My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Giant Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Giant
Giant Snowball
Archers Minions Lumberjack
Zap
Archers Minions
Barbarian Barrel
Archers Knight Ice Wizard Lumberjack
The Log
Archers Lumberjack
Earthquake
Archers
Arrows
Archers Minions
Royal Delivery
Archers Knight Minions Ice Wizard Lumberjack
Fireball
Archers Minions Ice Wizard Lumberjack
Poison
Archers Minions Ice Wizard
Lightning
Knight Ice Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Minions Ice Wizard Fireball Lumberjack Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Minions

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Archers Knight Minions Ice Wizard Lumberjack
Archers
Knight Zap Giant Lumberjack
Knight
Archers Minions Zap Fireball Ice Wizard Lumberjack
Minions
Knight Giant Zap Lumberjack
Fireball
Zap Knight Giant
Giant
Zap Minions Archers Fireball Ice Wizard Lumberjack
Ice Wizard
Zap Knight Giant Lumberjack
Lumberjack
Zap Archers Knight Minions Giant Ice Wizard

Defense Synergies 4 15

Zap
Fireball Archers Knight Minions Ice Wizard Lumberjack
Archers
Knight Zap Minions Ice Wizard Lumberjack
Knight
Archers Minions Ice Wizard Zap Fireball Lumberjack
Minions
Knight Zap Archers Ice Wizard Lumberjack
Fireball
Zap Knight Ice Wizard Lumberjack
Giant
Ice Wizard
Knight Zap Archers Minions Fireball Lumberjack
Lumberjack
Zap Archers Knight Minions Fireball Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Fireball
Lumberjack Zap Knight Minions Ice Wizard
Lumberjack Archers Knight Minions Ice Wizard
Lumberjack Knight Minions Ice Wizard
Fireball Lumberjack
Fireball Zap Archers Minions Ice Wizard Lumberjack
Minions Zap Archers Fireball Ice Wizard
Zap Fireball
Minions Ice Wizard Lumberjack
Knight Archers Ice Wizard Lumberjack
Archers Minions Ice Wizard Zap Knight Fireball Lumberjack
Minions Zap Archers Fireball Ice Wizard
Lumberjack Zap Knight Minions Fireball Ice Wizard
Fireball Zap Minions Lumberjack
Knight Lumberjack
Zap Fireball Lumberjack
Knight Minions Fireball Lumberjack
Fireball Zap Archers Knight Minions Ice Wizard Lumberjack
Zap Archers Knight Minions Fireball Ice Wizard Lumberjack
Lumberjack
Archers Knight Minions Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap Archers Fireball
Fireball Zap Archers Knight Lumberjack
Lumberjack Zap Knight Minions
Lumberjack Zap Knight Fireball
Knight Lumberjack
Fireball Zap Archers Minions Ice Wizard
Archers Knight Minions Fireball Ice Wizard Lumberjack
Knight Lumberjack
Zap Knight Minions Fireball
Knight Minions Lumberjack
Zap Fireball
Knight Fireball Lumberjack
Archers Fireball
Zap Archers Knight Minions Fireball Lumberjack
Minions Zap Archers Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap Ice Wizard
Fireball
Knight Fireball
Fireball Zap
Fireball Zap Minions Ice Wizard
Archers
Fireball Zap Ice Wizard
Fireball Zap
Minions Fireball Lumberjack
Zap Knight Fireball
Fireball Zap Archers
Knight Fireball
Minions Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Minions
Zap Archers Fireball
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Fireball Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap
Fireball Zap
Zap Archers Fireball Ice Wizard
Zap Minions Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Archers Minions Fireball
Fireball Zap Archers Ice Wizard
Fireball
Fireball Knight Lumberjack
Zap Fireball
Zap Fireball
Zap Minions Fireball
Zap Fireball
Zap Fireball

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