My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Gang Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Miner
Giant Snowball
Spear Goblins Goblin Gang Barbarians Baby Dragon Witch Miner
Zap
Spear Goblins Goblin Gang Witch
Barbarian Barrel
Spear Goblins Knight Goblin Gang Barbarians Witch
The Log
Spear Goblins Goblin Gang Barbarians Witch
Earthquake
Spear Goblins Goblin Gang Barbarians Witch
Arrows
Spear Goblins Goblin Gang Witch
Royal Delivery
Spear Goblins Knight Goblin Gang Barbarians Baby Dragon Witch Miner
Fireball
Goblin Gang Barbarians Baby Dragon Witch
Poison
Spear Goblins Goblin Gang Barbarians Witch
Lightning
Knight Baby Dragon Witch
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Knight Goblin Gang Miner Baby Dragon Barbarians Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Knight Goblin Gang

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Miner Zap Goblin Gang Baby Dragon
Zap
Miner Spear Goblins Knight Baby Dragon Witch
Knight
Spear Goblins Goblin Gang Baby Dragon Zap Witch Miner
Goblin Gang
Knight Miner Spear Goblins Baby Dragon
Barbarians
Baby Dragon
Knight Spear Goblins Zap Goblin Gang Witch Miner
Witch
Zap Knight Baby Dragon Miner
Miner
Spear Goblins Zap Goblin Gang Knight Baby Dragon Witch

Defense Synergies 2 15

Spear Goblins
Knight Zap Goblin Gang Barbarians Baby Dragon
Zap
Spear Goblins Knight Goblin Gang Barbarians Baby Dragon Witch Miner
Knight
Spear Goblins Goblin Gang Zap Baby Dragon Witch
Goblin Gang
Knight Spear Goblins Zap Barbarians Miner
Barbarians
Spear Goblins Zap Goblin Gang
Baby Dragon
Spear Goblins Zap Knight Witch
Witch
Zap Knight Baby Dragon
Miner
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Baby Dragon
Barbarians Zap Knight Goblin Gang Witch
Goblin Gang Barbarians Witch Knight
Barbarians Witch Knight Goblin Gang
Barbarians
Goblin Gang Spear Goblins Zap Baby Dragon
Spear Goblins Zap Goblin Gang Baby Dragon Witch
Zap Barbarians Baby Dragon
Barbarians Witch Goblin Gang
Knight Goblin Gang Spear Goblins Barbarians Miner
Goblin Gang Barbarians Witch Spear Goblins Zap Knight Baby Dragon
Spear Goblins Zap Goblin Gang Baby Dragon Witch
Barbarians Zap Knight Goblin Gang Witch
Zap Goblin Gang Barbarians Baby Dragon Witch
Barbarians Knight Goblin Gang
Barbarians Zap Goblin Gang
Barbarians Knight Goblin Gang Witch
Spear Goblins Zap Knight Goblin Gang Barbarians Baby Dragon Witch
Zap Baby Dragon Witch Spear Goblins Knight Barbarians
Barbarians
Goblin Gang Spear Goblins Knight Barbarians Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Barbarians Spear Goblins Zap Witch
Zap Knight Goblin Gang Baby Dragon Miner
Goblin Gang Barbarians Spear Goblins Zap Knight Witch
Goblin Gang Zap Knight Barbarians
Barbarians Knight Goblin Gang Witch
Zap Goblin Gang Baby Dragon Witch
Goblin Gang Spear Goblins Knight Barbarians Witch
Knight Barbarians
Zap Spear Goblins Knight Barbarians Baby Dragon Witch
Witch Goblin Gang Barbarians
Knight Barbarians Witch
Zap Barbarians
Barbarians Knight Goblin Gang Witch
Barbarians Baby Dragon Witch
Goblin Gang Barbarians Witch Spear Goblins Zap Knight Baby Dragon
Zap Barbarians Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Zap Baby Dragon Miner
Baby Dragon Miner
Knight Barbarians
Zap Baby Dragon
Spear Goblins Zap Baby Dragon Witch
Baby Dragon Witch
Zap Baby Dragon
Miner Zap
Goblin Gang
Miner Zap Knight
Zap Baby Dragon
Knight Baby Dragon Miner
Baby Dragon
Zap Baby Dragon
Spear Goblins Zap Baby Dragon Witch
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Witch Miner
Baby Dragon
Zap Barbarians Baby Dragon
Zap Baby Dragon Witch
Witch
Miner Zap Baby Dragon Witch
Zap Baby Dragon Witch Miner
Miner Zap Baby Dragon
Zap Baby Dragon Witch
Zap Witch
Zap Miner
Zap
Zap Spear Goblins Goblin Gang Barbarians Witch
Zap Baby Dragon Witch
Miner Knight Goblin Gang Baby Dragon
Zap Baby Dragon
Zap
Zap Goblin Gang Baby Dragon Witch
Zap Witch
Zap Baby Dragon Witch Miner

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