My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Miner
Giant Snowball
Bats Minions Barbarians Musketeer Miner
Zap
Bats Minions
Barbarian Barrel
Barbarians Musketeer
The Log
Barbarians Mini P.E.K.K.A Musketeer
Earthquake
Barbarians
Arrows
Bats Minions
Royal Delivery
Bats Minions Barbarians Mini P.E.K.K.A Musketeer Miner
Fireball
Minions Barbarians Musketeer
Poison
Bats Minions Barbarians Musketeer
Lightning
Mini P.E.K.K.A Musketeer
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Minions Miner Fireball Mini P.E.K.K.A Musketeer Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Minions Miner

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Zap Minions Mini P.E.K.K.A
Zap
Fireball Miner Bats Minions Mini P.E.K.K.A Musketeer
Minions
Miner Bats Zap Mini P.E.K.K.A
Barbarians
Fireball
Zap Miner
Mini P.E.K.K.A
Bats Zap Minions Musketeer
Musketeer
Zap Mini P.E.K.K.A Miner
Miner
Bats Zap Minions Fireball Musketeer

Defense Synergies 2 14

Bats
Zap Minions Mini P.E.K.K.A Musketeer
Zap
Fireball Mini P.E.K.K.A Bats Minions Barbarians Musketeer Miner
Minions
Bats Zap Musketeer
Barbarians
Zap
Fireball
Zap Mini P.E.K.K.A Musketeer Miner
Mini P.E.K.K.A
Zap Bats Fireball Musketeer
Musketeer
Bats Zap Minions Fireball Mini P.E.K.K.A Miner
Miner
Zap Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Musketeer
Barbarians Mini P.E.K.K.A Bats Zap Minions Musketeer
Barbarians Mini P.E.K.K.A Bats Minions Musketeer
Barbarians Mini P.E.K.K.A Bats Minions Musketeer
Barbarians Fireball Mini P.E.K.K.A
Fireball Bats Zap Minions Musketeer
Bats Minions Musketeer Zap Fireball
Zap Barbarians Fireball Musketeer
Barbarians Mini P.E.K.K.A Minions Musketeer
Barbarians Mini P.E.K.K.A Musketeer Miner
Bats Minions Barbarians Zap Fireball Musketeer
Minions Musketeer Bats Zap Fireball
Barbarians Mini P.E.K.K.A Bats Zap Minions Fireball Musketeer
Fireball Bats Zap Minions Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Zap Fireball Mini P.E.K.K.A
Barbarians Bats Minions Fireball Mini P.E.K.K.A Musketeer
Fireball Bats Zap Minions Barbarians Musketeer
Zap Bats Minions Barbarians Fireball Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Bats Minions Barbarians Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap Fireball
Fireball Zap Mini P.E.K.K.A Musketeer Miner
Barbarians Bats Zap Minions Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Bats Zap Barbarians Fireball Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Fireball Bats Zap Minions Musketeer
Mini P.E.K.K.A Bats Minions Barbarians Fireball Musketeer
Mini P.E.K.K.A Barbarians
Zap Bats Minions Barbarians Fireball Mini P.E.K.K.A
Barbarians Musketeer
Bats Minions Barbarians Mini P.E.K.K.A Musketeer
Zap Barbarians Fireball
Barbarians Mini P.E.K.K.A Fireball
Barbarians Fireball Musketeer
Barbarians Bats Zap Minions Fireball Mini P.E.K.K.A Musketeer
Bats Minions Zap Barbarians Fireball Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer Miner
Fireball Miner
Barbarians Fireball Musketeer
Fireball Zap
Fireball Bats Zap Minions Musketeer
Musketeer
Fireball Zap
Fireball Miner Zap
Bats Minions Fireball Mini P.E.K.K.A Musketeer
Miner Zap Fireball Musketeer
Fireball Zap Musketeer
Fireball Musketeer Miner
Minions Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Bats Minions Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Musketeer
Zap Fireball Miner
Minions Fireball Musketeer
Fireball
Musketeer
Zap Barbarians Fireball Musketeer
Zap Fireball
Fireball Miner Zap Musketeer
Fireball Zap Musketeer Miner
Fireball Miner Zap Musketeer
Bats Zap Fireball Musketeer
Zap Bats Minions Fireball Musketeer
Fireball Mini P.E.K.K.A
Zap Fireball Musketeer Miner
Zap Fireball
Fireball
Zap Bats Minions Barbarians Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Miner Mini P.E.K.K.A Musketeer
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Bats Minions Fireball Musketeer
Bats Zap Fireball Musketeer
Zap Fireball Musketeer Miner

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