My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians
Giant Snowball
Minions
Zap
Minions
Barbarian Barrel
Elite Barbarians Executioner
The Log
Elite Barbarians Mini P.E.K.K.A
Earthquake
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Mini P.E.K.K.A Executioner
Fireball
Minions Elite Barbarians Executioner
Poison
Minions Executioner
Lightning
Elite Barbarians Mini P.E.K.K.A Executioner
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Minions Tornado Fireball Mini P.E.K.K.A Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Minions Tornado

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Tornado Minions Mini P.E.K.K.A Executioner
Minions
Rage Zap Elite Barbarians Mini P.E.K.K.A
Elite Barbarians
Zap Rage Minions Fireball
Fireball
Zap Tornado Elite Barbarians
Mini P.E.K.K.A
Zap Minions Rage Tornado
Rage
Minions Elite Barbarians Mini P.E.K.K.A
Tornado
Zap Fireball Executioner Mini P.E.K.K.A
Executioner
Tornado Zap

Defense Synergies 4 8

Zap
Fireball Mini P.E.K.K.A Minions Elite Barbarians Tornado Executioner
Minions
Zap
Elite Barbarians
Zap Mini P.E.K.K.A
Fireball
Zap Tornado Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Elite Barbarians Fireball Tornado Executioner
Rage
Tornado
Fireball Executioner Zap Mini P.E.K.K.A
Executioner
Tornado Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Executioner
Elite Barbarians Mini P.E.K.K.A Zap Minions Executioner
Mini P.E.K.K.A Tornado Minions Elite Barbarians Executioner
Elite Barbarians Mini P.E.K.K.A Minions
Elite Barbarians Fireball Mini P.E.K.K.A Tornado
Fireball Tornado Zap Minions Executioner
Minions Tornado Zap Fireball Executioner
Zap Fireball
Mini P.E.K.K.A Minions Elite Barbarians Tornado
Elite Barbarians Tornado Mini P.E.K.K.A
Minions Executioner Zap Fireball Tornado
Minions Executioner Zap Fireball Tornado
Mini P.E.K.K.A Zap Minions Elite Barbarians Fireball
Fireball Executioner Zap Minions Mini P.E.K.K.A Tornado
Elite Barbarians Mini P.E.K.K.A
Tornado Zap Elite Barbarians Fireball Mini P.E.K.K.A
Minions Elite Barbarians Fireball Mini P.E.K.K.A Tornado Executioner
Fireball Zap Minions Elite Barbarians Tornado Executioner
Zap Tornado Executioner Minions Fireball
Mini P.E.K.K.A Elite Barbarians Tornado
Minions Elite Barbarians Fireball Mini P.E.K.K.A Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Mini P.E.K.K.A Executioner
Zap Minions Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Zap Elite Barbarians Fireball Tornado
Elite Barbarians Mini P.E.K.K.A Executioner
Fireball Executioner Zap Minions Tornado
Mini P.E.K.K.A Minions Elite Barbarians Fireball
Mini P.E.K.K.A Elite Barbarians
Zap Minions Elite Barbarians Fireball Mini P.E.K.K.A Tornado
Minions Elite Barbarians Mini P.E.K.K.A
Zap Elite Barbarians Fireball Tornado
Elite Barbarians Mini P.E.K.K.A Fireball Executioner
Fireball Executioner
Elite Barbarians Zap Minions Fireball Mini P.E.K.K.A Tornado Executioner
Minions Executioner Zap Elite Barbarians Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Executioner
Fireball
Fireball
Fireball Executioner Zap
Fireball Executioner Zap Minions Tornado
Tornado Executioner
Fireball Zap Tornado Executioner
Fireball Zap Tornado
Minions Elite Barbarians Fireball Mini P.E.K.K.A Tornado
Zap Fireball Tornado
Fireball Zap Tornado Executioner
Elite Barbarians Fireball Executioner
Minions Fireball
Zap Elite Barbarians Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball Tornado
Minions Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Executioner
Zap Fireball Tornado
Minions Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Executioner
Fireball Zap Tornado Executioner
Fireball Zap Tornado
Fireball Zap Tornado
Elite Barbarians Zap Fireball Tornado Executioner
Zap Minions Fireball
Elite Barbarians Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Minions Fireball
Fireball Zap Tornado Executioner
Fireball
Fireball Mini P.E.K.K.A Executioner
Zap Fireball Executioner
Zap Fireball Tornado
Elite Barbarians Executioner
Zap Minions Elite Barbarians Fireball Tornado
Zap Fireball Tornado Executioner
Zap Fireball Tornado Executioner

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