My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Baby Dragon Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Baby Dragon Golem Princess Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Baby Dragon Golem Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Inferno Dragon
Giant Snowball
Spear Goblins Baby Dragon Princess Inferno Dragon Lumberjack
Zap
Spear Goblins Princess Inferno Dragon
Barbarian Barrel
Spear Goblins Princess Lumberjack
The Log
Spear Goblins Princess Lumberjack
Earthquake
Spear Goblins
Arrows
Spear Goblins Princess
Royal Delivery
Spear Goblins Baby Dragon Princess Inferno Dragon Lumberjack
Fireball
Baby Dragon Princess Inferno Dragon Lumberjack
Poison
Spear Goblins Princess
Lightning
Baby Dragon Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Baby Dragon Golem Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap The Log Princess Baby Dragon Inferno Dragon Lumberjack Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap The Log Princess

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Baby Dragon Golem Princess Inferno Dragon Lumberjack
Zap
Spear Goblins Baby Dragon Golem The Log Princess Lumberjack
Baby Dragon
Golem Spear Goblins Zap Inferno Dragon Lumberjack
Golem
Baby Dragon Spear Goblins Zap The Log Lumberjack
The Log
Zap Golem Princess Lumberjack
Princess
Spear Goblins Zap The Log
Inferno Dragon
Spear Goblins Baby Dragon
Lumberjack
Spear Goblins Zap Baby Dragon Golem The Log

Defense Synergies 0 16

Spear Goblins
Zap Baby Dragon The Log Inferno Dragon Lumberjack
Zap
Spear Goblins Baby Dragon The Log Princess Inferno Dragon Lumberjack
Baby Dragon
Spear Goblins Zap The Log Inferno Dragon Lumberjack
Golem
The Log
Spear Goblins Zap Baby Dragon Princess Inferno Dragon Lumberjack
Princess
Zap The Log
Inferno Dragon
Spear Goblins Zap Baby Dragon The Log
Lumberjack
Spear Goblins Zap Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Baby Dragon The Log
Inferno Dragon Lumberjack Zap The Log
Lumberjack Inferno Dragon
Inferno Dragon Lumberjack
The Log Princess Lumberjack
The Log Spear Goblins Zap Baby Dragon Lumberjack
Inferno Dragon Spear Goblins Zap Baby Dragon Princess
Zap Baby Dragon The Log
Inferno Dragon Princess Lumberjack
Spear Goblins Lumberjack
Spear Goblins Zap Baby Dragon The Log Princess Lumberjack
Inferno Dragon Spear Goblins Zap Baby Dragon Princess
Lumberjack Zap The Log
Zap Baby Dragon The Log Princess Lumberjack
Inferno Dragon Lumberjack
Zap The Log Inferno Dragon Lumberjack
Lumberjack
Spear Goblins Zap Baby Dragon The Log Lumberjack
Zap Baby Dragon The Log Spear Goblins Princess Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Spear Goblins Baby Dragon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Spear Goblins Zap
Zap Baby Dragon The Log Inferno Dragon Lumberjack
Lumberjack Spear Goblins Zap The Log
Lumberjack Zap The Log
Inferno Dragon Lumberjack
Zap Baby Dragon Princess
Spear Goblins Lumberjack
Inferno Dragon Lumberjack
Zap Spear Goblins Baby Dragon The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Lumberjack
Zap The Log
Lumberjack
Baby Dragon Princess
Spear Goblins Zap Baby Dragon The Log Inferno Dragon Lumberjack
Zap Baby Dragon The Log Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Baby Dragon The Log
Zap Baby Dragon The Log Princess
Baby Dragon The Log
The Log
Zap Baby Dragon The Log
Spear Goblins Zap Baby Dragon Princess
Baby Dragon The Log Princess
The Log Zap Baby Dragon Princess
The Log Zap
Lumberjack
Zap The Log Princess
Zap Baby Dragon Princess
Baby Dragon The Log Princess
Baby Dragon Princess
Princess Zap Baby Dragon The Log
Spear Goblins Zap Baby Dragon The Log Princess
Baby Dragon The Log Princess
Zap Baby Dragon The Log Princess
Zap Baby Dragon The Log Princess
Baby Dragon The Log
Princess
The Log
Zap Baby Dragon The Log
Zap The Log Baby Dragon Princess
Inferno Dragon
The Log Zap Baby Dragon Princess
Zap Baby Dragon The Log Princess
Zap Baby Dragon The Log
Zap Baby Dragon Princess
Zap
Zap The Log
Zap Princess
The Log Princess
Zap Spear Goblins Princess
Zap Baby Dragon Princess
The Log
Baby Dragon Princess Lumberjack
The Log Zap Baby Dragon Princess
Zap
Zap Baby Dragon The Log Princess
Zap Princess
Zap Baby Dragon The Log Princess

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