My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Knight Royal Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Knight Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Inferno Dragon
Giant Snowball
Goblins Archers Inferno Dragon
Zap
Goblins Archers Royal Giant Inferno Dragon
Barbarian Barrel
Ice Spirit Goblins Archers Knight
The Log
Ice Spirit Goblins Archers Royal Giant
Earthquake
Archers
Arrows
Ice Spirit Goblins Archers
Royal Delivery
Ice Spirit Goblins Archers Knight Inferno Dragon
Fireball
Archers Inferno Dragon
Poison
Archers
Lightning
Knight Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Zap Archers Knight Fireball Inferno Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Goblins Zap Archers

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Royal Giant Goblins Archers Royal Giant Inferno Dragon
Goblins
Ice Spirit Zap Archers Royal Giant
Zap
Ice Spirit Fireball Goblins Archers Knight Royal Giant
Archers
Knight Ice Spirit Goblins Zap Royal Giant Inferno Dragon
Knight
Ice Spirit Archers Zap Fireball
Royal Giant
Ice Spirit Fireball Ice Spirit Goblins Zap Archers
Fireball
Zap Royal Giant Knight
Inferno Dragon
Ice Spirit Archers

Defense Synergies 3 12

Ice Spirit
Zap Goblins Archers Knight Fireball Inferno Dragon
Goblins
Ice Spirit Zap Archers Knight
Zap
Ice Spirit Fireball Goblins Archers Knight Inferno Dragon
Archers
Knight Ice Spirit Goblins Zap
Knight
Archers Ice Spirit Goblins Zap Fireball
Royal Giant
Fireball
Zap Ice Spirit Knight
Inferno Dragon
Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball
Inferno Dragon Ice Spirit Goblins Zap Knight
Goblins Archers Knight Inferno Dragon
Inferno Dragon Goblins Knight
Fireball
Fireball Goblins Zap Archers
Inferno Dragon Ice Spirit Zap Archers Fireball
Zap Fireball
Inferno Dragon Goblins
Knight Ice Spirit Goblins Archers
Goblins Archers Zap Knight Fireball
Inferno Dragon Zap Archers Fireball
Ice Spirit Zap Knight Fireball
Fireball Ice Spirit Goblins Zap
Inferno Dragon Knight
Ice Spirit Zap Fireball Inferno Dragon
Goblins Knight Fireball
Ice Spirit Fireball Goblins Zap Archers Knight
Zap Ice Spirit Archers Knight Fireball Inferno Dragon
Inferno Dragon
Goblins Archers Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Zap Archers Fireball
Fireball Zap Archers Knight Inferno Dragon
Ice Spirit Goblins Zap Knight
Zap Knight Fireball
Knight Inferno Dragon
Fireball Ice Spirit Zap Archers
Goblins Archers Knight Fireball
Knight Inferno Dragon
Zap Ice Spirit Goblins Knight Fireball Inferno Dragon
Inferno Dragon
Inferno Dragon Knight
Zap Fireball
Knight Fireball
Archers Fireball
Ice Spirit Goblins Zap Archers Knight Fireball Inferno Dragon
Zap Archers Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Fireball
Fireball Zap
Fireball Ice Spirit Zap
Archers
Fireball Ice Spirit Zap
Fireball Zap
Goblins Fireball
Zap Knight Fireball
Fireball Zap Archers
Knight Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Zap Archers Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball
Inferno Dragon
Fireball Zap
Fireball Zap
Fireball Zap
Zap Archers Fireball
Zap Ice Spirit Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball
Fireball
Zap Ice Spirit Archers Fireball
Fireball Zap Archers
Fireball
Fireball Knight
Zap Fireball
Zap Fireball
Zap Ice Spirit Fireball
Zap Fireball
Zap Fireball

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