My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Tesla Prince Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Prince Miner
Giant Snowball
Bats Archers Miner
Zap
Bats Archers Prince
Barbarian Barrel
Archers Knight Tesla
The Log
Archers Prince
Earthquake
Archers Tesla
Arrows
Bats Archers
Royal Delivery
Bats Archers Knight Prince Miner
Fireball
Archers Tesla
Poison
Bats Archers
Lightning
Knight Tesla Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Prince Golem Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Knight Miner Tesla Prince Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Knight

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Miner Zap Prince Golem
Zap
Prince Miner Bats Archers Knight Golem
Archers
Knight Zap Prince Golem Miner
Knight
Bats Archers Zap Prince Miner
Tesla
Prince
Zap Bats Archers Knight Golem Miner
Golem
Bats Zap Archers Prince
Miner
Bats Zap Archers Knight Prince

Defense Synergies 3 10

Bats
Knight Zap Tesla Prince
Zap
Bats Archers Knight Tesla Prince Miner
Archers
Knight Zap Tesla
Knight
Bats Archers Tesla Zap
Tesla
Knight Bats Zap Archers Prince
Prince
Bats Zap Tesla
Golem
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla
Bats Zap Knight Tesla Prince
Tesla Prince Bats Archers Knight
Tesla Prince Bats Knight
Prince
Bats Zap Archers Tesla
Bats Tesla Zap Archers
Zap Tesla
Tesla Prince
Knight Archers Tesla Prince Miner
Bats Archers Zap Knight Tesla
Tesla Bats Zap Archers
Tesla Prince Bats Zap Knight
Bats Zap Tesla Prince
Knight Tesla Prince
Zap Tesla Prince
Tesla Bats Knight Prince
Tesla Bats Zap Archers Knight Prince
Zap Bats Archers Knight Tesla
Tesla Prince
Bats Archers Knight Tesla Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Tesla Prince
Zap Archers Knight Tesla Prince Miner
Bats Zap Knight Prince
Prince Bats Zap Knight Tesla
Knight Tesla Prince
Bats Zap Archers Tesla
Prince Bats Archers Knight Tesla
Knight Tesla Prince
Zap Bats Knight Prince
Tesla
Bats Knight Tesla Prince
Zap Prince
Prince Knight Tesla
Archers Tesla
Tesla Bats Zap Archers Knight Prince
Bats Zap Archers Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Miner
Miner
Knight Prince
Zap
Bats Zap
Archers
Zap
Miner Zap
Bats Prince
Miner Zap Knight Prince
Zap Archers
Knight Miner
Zap Prince
Zap
Bats
Zap Archers Prince
Zap Miner
Prince
Prince
Zap
Zap
Miner Zap
Zap Prince Miner
Miner Zap
Bats Zap Archers
Zap Bats
Zap Miner
Zap
Prince
Zap Bats Archers Prince
Zap Archers
Miner Knight Prince
Zap
Zap
Prince
Zap Bats
Bats Zap
Zap Prince Miner

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