My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Mega Minion Musketeer Hog Rider Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Elite Barbarians Musketeer Skeleton Army Executioner
The Log
Elite Barbarians Musketeer Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Mega Minion Musketeer Hog Rider Skeleton Army Executioner
Fireball
Elite Barbarians Mega Minion Musketeer Hog Rider Skeleton Army Executioner
Poison
Mega Minion Musketeer Skeleton Army Executioner
Lightning
Elite Barbarians Mega Minion Musketeer Executioner
Rocket
Elite Barbarians Musketeer Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Rage Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Mega Minion Skeleton Army Musketeer Hog Rider Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Mega Minion Skeleton Army

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Hog Rider Musketeer Executioner
Elite Barbarians
Zap Rage Hog Rider
Mega Minion
Zap
Musketeer
Hog Rider Zap
Hog Rider
Zap Musketeer Rage Elite Barbarians Executioner
Rage
Elite Barbarians Hog Rider
Skeleton Army
Executioner
Zap Hog Rider

Defense Synergies 1 9

Zap
Mega Minion Elite Barbarians Musketeer Skeleton Army Executioner
Elite Barbarians
Zap Mega Minion
Mega Minion
Zap Elite Barbarians Musketeer Skeleton Army
Musketeer
Zap Mega Minion Skeleton Army
Hog Rider
Rage
Skeleton Army
Zap Mega Minion Musketeer Executioner
Executioner
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Musketeer Executioner
Elite Barbarians Skeleton Army Zap Mega Minion Musketeer Executioner
Skeleton Army Elite Barbarians Mega Minion Musketeer Executioner
Elite Barbarians Skeleton Army Mega Minion Musketeer
Elite Barbarians Skeleton Army
Skeleton Army Zap Mega Minion Musketeer Executioner
Mega Minion Musketeer Zap Executioner
Zap Musketeer
Elite Barbarians Musketeer Skeleton Army
Elite Barbarians Skeleton Army Musketeer
Skeleton Army Executioner Zap Mega Minion Musketeer
Mega Minion Musketeer Executioner Zap
Skeleton Army Zap Elite Barbarians Musketeer
Skeleton Army Executioner Zap Mega Minion
Elite Barbarians Skeleton Army
Skeleton Army Zap Elite Barbarians
Elite Barbarians Musketeer Skeleton Army Executioner
Zap Elite Barbarians Mega Minion Musketeer Skeleton Army Executioner
Zap Executioner Mega Minion Musketeer
Elite Barbarians Musketeer
Skeleton Army Elite Barbarians Musketeer Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians
Zap Elite Barbarians Mega Minion Musketeer Executioner
Skeleton Army Zap Elite Barbarians Musketeer
Skeleton Army Zap Elite Barbarians Musketeer
Elite Barbarians Musketeer Skeleton Army Executioner
Executioner Zap Musketeer
Skeleton Army Elite Barbarians Mega Minion Musketeer
Elite Barbarians Skeleton Army
Zap Elite Barbarians Mega Minion Skeleton Army
Mega Minion Musketeer Skeleton Army
Elite Barbarians Mega Minion Musketeer
Skeleton Army Zap Elite Barbarians
Elite Barbarians Skeleton Army Executioner
Musketeer Skeleton Army Executioner
Elite Barbarians Skeleton Army Zap Mega Minion Musketeer Executioner
Executioner Zap Elite Barbarians Mega Minion Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer Executioner
Musketeer
Executioner Zap
Executioner Zap Mega Minion Musketeer
Musketeer Executioner
Zap Executioner
Zap
Elite Barbarians Musketeer
Zap Musketeer
Zap Musketeer Executioner
Elite Barbarians Musketeer Executioner
Musketeer
Zap Elite Barbarians Musketeer
Zap Musketeer Executioner
Musketeer Executioner
Zap Mega Minion Musketeer Executioner
Zap
Musketeer
Musketeer
Zap Musketeer
Zap Executioner
Mega Minion
Zap Musketeer Executioner
Zap Musketeer
Zap Musketeer
Elite Barbarians Zap Musketeer Executioner
Zap Mega Minion Musketeer
Elite Barbarians Mega Minion
Zap Musketeer
Zap
Zap Musketeer Skeleton Army
Zap Mega Minion Musketeer Executioner
Mega Minion Musketeer Executioner
Zap Musketeer Executioner
Zap
Elite Barbarians Mega Minion Musketeer Executioner
Zap Elite Barbarians Musketeer
Zap Musketeer Executioner
Zap Musketeer Executioner

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