My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Elixir Collector Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Three Musketeers Miner
Giant Snowball
Three Musketeers Miner
Zap
Three Musketeers
Barbarian Barrel
Elite Barbarians Three Musketeers
The Log
Elite Barbarians Three Musketeers
Earthquake
Elixir Collector
Arrows
Royal Delivery
Elite Barbarians Three Musketeers Miner
Fireball
Elite Barbarians Elixir Collector Three Musketeers
Poison
Elixir Collector Three Musketeers
Lightning
Elite Barbarians Elixir Collector Three Musketeers
Rocket
Elite Barbarians Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Tornado Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Miner Fireball Giant Elite Barbarians Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tornado Miner Fireball

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Giant Tornado Miner Three Musketeers
Elite Barbarians
Zap Fireball Three Musketeers
Fireball
Zap Tornado Elite Barbarians Giant Miner
Giant
Zap Miner Fireball Three Musketeers Tornado
Elixir Collector
Three Musketeers
Zap Elite Barbarians Giant Tornado Miner
Tornado
Zap Fireball Giant Three Musketeers
Miner
Zap Giant Fireball Three Musketeers

Defense Synergies 2 6

Zap
Fireball Elite Barbarians Three Musketeers Tornado Miner
Elite Barbarians
Zap
Fireball
Zap Tornado Miner
Giant
Elixir Collector
Three Musketeers
Zap Tornado
Tornado
Fireball Zap Three Musketeers
Miner
Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Elite Barbarians Zap Three Musketeers
Three Musketeers Tornado Elite Barbarians
Elite Barbarians Three Musketeers
Elite Barbarians Fireball Tornado
Fireball Tornado Zap
Three Musketeers Tornado Zap Fireball
Zap Fireball
Three Musketeers Elite Barbarians Tornado
Elite Barbarians Tornado Miner
Zap Fireball Tornado
Three Musketeers Zap Fireball Tornado
Zap Elite Barbarians Fireball Three Musketeers
Fireball Three Musketeers Zap Tornado
Elite Barbarians Three Musketeers
Tornado Zap Elite Barbarians Fireball Three Musketeers
Three Musketeers Elite Barbarians Fireball Tornado
Fireball Zap Elite Barbarians Three Musketeers Tornado
Zap Tornado Fireball
Elite Barbarians Three Musketeers Tornado
Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Miner
Zap Elite Barbarians
Zap Elite Barbarians Fireball Tornado
Elite Barbarians Three Musketeers
Fireball Zap Three Musketeers Tornado
Elite Barbarians Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Tornado
Three Musketeers
Elite Barbarians
Zap Elite Barbarians Fireball Tornado
Elite Barbarians Fireball Three Musketeers
Fireball Three Musketeers
Elite Barbarians Zap Fireball Three Musketeers Tornado
Zap Elite Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Miner
Fireball Miner
Fireball
Fireball Zap
Fireball Zap Tornado
Tornado
Fireball Zap Tornado
Fireball Miner Zap Tornado
Elite Barbarians Fireball Three Musketeers Tornado
Miner Zap Fireball Tornado
Fireball Zap Tornado
Elite Barbarians Fireball Three Musketeers Miner
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Three Musketeers
Fireball Three Musketeers
Fireball Three Musketeers Tornado
Zap Fireball Three Musketeers
Zap Fireball Tornado Miner
Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fireball
Fireball Miner Zap Tornado
Fireball Zap Tornado Miner
Fireball Miner Zap Tornado
Elite Barbarians Zap Fireball Tornado
Zap Fireball
Elite Barbarians Fireball
Zap Fireball Miner
Zap Fireball
Fireball
Zap Fireball
Fireball Zap Three Musketeers Tornado
Fireball
Fireball Miner Three Musketeers
Zap Fireball
Zap Fireball Tornado
Elite Barbarians Three Musketeers
Zap Elite Barbarians Fireball Tornado
Zap Fireball Tornado
Zap Fireball Tornado Miner

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