My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Giant Sparky
Giant Snowball
Goblin Gang Minion Horde
Zap
Goblin Gang Minion Horde Sparky
Barbarian Barrel
Goblin Gang Wizard Magic Archer Sparky
The Log
Goblin Gang Sparky
Earthquake
Goblin Gang
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Wizard Magic Archer Sparky
Fireball
Goblin Gang Minion Horde Wizard Magic Archer Sparky
Poison
Goblin Gang Minion Horde Wizard Magic Archer Sparky
Lightning
Wizard Magic Archer Sparky
Rocket
Minion Horde Wizard Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Freeze Magic Archer Minion Horde Giant Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Freeze Magic Archer

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Sparky Minion Horde Freeze Magic Archer
Goblin Gang
Giant Sparky
Minion Horde
Zap Giant Freeze Sparky
Giant
Zap Sparky Goblin Gang Minion Horde Wizard Magic Archer
Wizard
Giant Sparky
Freeze
Zap Minion Horde
Magic Archer
Zap Giant
Sparky
Zap Giant Goblin Gang Minion Horde Wizard

Defense Synergies 0 10

Zap
Goblin Gang Minion Horde Magic Archer Sparky
Goblin Gang
Zap Magic Archer Sparky
Minion Horde
Zap Freeze Sparky
Giant
Wizard
Freeze
Freeze
Minion Horde Wizard Sparky
Magic Archer
Zap Goblin Gang
Sparky
Zap Goblin Gang Minion Horde Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard Magic Archer Sparky
Minion Horde Sparky Zap Goblin Gang
Goblin Gang Minion Horde Sparky Freeze
Minion Horde Sparky Goblin Gang
Sparky
Goblin Gang Freeze Zap Magic Archer
Minion Horde Zap Goblin Gang Wizard Freeze Magic Archer
Zap Magic Archer Sparky
Minion Horde Sparky Goblin Gang
Goblin Gang Minion Horde Sparky
Goblin Gang Minion Horde Zap Wizard Freeze Magic Archer
Minion Horde Zap Goblin Gang Wizard Magic Archer
Minion Horde Sparky Zap Goblin Gang Wizard Freeze
Wizard Sparky Zap Goblin Gang Minion Horde Freeze Magic Archer
Sparky Goblin Gang Minion Horde
Minion Horde Zap Goblin Gang Freeze Sparky
Minion Horde Wizard Sparky Goblin Gang
Zap Goblin Gang Minion Horde Wizard Magic Archer
Zap Wizard Freeze Magic Archer
Sparky
Goblin Gang Wizard Minion Horde Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Sparky
Zap Goblin Gang Wizard Magic Archer
Goblin Gang Zap Minion Horde Sparky
Goblin Gang Zap Minion Horde Sparky
Goblin Gang Minion Horde Sparky
Wizard Zap Goblin Gang Minion Horde Freeze Magic Archer
Goblin Gang Sparky Minion Horde
Minion Horde Sparky
Zap Minion Horde Freeze Magic Archer Sparky
Goblin Gang Minion Horde Sparky
Minion Horde Sparky
Zap
Goblin Gang Minion Horde Wizard Sparky
Wizard Minion Horde Magic Archer Sparky
Goblin Gang Sparky Zap Minion Horde Freeze Magic Archer
Zap Minion Horde Wizard Freeze Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde Freeze Sparky
Zap Magic Archer
Minion Horde Magic Archer Sparky
Freeze Sparky
Wizard Zap Minion Horde Magic Archer Sparky
Wizard Zap Minion Horde Freeze Magic Archer
Minion Horde Wizard Magic Archer Sparky
Zap Wizard Freeze Magic Archer
Zap Wizard
Goblin Gang Minion Horde Sparky
Zap Minion Horde Wizard Magic Archer Sparky
Zap Wizard Magic Archer
Magic Archer Sparky
Minion Horde Freeze Magic Archer
Zap Magic Archer Sparky
Zap Minion Horde Wizard Magic Archer Sparky
Magic Archer Minion Horde Wizard Sparky
Freeze Sparky
Minion Horde Sparky
Zap Wizard Magic Archer Sparky
Zap Wizard Magic Archer
Minion Horde Magic Archer Sparky
Wizard
Sparky
Zap Minion Horde
Zap Freeze Wizard Magic Archer Sparky
Minion Horde
Zap Wizard Magic Archer Sparky
Zap Wizard Magic Archer Sparky
Zap Magic Archer Sparky
Zap Minion Horde Wizard Magic Archer Sparky
Zap Minion Horde Wizard Freeze
Minion Horde Sparky
Zap Minion Horde Wizard Magic Archer Sparky
Zap Minion Horde Freeze Magic Archer Sparky
Minion Horde Sparky
Wizard Magic Archer Sparky
Zap Minion Horde Goblin Gang Freeze Magic Archer
Zap Wizard Magic Archer
Freeze
Goblin Gang Minion Horde Wizard Magic Archer Sparky
Zap Wizard Magic Archer
Zap Sparky
Minion Horde Sparky
Zap Goblin Gang Minion Horde Freeze Magic Archer Sparky
Zap Magic Archer
Zap Freeze Magic Archer Sparky

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