My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Battle Ram P.E.K.K.A Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram
Giant Snowball
Archers Battle Ram
Zap
Archers Battle Ram
Barbarian Barrel
Archers Battle Ram Ice Wizard Electro Wizard
The Log
Archers Battle Ram
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Battle Ram P.E.K.K.A Ice Wizard Electro Wizard
Fireball
Archers Battle Ram Ice Wizard Electro Wizard
Poison
Archers Ice Wizard Electro Wizard
Lightning
Battle Ram Ice Wizard Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Poison P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Ice Wizard Battle Ram Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Ice Wizard

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram P.E.K.K.A Electro Wizard Archers Poison The Log Ice Wizard
Archers
Zap Battle Ram P.E.K.K.A
Battle Ram
Zap Poison The Log Archers P.E.K.K.A Electro Wizard
Poison
Battle Ram P.E.K.K.A Zap The Log
P.E.K.K.A
Zap Poison Electro Wizard Archers Battle Ram The Log Ice Wizard
The Log
Battle Ram Zap Poison P.E.K.K.A
Ice Wizard
Zap P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Battle Ram

Defense Synergies 2 16

Zap
Electro Wizard Archers Poison P.E.K.K.A The Log Ice Wizard
Archers
Zap P.E.K.K.A The Log Ice Wizard Electro Wizard
Battle Ram
Poison
Zap The Log Ice Wizard Electro Wizard
P.E.K.K.A
The Log Zap Archers Ice Wizard Electro Wizard
The Log
P.E.K.K.A Zap Archers Poison Ice Wizard Electro Wizard
Ice Wizard
Zap Archers Poison P.E.K.K.A The Log
Electro Wizard
Zap Archers Poison P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Electro Wizard
P.E.K.K.A Zap The Log Ice Wizard Electro Wizard
P.E.K.K.A Archers Ice Wizard Electro Wizard
P.E.K.K.A Ice Wizard Electro Wizard
Poison P.E.K.K.A The Log
The Log Zap Archers Ice Wizard Electro Wizard
Electro Wizard Zap Archers Poison Ice Wizard
Zap Poison P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Ice Wizard
Archers Ice Wizard Electro Wizard
Archers Poison Ice Wizard Electro Wizard Zap The Log
Zap Archers Poison Ice Wizard Electro Wizard
P.E.K.K.A Zap The Log Ice Wizard Electro Wizard
Zap Poison P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Zap P.E.K.K.A The Log Electro Wizard
Poison P.E.K.K.A Electro Wizard
Zap Archers The Log Ice Wizard Electro Wizard
Zap Poison The Log Archers Ice Wizard Electro Wizard
P.E.K.K.A Electro Wizard
Archers Poison P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Archers The Log
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A
Poison Zap Archers Ice Wizard Electro Wizard
P.E.K.K.A Archers Ice Wizard Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Poison The Log
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Poison The Log Electro Wizard
P.E.K.K.A
Archers
Electro Wizard Zap Archers Poison P.E.K.K.A The Log
Poison Zap Archers P.E.K.K.A The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison Zap The Log Ice Wizard Electro Wizard
Poison The Log
Poison The Log
Poison Zap The Log
Poison Zap Ice Wizard
Archers Poison The Log
Poison The Log Zap Ice Wizard
Poison The Log Zap
Poison Electro Wizard
Poison Zap The Log Electro Wizard
Poison Zap Archers
Poison The Log
Poison
Zap Poison The Log
Zap Poison The Log
Poison The Log
Poison
Zap Archers Poison The Log Electro Wizard
Zap Poison The Log
Poison The Log
Poison
The Log
Zap Poison The Log
Zap Poison The Log Ice Wizard
Poison The Log Zap Ice Wizard Electro Wizard
Zap Poison The Log
Poison Zap The Log
Poison Zap Archers Ice Wizard Electro Wizard
Zap Electro Wizard Poison
Poison Zap The Log
Zap Poison Electro Wizard
P.E.K.K.A
Poison The Log
Zap Electro Wizard Archers
Poison Zap Archers Ice Wizard Electro Wizard
The Log
Poison Electro Wizard
The Log Zap Poison
Zap Poison
P.E.K.K.A
Zap Poison The Log Electro Wizard
Zap Poison Electro Wizard
Poison Zap The Log Electro Wizard

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