My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Dark Prince Witch Bandit Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Dark Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Dark Prince Bandit Inferno Dragon
Giant Snowball
Witch Inferno Dragon
Zap
Dark Prince Witch Bandit Inferno Dragon
Barbarian Barrel
Valkyrie Dark Prince Witch Bandit Electro Wizard
The Log
Dark Prince Witch Bandit
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Dark Prince Witch Bandit Electro Wizard Inferno Dragon
Fireball
Witch Bandit Electro Wizard Inferno Dragon
Poison
Witch Electro Wizard
Lightning
Valkyrie Dark Prince Witch Bandit Electro Wizard Inferno Dragon
Rocket
Valkyrie Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Dark Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Bandit Valkyrie Dark Prince Electro Wizard Inferno Dragon Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Bandit Valkyrie Dark Prince

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Electro Wizard Valkyrie Dark Prince Witch Bandit
Valkyrie
Zap Giant Dark Prince Witch Bandit Electro Wizard
Giant
Zap Dark Prince Valkyrie Witch Bandit Electro Wizard
Dark Prince
Giant Zap Valkyrie Witch Bandit Electro Wizard
Witch
Zap Valkyrie Giant Dark Prince Bandit
Bandit
Zap Valkyrie Giant Dark Prince Witch Electro Wizard
Electro Wizard
Zap Valkyrie Giant Dark Prince Bandit
Inferno Dragon

Defense Synergies 1 15

Zap
Electro Wizard Valkyrie Dark Prince Witch Bandit Inferno Dragon
Valkyrie
Zap Witch Bandit Electro Wizard
Giant
Dark Prince
Zap Witch Bandit Electro Wizard
Witch
Zap Valkyrie Dark Prince Bandit Electro Wizard
Bandit
Zap Valkyrie Dark Prince Witch Electro Wizard
Electro Wizard
Zap Valkyrie Dark Prince Witch Bandit Inferno Dragon
Inferno Dragon
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Electro Wizard
Inferno Dragon Zap Valkyrie Dark Prince Witch Bandit Electro Wizard
Witch Valkyrie Dark Prince Bandit Electro Wizard Inferno Dragon
Witch Inferno Dragon Valkyrie Dark Prince Bandit Electro Wizard
Valkyrie Dark Prince
Zap Valkyrie Dark Prince Bandit Electro Wizard
Electro Wizard Inferno Dragon Zap Witch
Zap Valkyrie Bandit Electro Wizard
Witch Inferno Dragon
Valkyrie Dark Prince Bandit Electro Wizard
Valkyrie Witch Electro Wizard Zap Dark Prince Bandit
Inferno Dragon Zap Witch Electro Wizard
Zap Valkyrie Dark Prince Witch Bandit Electro Wizard
Valkyrie Zap Dark Prince Witch Electro Wizard
Inferno Dragon Bandit Electro Wizard
Zap Bandit Electro Wizard Inferno Dragon
Valkyrie Dark Prince Witch Electro Wizard
Zap Valkyrie Dark Prince Witch Bandit Electro Wizard
Zap Valkyrie Witch Dark Prince Bandit Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Valkyrie Dark Prince Witch Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Dark Prince Witch Bandit Electro Wizard
Bandit Electro Wizard Zap Valkyrie Inferno Dragon
Bandit Zap Valkyrie Dark Prince Witch Electro Wizard
Valkyrie Dark Prince Zap Bandit Electro Wizard
Valkyrie Dark Prince Witch Bandit Inferno Dragon
Zap Witch Electro Wizard
Dark Prince Valkyrie Witch Bandit Electro Wizard
Valkyrie Dark Prince Inferno Dragon
Zap Electro Wizard Valkyrie Dark Prince Witch Bandit Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Valkyrie Dark Prince Witch
Zap Valkyrie Dark Prince Electro Wizard
Dark Prince Valkyrie Witch Bandit
Valkyrie Witch
Witch Electro Wizard Zap Valkyrie Dark Prince Inferno Dragon
Valkyrie Zap Dark Prince Witch Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit
Zap Bandit Electro Wizard
Bandit
Valkyrie Dark Prince
Zap Valkyrie Dark Prince
Zap Witch
Witch
Zap
Zap Bandit
Electro Wizard
Zap Valkyrie Dark Prince Bandit Electro Wizard
Zap
Bandit
Bandit
Zap
Zap Witch Bandit
Bandit
Zap Dark Prince Bandit Electro Wizard
Zap Valkyrie Witch
Zap
Zap Valkyrie Dark Prince Witch
Witch Inferno Dragon
Zap Witch Bandit Electro Wizard
Zap Witch Bandit
Zap Bandit
Zap Witch Electro Wizard
Zap Electro Wizard Witch
Zap Bandit
Zap Electro Wizard
Zap Electro Wizard Dark Prince Witch Bandit
Zap Witch Electro Wizard
Valkyrie Dark Prince Electro Wizard
Zap
Zap
Dark Prince
Zap Witch Electro Wizard
Zap Witch Electro Wizard
Zap Dark Prince Witch Bandit Electro Wizard

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