My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Goblin Gang Hog Rider Furnace
Zap
Goblin Gang Furnace
Barbarian Barrel
Goblin Gang Elite Barbarians Furnace
The Log
Goblin Gang Elite Barbarians Hog Rider Furnace
Earthquake
Goblin Gang Hog Rider Furnace
Arrows
Goblin Gang Furnace
Royal Delivery
Goblin Gang Elite Barbarians Hog Rider
Fireball
Goblin Gang Elite Barbarians Hog Rider Furnace
Poison
Goblin Gang Furnace
Lightning
Elite Barbarians Ice Golem Furnace
Rocket
Elite Barbarians Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Fireball Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem The Log Goblin Gang Fireball Hog Rider Furnace Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Ice Golem The Log Goblin Gang

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Ice Golem Furnace The Log
Goblin Gang
Ice Golem Hog Rider
Elite Barbarians
Zap Ice Golem Fireball Hog Rider Furnace The Log
Ice Golem
Goblin Gang Hog Rider Zap Elite Barbarians Furnace
Fireball
Zap Hog Rider Elite Barbarians The Log
Hog Rider
Zap Goblin Gang Ice Golem Fireball The Log Elite Barbarians Furnace
Furnace
Zap Elite Barbarians Ice Golem Hog Rider
The Log
Hog Rider Zap Elite Barbarians Fireball

Defense Synergies 2 13

Zap
Fireball Goblin Gang Elite Barbarians Ice Golem Furnace The Log
Goblin Gang
Zap Ice Golem Furnace The Log
Elite Barbarians
Zap Ice Golem The Log
Ice Golem
Zap Goblin Gang Elite Barbarians Fireball Furnace The Log
Fireball
Zap The Log Ice Golem
Hog Rider
Furnace
Zap Goblin Gang Ice Golem
The Log
Fireball Zap Goblin Gang Elite Barbarians Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Fireball The Log
Elite Barbarians Zap Goblin Gang Furnace The Log
Goblin Gang Furnace Elite Barbarians
Elite Barbarians Goblin Gang Furnace
Elite Barbarians Fireball The Log
Goblin Gang Fireball The Log Zap Furnace
Furnace Zap Goblin Gang Fireball
Zap Ice Golem Fireball The Log
Goblin Gang Elite Barbarians Furnace
Goblin Gang Elite Barbarians Ice Golem
Goblin Gang Zap Ice Golem Fireball Furnace The Log
Zap Goblin Gang Fireball Furnace
Furnace Zap Goblin Gang Elite Barbarians Fireball The Log
Fireball Zap Goblin Gang Furnace The Log
Elite Barbarians Goblin Gang Furnace
Zap Goblin Gang Elite Barbarians Fireball Furnace The Log
Goblin Gang Elite Barbarians Fireball Furnace
Fireball Zap Goblin Gang Elite Barbarians Furnace The Log
Zap Furnace The Log Ice Golem Fireball
Elite Barbarians
Goblin Gang Elite Barbarians Fireball Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Ice Golem Fireball Furnace
Fireball Zap Goblin Gang Elite Barbarians Ice Golem The Log
Goblin Gang Zap Elite Barbarians Ice Golem Furnace The Log
Goblin Gang Zap Elite Barbarians Ice Golem Fireball The Log
Goblin Gang Elite Barbarians
Fireball Furnace Zap Goblin Gang Ice Golem
Goblin Gang Elite Barbarians Ice Golem Fireball Furnace
Elite Barbarians
Zap Elite Barbarians Ice Golem Fireball The Log
Goblin Gang
Elite Barbarians
Zap Elite Barbarians Fireball The Log
Elite Barbarians Goblin Gang Ice Golem Fireball
Fireball Furnace
Goblin Gang Elite Barbarians Zap Ice Golem Fireball Furnace The Log
Zap Elite Barbarians Ice Golem Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem The Log
Fireball Zap The Log
Fireball The Log
Ice Golem Fireball The Log
Fireball Zap Furnace The Log
Fireball Zap Ice Golem Furnace
Furnace The Log
Fireball The Log Zap Ice Golem
Fireball The Log Zap
Goblin Gang Elite Barbarians Fireball
Zap Fireball The Log
Fireball Zap
Elite Barbarians Ice Golem Fireball The Log
Fireball
Zap Elite Barbarians Ice Golem Fireball Furnace The Log
Zap Fireball Furnace The Log
Fireball Furnace The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap Ice Golem The Log Fireball Furnace
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Elite Barbarians Zap Ice Golem Fireball Furnace
Zap Fireball
Elite Barbarians Fireball
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Goblin Gang Fireball
Fireball Zap
The Log Fireball
Fireball Goblin Gang
The Log Zap Ice Golem Fireball
Zap Fireball
Elite Barbarians
Zap Goblin Gang Elite Barbarians Fireball The Log
Zap Fireball
Zap Fireball The Log

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