My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Balloon Miner Inferno Dragon
Giant Snowball
Fire Spirit Balloon Miner Inferno Dragon
Zap
Fire Spirit Balloon Inferno Dragon
Barbarian Barrel
Fire Spirit Elite Barbarians
The Log
Fire Spirit Elite Barbarians
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Elite Barbarians Balloon Miner Inferno Dragon
Fireball
Elite Barbarians Balloon Inferno Dragon
Poison
Balloon
Lightning
Elite Barbarians Balloon Inferno Dragon
Rocket
Elite Barbarians Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Freeze Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Miner Fireball Freeze Inferno Dragon Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Miner Fireball

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap Elite Barbarians Balloon Inferno Dragon
Zap
Elite Barbarians Fireball Balloon Miner Fire Spirit Freeze
Elite Barbarians
Zap Fire Spirit Fireball
Fireball
Zap Elite Barbarians Freeze Miner
Freeze
Balloon Zap Fireball
Balloon
Zap Freeze Miner Fire Spirit
Miner
Fire Spirit Zap Balloon Fireball Inferno Dragon
Inferno Dragon
Fire Spirit Miner

Defense Synergies 1 6

Fire Spirit
Zap
Zap
Fireball Fire Spirit Elite Barbarians Miner Inferno Dragon
Elite Barbarians
Zap
Fireball
Zap Freeze Miner
Freeze
Fireball
Balloon
Miner
Zap Fireball
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Elite Barbarians Inferno Dragon Zap
Fire Spirit Elite Barbarians Freeze Inferno Dragon
Elite Barbarians Inferno Dragon
Elite Barbarians Fireball
Fireball Freeze Fire Spirit Zap
Inferno Dragon Fire Spirit Zap Fireball Freeze
Zap Fireball
Inferno Dragon Elite Barbarians
Elite Barbarians Fire Spirit Miner
Zap Fireball Freeze
Inferno Dragon Zap Fireball
Fire Spirit Zap Elite Barbarians Fireball Freeze
Fire Spirit Fireball Zap Freeze
Elite Barbarians Inferno Dragon
Zap Elite Barbarians Fireball Freeze Inferno Dragon
Elite Barbarians Fireball
Fire Spirit Fireball Zap Elite Barbarians
Zap Freeze Fire Spirit Fireball Inferno Dragon
Elite Barbarians Inferno Dragon
Fire Spirit Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Miner Inferno Dragon
Zap Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians Inferno Dragon
Fire Spirit Fireball Zap Freeze
Elite Barbarians Fireball
Elite Barbarians Inferno Dragon
Zap Freeze Elite Barbarians Fireball Inferno Dragon
Inferno Dragon
Inferno Dragon Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians Fireball
Fireball
Elite Barbarians Zap Fireball Freeze Inferno Dragon
Zap Elite Barbarians Fireball Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Zap Miner
Fireball Miner
Fireball Freeze
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Freeze
Fire Spirit
Fireball Fire Spirit Zap Freeze
Fireball Miner Zap
Fire Spirit Elite Barbarians Fireball
Miner Zap Fireball
Fireball Fire Spirit Zap
Fire Spirit Elite Barbarians Fireball Miner
Fireball Freeze
Zap Elite Barbarians Fireball
Zap Fireball
Fireball
Fireball Freeze
Fire Spirit Zap Fireball
Fire Spirit Zap Fireball Miner
Fireball
Fireball
Zap Fireball
Zap Freeze Fire Spirit Fireball
Inferno Dragon
Fireball Miner Zap
Fireball Zap Miner
Fireball Miner Zap
Elite Barbarians Fire Spirit Zap Fireball
Zap Fireball Freeze
Elite Barbarians Fireball
Zap Fireball Miner
Zap Fireball Freeze
Fireball
Zap Fire Spirit Fireball Freeze
Fireball Fire Spirit Zap
Freeze
Fireball
Fireball Miner
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Freeze
Zap Fireball
Zap Fireball Freeze Miner

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