My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Clone Night Witch
Giant Snowball
Archers Mega Minion Clone Lumberjack Night Witch
Zap
Archers Clone Night Witch
Barbarian Barrel
Archers Clone Lumberjack Night Witch
The Log
Archers Clone Lumberjack
Earthquake
Archers Clone
Arrows
Archers Clone Night Witch
Royal Delivery
Archers Mega Minion Clone Lumberjack Night Witch
Fireball
Archers Mega Minion Clone Lumberjack Night Witch
Poison
Archers Mega Minion Clone Night Witch
Lightning
Mega Minion Lumberjack Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Clone Poison Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Mega Minion Clone Poison Lumberjack Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Mega Minion Clone

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Archers Poison Golem Lumberjack Night Witch
Archers
Zap Golem Lumberjack
Mega Minion
Zap Golem Poison
Clone
Golem Night Witch Lumberjack
Poison
Golem Zap Mega Minion Night Witch
Golem
Mega Minion Clone Poison Night Witch Zap Archers Lumberjack
Lumberjack
Zap Archers Clone Golem Night Witch
Night Witch
Clone Golem Zap Poison Lumberjack

Defense Synergies 1 8

Zap
Mega Minion Archers Poison Lumberjack Night Witch
Archers
Zap Mega Minion Lumberjack
Mega Minion
Zap Archers Lumberjack Night Witch
Clone
Poison
Zap
Golem
Lumberjack
Zap Archers Mega Minion
Night Witch
Zap Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion
Lumberjack Zap Mega Minion Night Witch
Lumberjack Archers Mega Minion Night Witch
Lumberjack Night Witch Mega Minion
Poison Lumberjack
Zap Archers Mega Minion Lumberjack Night Witch
Mega Minion Zap Archers Poison Night Witch
Zap Poison
Lumberjack Night Witch
Archers Lumberjack Night Witch
Archers Poison Zap Mega Minion Lumberjack Night Witch
Mega Minion Zap Archers Poison Night Witch
Lumberjack Night Witch Zap
Zap Mega Minion Poison Lumberjack Night Witch
Lumberjack
Zap Lumberjack
Poison Lumberjack Night Witch
Zap Archers Mega Minion Lumberjack Night Witch
Zap Poison Archers Mega Minion Lumberjack
Lumberjack
Archers Poison Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Archers
Poison Zap Archers Mega Minion Lumberjack
Lumberjack Zap
Lumberjack Zap Night Witch
Lumberjack Night Witch
Poison Zap Archers
Archers Mega Minion Lumberjack Night Witch
Lumberjack
Zap Mega Minion Poison
Mega Minion
Mega Minion Lumberjack
Zap Poison
Lumberjack Night Witch
Archers
Zap Archers Mega Minion Poison Lumberjack Night Witch
Poison Zap Archers Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap
Poison
Poison
Poison Zap
Poison Zap Mega Minion
Archers Poison
Poison Zap
Poison Zap
Poison Lumberjack Night Witch
Poison Zap
Poison Zap Archers
Poison
Poison
Zap Poison
Zap Poison
Poison
Poison
Night Witch
Zap Archers Mega Minion Poison
Zap Poison
Poison Night Witch
Poison
Zap Poison
Zap Poison
Mega Minion
Poison Zap
Zap Poison
Poison Zap
Poison Zap Archers Night Witch
Zap Mega Minion Poison
Mega Minion Night Witch
Poison Zap Night Witch
Zap Poison
Poison
Zap Archers Night Witch
Poison Zap Archers Mega Minion
Poison Mega Minion Lumberjack
Zap Poison
Zap Poison
Mega Minion
Zap Poison
Zap Poison
Poison Zap

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