My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Minion Horde Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Skeleton Army
Giant Snowball
Goblins Minion Horde Hog Rider Furnace Skeleton Army
Zap
Goblins Minion Horde Furnace Skeleton Army
Barbarian Barrel
Goblins Furnace Skeleton Army Royal Ghost
The Log
Goblins Hog Rider Furnace Skeleton Army
Earthquake
Hog Rider Furnace Skeleton Army
Arrows
Goblins Minion Horde Furnace Skeleton Army
Royal Delivery
Goblins Minion Horde Hog Rider Skeleton Army Royal Ghost
Fireball
Minion Horde Hog Rider Furnace Skeleton Army
Poison
Minion Horde Furnace Skeleton Army
Lightning
Furnace
Rocket
Minion Horde Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minion Horde Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap The Log Skeleton Army Royal Ghost Hog Rider Furnace Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap The Log Skeleton Army

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Zap
Hog Rider Goblins Minion Horde Furnace The Log Royal Ghost
Minion Horde
Zap Hog Rider
Hog Rider
Goblins Zap The Log Minion Horde Furnace
Furnace
Zap Hog Rider Royal Ghost
Skeleton Army
The Log
Hog Rider Zap
Royal Ghost
Zap Furnace

Defense Synergies 0 13

Goblins
Zap Minion Horde The Log
Zap
Goblins Minion Horde Furnace Skeleton Army The Log Royal Ghost
Minion Horde
Goblins Zap The Log
Hog Rider
Furnace
Zap Skeleton Army Royal Ghost
Skeleton Army
Zap Furnace The Log
The Log
Goblins Zap Minion Horde Skeleton Army Royal Ghost
Royal Ghost
Zap Furnace The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde The Log
Minion Horde Skeleton Army Goblins Zap Furnace The Log
Minion Horde Furnace Skeleton Army Goblins
Minion Horde Skeleton Army Goblins Furnace
Skeleton Army The Log
Skeleton Army The Log Goblins Zap Furnace Royal Ghost
Minion Horde Furnace Zap
Zap The Log
Minion Horde Goblins Furnace Skeleton Army
Skeleton Army Goblins Minion Horde Royal Ghost
Goblins Minion Horde Skeleton Army Zap Furnace The Log Royal Ghost
Minion Horde Zap Furnace
Minion Horde Furnace Skeleton Army Zap The Log
Skeleton Army Goblins Zap Minion Horde Furnace The Log Royal Ghost
Skeleton Army Minion Horde Furnace
Minion Horde Skeleton Army Zap Furnace The Log
Minion Horde Goblins Furnace Skeleton Army
Goblins Zap Minion Horde Furnace Skeleton Army The Log Royal Ghost
Zap Furnace The Log Royal Ghost
Skeleton Army Royal Ghost Goblins Minion Horde Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblins Zap Furnace Royal Ghost
Zap The Log Royal Ghost
Skeleton Army Goblins Zap Minion Horde Furnace The Log
Skeleton Army Zap Minion Horde The Log
Minion Horde Skeleton Army
Furnace Zap Minion Horde
Skeleton Army Goblins Minion Horde Furnace
Minion Horde Skeleton Army
Zap Minion Horde Goblins Skeleton Army The Log
Minion Horde Skeleton Army
Minion Horde
Skeleton Army Zap The Log
Skeleton Army Minion Horde
Minion Horde Furnace Skeleton Army
Skeleton Army Goblins Zap Minion Horde Furnace The Log
Zap Minion Horde The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log Royal Ghost
Zap The Log Royal Ghost
Minion Horde The Log
The Log
Zap Minion Horde Furnace The Log
Zap Minion Horde Furnace
Minion Horde Furnace The Log
The Log Zap
The Log Zap
Goblins Minion Horde
Zap Minion Horde The Log
Zap
The Log
Minion Horde
Zap Furnace The Log
Zap Minion Horde Furnace The Log
Minion Horde Furnace The Log
Minion Horde
Zap The Log
Zap The Log
Minion Horde The Log
The Log
Zap Minion Horde The Log
Zap The Log Furnace
Minion Horde
The Log Zap Royal Ghost
Zap The Log
Zap The Log
Zap Minion Horde Furnace
Zap Minion Horde
Minion Horde
Zap Minion Horde The Log
Zap Minion Horde
Minion Horde
The Log
Zap Minion Horde Skeleton Army
Zap
The Log
Minion Horde
The Log Zap
Zap
Minion Horde
Zap Minion Horde The Log
Zap
Zap The Log Royal Ghost

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