My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Minions Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Minions Giant Night Witch
Giant Snowball
Spear Goblins Bats Minions Night Witch
Zap
Spear Goblins Bats Minions Night Witch
Barbarian Barrel
Spear Goblins Night Witch
The Log
Spear Goblins Mini P.E.K.K.A
Earthquake
Spear Goblins
Arrows
Spear Goblins Bats Minions Night Witch
Royal Delivery
Spear Goblins Bats Minions Mini P.E.K.K.A Night Witch
Fireball
Minions Night Witch
Poison
Spear Goblins Bats Minions Night Witch
Lightning
Mini P.E.K.K.A Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Mini P.E.K.K.A Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Minions Fireball Mini P.E.K.K.A Night Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Minions

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Mini P.E.K.K.A Giant
Bats
Giant Zap Minions Mini P.E.K.K.A
Zap
Fireball Giant Spear Goblins Bats Minions Mini P.E.K.K.A Night Witch
Minions
Giant Bats Zap Mini P.E.K.K.A
Fireball
Zap Giant
Mini P.E.K.K.A
Giant Spear Goblins Bats Zap Minions
Giant
Bats Zap Minions Mini P.E.K.K.A Night Witch Spear Goblins Fireball
Night Witch
Giant Zap

Defense Synergies 2 11

Spear Goblins
Bats Zap Minions Mini P.E.K.K.A Night Witch
Bats
Spear Goblins Zap Minions Mini P.E.K.K.A
Zap
Fireball Mini P.E.K.K.A Spear Goblins Bats Minions Night Witch
Minions
Spear Goblins Bats Zap
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Spear Goblins Bats Fireball
Giant
Night Witch
Spear Goblins Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions Fireball
Mini P.E.K.K.A Bats Zap Minions Night Witch
Mini P.E.K.K.A Bats Minions Night Witch
Mini P.E.K.K.A Night Witch Bats Minions
Fireball Mini P.E.K.K.A
Fireball Spear Goblins Bats Zap Minions Night Witch
Bats Minions Spear Goblins Zap Fireball Night Witch
Zap Fireball
Mini P.E.K.K.A Minions Night Witch
Spear Goblins Mini P.E.K.K.A Night Witch
Bats Minions Spear Goblins Zap Fireball Night Witch
Minions Spear Goblins Bats Zap Fireball Night Witch
Mini P.E.K.K.A Night Witch Bats Zap Minions Fireball
Fireball Bats Zap Minions Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Bats Minions Fireball Mini P.E.K.K.A Night Witch
Fireball Spear Goblins Bats Zap Minions Night Witch
Zap Spear Goblins Bats Minions Fireball
Mini P.E.K.K.A
Spear Goblins Bats Minions Fireball Mini P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins Zap Fireball
Fireball Zap Mini P.E.K.K.A
Spear Goblins Bats Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Bats Zap Fireball Night Witch
Mini P.E.K.K.A Night Witch
Fireball Bats Zap Minions
Mini P.E.K.K.A Spear Goblins Bats Minions Fireball Night Witch
Mini P.E.K.K.A
Zap Spear Goblins Bats Minions Fireball Mini P.E.K.K.A
Bats Minions Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Fireball Night Witch
Fireball
Spear Goblins Bats Zap Minions Fireball Mini P.E.K.K.A Night Witch
Bats Minions Zap Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap
Fireball Spear Goblins Bats Zap Minions
Fireball Zap
Fireball Zap
Bats Minions Fireball Mini P.E.K.K.A Night Witch
Zap Fireball
Fireball Zap
Fireball
Minions Fireball
Zap Fireball
Spear Goblins Zap Fireball
Fireball
Fireball
Bats Minions Mini P.E.K.K.A Night Witch
Zap Fireball Mini P.E.K.K.A
Zap Fireball
Minions Fireball Night Witch
Fireball
Zap Fireball
Zap Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Bats Zap Fireball Night Witch
Zap Bats Minions Fireball
Fireball Mini P.E.K.K.A Night Witch
Zap Fireball Night Witch
Zap Fireball
Fireball
Zap Spear Goblins Bats Minions Fireball Night Witch
Fireball Zap
Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Bats Minions Fireball
Bats Zap Fireball
Zap Fireball

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