My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Graveyard
Giant Snowball
Minion Horde Musketeer Graveyard
Zap
Minion Horde Graveyard
Barbarian Barrel
Elite Barbarians Musketeer Graveyard
The Log
Elite Barbarians Musketeer Graveyard
Earthquake
Graveyard
Arrows
Minion Horde Graveyard
Royal Delivery
Minion Horde Elite Barbarians Musketeer Graveyard
Fireball
Minion Horde Elite Barbarians Musketeer
Poison
Minion Horde Musketeer Graveyard
Lightning
Elite Barbarians Musketeer
Rocket
Minion Horde Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Musketeer Freeze Minion Horde Graveyard Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Musketeer Freeze

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Graveyard Minion Horde Musketeer Freeze Golem
Minion Horde
Zap Freeze Golem
Elite Barbarians
Zap Fireball Graveyard
Fireball
Zap Golem Graveyard Elite Barbarians Freeze
Musketeer
Zap Golem Graveyard
Freeze
Graveyard Zap Minion Horde Fireball
Golem
Fireball Zap Minion Horde Musketeer Graveyard
Graveyard
Zap Fireball Freeze Elite Barbarians Musketeer Golem

Defense Synergies 1 6

Zap
Fireball Minion Horde Elite Barbarians Musketeer
Minion Horde
Zap Freeze
Elite Barbarians
Zap
Fireball
Zap Musketeer Freeze
Musketeer
Zap Fireball
Freeze
Minion Horde Fireball
Golem
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball Musketeer
Minion Horde Elite Barbarians Zap Musketeer
Minion Horde Elite Barbarians Musketeer Freeze
Minion Horde Elite Barbarians Musketeer
Elite Barbarians Fireball
Fireball Freeze Zap Musketeer
Minion Horde Musketeer Zap Fireball Freeze
Zap Fireball Musketeer
Minion Horde Elite Barbarians Musketeer
Elite Barbarians Minion Horde Musketeer
Minion Horde Zap Fireball Musketeer Freeze
Minion Horde Musketeer Zap Fireball
Minion Horde Zap Elite Barbarians Fireball Musketeer Freeze
Fireball Zap Minion Horde Freeze
Elite Barbarians Minion Horde
Minion Horde Zap Elite Barbarians Fireball Freeze
Minion Horde Elite Barbarians Fireball Musketeer
Fireball Zap Minion Horde Elite Barbarians Musketeer
Zap Freeze Fireball Musketeer
Elite Barbarians Musketeer
Minion Horde Elite Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Musketeer
Zap Minion Horde Elite Barbarians Musketeer
Zap Minion Horde Elite Barbarians Fireball Musketeer
Minion Horde Elite Barbarians Musketeer
Fireball Zap Minion Horde Musketeer Freeze
Minion Horde Elite Barbarians Fireball Musketeer
Minion Horde Elite Barbarians
Zap Minion Horde Freeze Elite Barbarians Fireball
Minion Horde Musketeer
Minion Horde Elite Barbarians Musketeer
Zap Elite Barbarians Fireball
Elite Barbarians Minion Horde Fireball
Minion Horde Fireball Musketeer
Elite Barbarians Zap Minion Horde Fireball Musketeer Freeze
Zap Minion Horde Elite Barbarians Fireball Musketeer Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Musketeer Freeze
Fireball Zap Musketeer
Minion Horde Fireball
Fireball Musketeer Freeze
Fireball Zap Minion Horde
Fireball Zap Minion Horde Musketeer Freeze
Minion Horde Musketeer
Fireball Zap Freeze
Fireball Zap
Minion Horde Elite Barbarians Fireball Musketeer
Zap Minion Horde Fireball Musketeer
Fireball Zap Musketeer
Elite Barbarians Fireball Musketeer
Minion Horde Fireball Musketeer Freeze
Zap Elite Barbarians Fireball Musketeer
Zap Minion Horde Fireball Musketeer
Minion Horde Fireball Musketeer
Fireball Freeze
Minion Horde
Zap Fireball Musketeer
Zap Fireball
Minion Horde Fireball Musketeer
Fireball
Musketeer
Zap Minion Horde Fireball Musketeer
Zap Freeze Fireball
Minion Horde
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Elite Barbarians Zap Minion Horde Fireball Musketeer
Zap Minion Horde Fireball Musketeer Freeze
Minion Horde Elite Barbarians Fireball
Zap Minion Horde Fireball Musketeer
Zap Minion Horde Fireball Freeze
Minion Horde
Fireball
Zap Minion Horde Fireball Musketeer Freeze
Fireball Zap Musketeer
Freeze
Fireball
Fireball Minion Horde Musketeer
Zap Fireball Musketeer
Zap Fireball
Minion Horde Elite Barbarians Musketeer
Zap Minion Horde Elite Barbarians Fireball Musketeer Freeze
Zap Fireball Musketeer
Zap Fireball Musketeer Freeze

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