My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Musketeer Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Furnace Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider
Giant Snowball
Fire Spirit Spear Goblins Barbarians Musketeer Hog Rider Furnace
Zap
Fire Spirit Spear Goblins Furnace
Barbarian Barrel
Fire Spirit Spear Goblins Barbarians Musketeer Furnace Wizard
The Log
Fire Spirit Spear Goblins Barbarians Musketeer Hog Rider Furnace
Earthquake
Spear Goblins Barbarians Hog Rider Furnace
Arrows
Fire Spirit Spear Goblins Furnace
Royal Delivery
Fire Spirit Spear Goblins Barbarians Musketeer Hog Rider Wizard
Fireball
Barbarians Musketeer Hog Rider Furnace Wizard
Poison
Spear Goblins Barbarians Musketeer Furnace Wizard
Lightning
Musketeer Furnace Wizard
Rocket
Barbarians Musketeer Hog Rider Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Furnace Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Musketeer Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Zap Musketeer Hog Rider Furnace Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Spear Goblins Zap Musketeer

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Furnace
Spear Goblins
Hog Rider Zap Furnace
Zap
Hog Rider Fire Spirit Spear Goblins Musketeer Furnace
Barbarians
Hog Rider
Musketeer
Hog Rider Zap
Hog Rider
Fire Spirit Spear Goblins Zap Musketeer Barbarians Furnace Wizard
Furnace
Fire Spirit Spear Goblins Zap Hog Rider
Wizard
Hog Rider

Defense Synergies 0 10

Fire Spirit
Spear Goblins Zap
Spear Goblins
Fire Spirit Zap Barbarians Musketeer
Zap
Fire Spirit Spear Goblins Barbarians Musketeer Furnace
Barbarians
Spear Goblins Zap Furnace
Musketeer
Spear Goblins Zap Furnace
Hog Rider
Furnace
Zap Barbarians Musketeer
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Musketeer Wizard
Barbarians Zap Musketeer Furnace
Barbarians Furnace Fire Spirit Musketeer
Barbarians Musketeer Furnace
Barbarians
Fire Spirit Spear Goblins Zap Musketeer Furnace
Musketeer Furnace Fire Spirit Spear Goblins Zap Wizard
Zap Barbarians Musketeer
Barbarians Musketeer Furnace
Fire Spirit Spear Goblins Barbarians Musketeer
Barbarians Spear Goblins Zap Musketeer Furnace Wizard
Musketeer Spear Goblins Zap Furnace Wizard
Barbarians Furnace Fire Spirit Zap Musketeer Wizard
Fire Spirit Wizard Zap Barbarians Furnace
Barbarians Furnace
Barbarians Zap Furnace
Barbarians Wizard Musketeer Furnace
Fire Spirit Spear Goblins Zap Barbarians Musketeer Furnace Wizard
Zap Furnace Wizard Fire Spirit Spear Goblins Barbarians Musketeer
Barbarians Musketeer
Wizard Fire Spirit Spear Goblins Barbarians Musketeer Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Zap Furnace
Zap Musketeer Wizard
Barbarians Spear Goblins Zap Musketeer Furnace
Zap Barbarians Musketeer
Barbarians Musketeer
Fire Spirit Furnace Wizard Zap Musketeer
Spear Goblins Barbarians Musketeer Furnace
Barbarians
Zap Spear Goblins Barbarians
Barbarians Musketeer
Barbarians Musketeer
Zap Barbarians
Barbarians Wizard
Wizard Barbarians Musketeer Furnace
Barbarians Spear Goblins Zap Musketeer Furnace
Zap Barbarians Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer
Barbarians Musketeer
Wizard Fire Spirit Zap Furnace
Wizard Fire Spirit Spear Goblins Zap Musketeer Furnace
Fire Spirit Musketeer Furnace Wizard
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Musketeer
Zap Musketeer Wizard
Fire Spirit Zap Musketeer Wizard
Fire Spirit Musketeer
Musketeer
Zap Musketeer Furnace
Spear Goblins Zap Musketeer Furnace Wizard
Musketeer Furnace Wizard
Fire Spirit Zap Musketeer Wizard
Fire Spirit Zap Wizard
Musketeer
Wizard
Musketeer
Zap Barbarians Musketeer
Zap Fire Spirit Furnace Wizard
Zap Musketeer Wizard
Zap Musketeer Wizard
Zap Musketeer
Fire Spirit Zap Musketeer Furnace Wizard
Zap Musketeer Wizard
Zap Musketeer Wizard
Zap
Wizard
Zap Fire Spirit Spear Goblins Barbarians Musketeer
Fire Spirit Zap Musketeer Wizard
Musketeer Wizard
Zap Musketeer Wizard
Zap
Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer

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