
Zap Wizard
Fireball
Zap Goblin Hut Lumberjack
Giant
Goblin Hut
Zap Fireball Wizard Lumberjack
Wizard
Elite Barbarians Goblin Hut Lumberjack
Witch
Zap Lumberjack
Lumberjack
Zap Fireball Goblin Hut Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Goblin Hut Wizard
Elite Barbarians Lumberjack Zap Goblin Hut Witch
Goblin Hut Witch Lumberjack Elite Barbarians
Elite Barbarians Goblin Hut Witch Lumberjack
Elite Barbarians Fireball Lumberjack
Fireball Zap Lumberjack
Zap Fireball Goblin Hut Wizard Witch
Zap Fireball
Witch Elite Barbarians Goblin Hut Lumberjack
Elite Barbarians Lumberjack
Witch Zap Fireball Goblin Hut Wizard Lumberjack
Zap Fireball Goblin Hut Wizard Witch
Goblin Hut Lumberjack Zap Elite Barbarians Fireball Wizard Witch
Fireball Wizard Zap Goblin Hut Witch Lumberjack
Elite Barbarians Goblin Hut Lumberjack
Zap Elite Barbarians Fireball Goblin Hut Lumberjack
Wizard Elite Barbarians Fireball Goblin Hut Witch Lumberjack
Fireball Zap Elite Barbarians Goblin Hut Wizard Witch Lumberjack
Zap Wizard Witch Fireball Goblin Hut Lumberjack
Elite Barbarians Goblin Hut Lumberjack
Wizard Elite Barbarians Fireball Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians Fireball Goblin Hut Witch
Fireball Zap Elite Barbarians Wizard Lumberjack
Lumberjack Zap Elite Barbarians Goblin Hut Witch
Lumberjack Zap Elite Barbarians Fireball
Elite Barbarians Goblin Hut Witch Lumberjack
Fireball Wizard Zap Goblin Hut Witch
Elite Barbarians Fireball Goblin Hut Witch Lumberjack
Elite Barbarians Lumberjack
Zap Elite Barbarians Fireball Goblin Hut Witch
Witch Goblin Hut
Elite Barbarians Goblin Hut Witch Lumberjack
Zap Elite Barbarians Fireball
Elite Barbarians Fireball Wizard Witch Lumberjack
Wizard Fireball Witch
Elite Barbarians Goblin Hut Witch Zap Fireball Lumberjack
Zap Elite Barbarians Fireball Goblin Hut Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball Goblin Hut
Fireball
Fireball Wizard Zap
Fireball Wizard Zap Witch
Wizard Witch
Fireball Zap Wizard
Fireball Zap Wizard
Elite Barbarians Fireball Lumberjack
Zap Fireball Wizard
Fireball Zap Wizard
Elite Barbarians Fireball Goblin Hut
Fireball
Zap Elite Barbarians Fireball Goblin Hut
Zap Fireball Goblin Hut Wizard Witch
Fireball Goblin Hut Wizard
Fireball
Zap Fireball Wizard
Zap Fireball Wizard Witch
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard Witch
Witch
Fireball Zap Wizard Witch
Fireball Zap Wizard Witch
Fireball Zap
Elite Barbarians Zap Fireball Wizard Witch
Zap Fireball Goblin Hut Wizard Witch
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Fireball Goblin Hut Witch
Fireball Zap Wizard Witch
Fireball
Fireball Wizard Lumberjack
Zap Fireball Wizard
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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