My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Godly!

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Knight Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Minions Royal Giant Elite Barbarians
Giant Snowball
Spear Goblins Archers Minions
Zap
Spear Goblins Archers Minions Royal Giant
Barbarian Barrel
Spear Goblins Archers Knight Elite Barbarians
The Log
Spear Goblins Archers Royal Giant Elite Barbarians
Earthquake
Spear Goblins Archers
Arrows
Spear Goblins Archers Minions
Royal Delivery
Spear Goblins Archers Knight Minions Elite Barbarians
Fireball
Archers Minions Elite Barbarians
Poison
Spear Goblins Archers Minions
Lightning
Knight Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Archers Knight Minions Fireball Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Archers Knight

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Zap Royal Giant Elite Barbarians
Zap
Elite Barbarians Fireball Spear Goblins Archers Knight Minions Royal Giant
Archers
Knight Zap Royal Giant Elite Barbarians
Knight
Spear Goblins Archers Minions Zap Elite Barbarians Fireball
Minions
Knight Royal Giant Zap Elite Barbarians
Royal Giant
Minions Fireball Spear Goblins Zap Archers Elite Barbarians
Elite Barbarians
Zap Spear Goblins Archers Knight Minions Royal Giant Fireball
Fireball
Zap Royal Giant Knight Elite Barbarians

Defense Synergies 4 9

Spear Goblins
Knight Zap Archers Minions
Zap
Fireball Spear Goblins Archers Knight Minions Elite Barbarians
Archers
Knight Spear Goblins Zap Minions
Knight
Spear Goblins Archers Minions Zap Fireball
Minions
Knight Spear Goblins Zap Archers
Royal Giant
Elite Barbarians
Zap
Fireball
Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Minions Fireball
Elite Barbarians Zap Knight Minions
Archers Knight Minions Elite Barbarians
Elite Barbarians Knight Minions
Elite Barbarians Fireball
Fireball Spear Goblins Zap Archers Minions
Minions Spear Goblins Zap Archers Fireball
Zap Fireball
Minions Elite Barbarians
Knight Elite Barbarians Spear Goblins Archers
Archers Minions Spear Goblins Zap Knight Fireball
Minions Spear Goblins Zap Archers Fireball
Zap Knight Minions Elite Barbarians Fireball
Fireball Zap Minions
Elite Barbarians Knight
Zap Elite Barbarians Fireball
Knight Minions Elite Barbarians Fireball
Fireball Spear Goblins Zap Archers Knight Minions Elite Barbarians
Zap Spear Goblins Archers Knight Minions Fireball
Elite Barbarians
Spear Goblins Archers Knight Minions Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Zap Archers Elite Barbarians Fireball
Fireball Zap Archers Knight Elite Barbarians
Spear Goblins Zap Knight Minions Elite Barbarians
Zap Knight Elite Barbarians Fireball
Knight Elite Barbarians
Fireball Zap Archers Minions
Spear Goblins Archers Knight Minions Elite Barbarians Fireball
Knight Elite Barbarians
Zap Spear Goblins Knight Minions Elite Barbarians Fireball
Knight Minions Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians Knight Fireball
Archers Fireball
Elite Barbarians Spear Goblins Zap Archers Knight Minions Fireball
Minions Zap Archers Elite Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Fireball
Fireball Zap
Fireball Spear Goblins Zap Minions
Archers
Fireball Zap
Fireball Zap
Minions Elite Barbarians Fireball
Zap Knight Fireball
Fireball Zap Archers
Knight Elite Barbarians Fireball
Minions Fireball
Zap Elite Barbarians Fireball
Spear Goblins Zap Fireball
Fireball
Fireball
Minions
Zap Archers Fireball
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Elite Barbarians Zap Archers Fireball
Zap Minions Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Spear Goblins Archers Minions Fireball
Fireball Zap Archers
Fireball
Fireball Knight
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Minions Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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