My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Skeleton Barrel Furnace Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Skeleton Barrel Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel Prince
Giant Snowball
Bats Goblin Gang Skeleton Barrel Furnace
Zap
Bats Goblin Gang Skeleton Barrel Furnace Prince
Barbarian Barrel
Knight Goblin Gang Skeleton Barrel Furnace
The Log
Goblin Gang Skeleton Barrel Furnace Prince
Earthquake
Goblin Gang Furnace
Arrows
Bats Goblin Gang Skeleton Barrel Furnace
Royal Delivery
Bats Knight Goblin Gang Skeleton Barrel Prince
Fireball
Goblin Gang Skeleton Barrel Furnace
Poison
Bats Goblin Gang Skeleton Barrel Furnace
Lightning
Knight Furnace Prince
Rocket
Furnace Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Skeleton Barrel Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Knight Goblin Gang Skeleton Barrel Furnace Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Knight

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Skeleton Barrel Zap Prince
Zap
Arrows Prince Bats Knight Skeleton Barrel Furnace
Arrows
Zap Knight Skeleton Barrel Prince
Knight
Bats Goblin Gang Skeleton Barrel Zap Arrows Furnace Prince
Goblin Gang
Knight Skeleton Barrel Prince
Skeleton Barrel
Bats Knight Zap Arrows Goblin Gang Furnace Prince
Furnace
Zap Knight Skeleton Barrel Prince
Prince
Zap Bats Arrows Knight Goblin Gang Skeleton Barrel Furnace

Defense Synergies 2 15

Bats
Knight Zap Prince
Zap
Bats Arrows Knight Goblin Gang Skeleton Barrel Furnace Prince
Arrows
Zap Knight Furnace Prince
Knight
Bats Goblin Gang Zap Arrows Furnace
Goblin Gang
Knight Zap Furnace Prince
Skeleton Barrel
Zap
Furnace
Zap Arrows Knight Goblin Gang Prince
Prince
Bats Zap Arrows Goblin Gang Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Skeleton Barrel
Bats Zap Knight Goblin Gang Furnace Prince
Goblin Gang Furnace Prince Bats Knight
Prince Bats Knight Goblin Gang Furnace
Arrows Prince
Arrows Goblin Gang Bats Zap Furnace
Bats Furnace Zap Arrows Goblin Gang
Zap Arrows Skeleton Barrel
Goblin Gang Furnace Prince
Knight Goblin Gang Prince
Bats Goblin Gang Zap Arrows Knight Furnace
Arrows Bats Zap Goblin Gang Furnace
Furnace Prince Bats Zap Knight Goblin Gang
Bats Zap Arrows Goblin Gang Furnace Prince
Knight Goblin Gang Furnace Prince
Zap Goblin Gang Furnace Prince
Bats Arrows Knight Goblin Gang Furnace Prince
Arrows Bats Zap Knight Goblin Gang Furnace Prince
Zap Arrows Furnace Bats Knight
Prince
Goblin Gang Bats Arrows Knight Furnace Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Furnace Prince
Zap Arrows Knight Goblin Gang Skeleton Barrel Prince
Goblin Gang Bats Zap Knight Furnace Prince
Goblin Gang Prince Bats Zap Knight
Knight Goblin Gang Prince
Arrows Furnace Bats Zap Goblin Gang Skeleton Barrel
Goblin Gang Prince Bats Knight Furnace
Knight Prince
Zap Bats Knight Prince
Goblin Gang
Bats Knight Prince
Zap Arrows Prince
Prince Knight Goblin Gang
Furnace
Goblin Gang Bats Zap Knight Furnace Prince
Bats Arrows Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Knight
Arrows Zap Skeleton Barrel
Arrows Skeleton Barrel
Arrows Knight Skeleton Barrel Prince
Zap Arrows Furnace
Arrows Bats Zap Skeleton Barrel Furnace
Arrows Furnace
Arrows Zap Skeleton Barrel
Arrows Zap Skeleton Barrel
Bats Goblin Gang Prince
Zap Arrows Knight Skeleton Barrel Prince
Zap Arrows
Knight Skeleton Barrel
Arrows Skeleton Barrel
Zap Arrows Skeleton Barrel Furnace Prince
Zap Arrows Skeleton Barrel Furnace
Arrows Skeleton Barrel Furnace
Arrows
Bats
Zap Arrows Skeleton Barrel Prince
Zap Arrows Skeleton Barrel
Prince
Arrows
Prince
Zap Arrows Skeleton Barrel
Zap Arrows Furnace
Arrows Zap Skeleton Barrel
Zap Arrows Skeleton Barrel Prince
Zap Arrows Skeleton Barrel
Bats Zap Arrows Furnace
Zap Bats Skeleton Barrel
Zap Arrows
Zap Arrows
Prince
Arrows
Zap Skeleton Barrel Bats Goblin Gang Prince
Zap Arrows
Arrows
Knight Goblin Gang Prince
Arrows Zap Skeleton Barrel
Zap Arrows
Prince
Zap Bats Goblin Gang
Bats Zap
Zap Skeleton Barrel Prince

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