My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Elite Barbarians Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elite Barbarians Hog Rider
Giant Snowball
Fire Spirit Spear Goblins Hog Rider Lumberjack
Zap
Fire Spirit Spear Goblins
Barbarian Barrel
Fire Spirit Spear Goblins Elite Barbarians Wizard Lumberjack
The Log
Fire Spirit Spear Goblins Elite Barbarians Hog Rider Lumberjack
Earthquake
Spear Goblins Hog Rider
Arrows
Fire Spirit Spear Goblins
Royal Delivery
Fire Spirit Spear Goblins Elite Barbarians Hog Rider Wizard Lumberjack
Fireball
Elite Barbarians Hog Rider Wizard Lumberjack
Poison
Spear Goblins Wizard
Lightning
Elite Barbarians Wizard Lumberjack
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Zap Fireball Hog Rider Lumberjack Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Spear Goblins Zap Fireball

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Elite Barbarians Lumberjack
Spear Goblins
Hog Rider Zap Elite Barbarians Lumberjack
Zap
Elite Barbarians Fireball Hog Rider Fire Spirit Spear Goblins Lumberjack
Elite Barbarians
Zap Fire Spirit Spear Goblins Fireball Hog Rider Wizard Lumberjack
Fireball
Zap Hog Rider Elite Barbarians
Hog Rider
Fire Spirit Spear Goblins Zap Fireball Elite Barbarians Wizard Lumberjack
Wizard
Elite Barbarians Hog Rider Lumberjack
Lumberjack
Fire Spirit Spear Goblins Zap Elite Barbarians Hog Rider Wizard

Defense Synergies 1 9

Fire Spirit
Spear Goblins Zap
Spear Goblins
Fire Spirit Zap Lumberjack
Zap
Fireball Fire Spirit Spear Goblins Elite Barbarians Lumberjack
Elite Barbarians
Zap Wizard
Fireball
Zap Lumberjack
Hog Rider
Wizard
Elite Barbarians Lumberjack
Lumberjack
Spear Goblins Zap Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Fireball Wizard
Elite Barbarians Lumberjack Zap
Lumberjack Fire Spirit Elite Barbarians
Elite Barbarians Lumberjack
Elite Barbarians Fireball Lumberjack
Fireball Fire Spirit Spear Goblins Zap Lumberjack
Fire Spirit Spear Goblins Zap Fireball Wizard
Zap Fireball
Elite Barbarians Lumberjack
Elite Barbarians Fire Spirit Spear Goblins Lumberjack
Spear Goblins Zap Fireball Wizard Lumberjack
Spear Goblins Zap Fireball Wizard
Lumberjack Fire Spirit Zap Elite Barbarians Fireball Wizard
Fire Spirit Fireball Wizard Zap Lumberjack
Elite Barbarians Lumberjack
Zap Elite Barbarians Fireball Lumberjack
Wizard Elite Barbarians Fireball Lumberjack
Fire Spirit Fireball Spear Goblins Zap Elite Barbarians Wizard Lumberjack
Zap Wizard Fire Spirit Spear Goblins Fireball Lumberjack
Elite Barbarians Lumberjack
Wizard Fire Spirit Spear Goblins Elite Barbarians Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Spear Goblins Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Wizard Lumberjack
Lumberjack Spear Goblins Zap Elite Barbarians
Lumberjack Zap Elite Barbarians Fireball
Elite Barbarians Lumberjack
Fire Spirit Fireball Wizard Zap
Spear Goblins Elite Barbarians Fireball Lumberjack
Elite Barbarians Lumberjack
Zap Spear Goblins Elite Barbarians Fireball
Elite Barbarians Lumberjack
Zap Elite Barbarians Fireball
Elite Barbarians Fireball Wizard Lumberjack
Wizard Fireball
Elite Barbarians Spear Goblins Zap Fireball Lumberjack
Zap Elite Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Wizard Fire Spirit Zap
Fireball Wizard Fire Spirit Spear Goblins Zap
Fire Spirit Wizard
Fireball Fire Spirit Zap Wizard
Fireball Zap Wizard
Fire Spirit Elite Barbarians Fireball Lumberjack
Zap Fireball Wizard
Fireball Fire Spirit Zap Wizard
Fire Spirit Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Spear Goblins Zap Fireball Wizard
Fireball Wizard
Fireball
Fire Spirit Zap Fireball Wizard
Fire Spirit Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fire Spirit Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Elite Barbarians Fire Spirit Zap Fireball Wizard
Zap Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Fire Spirit Spear Goblins Fireball
Fireball Fire Spirit Zap Wizard
Fireball
Fireball Wizard Lumberjack
Zap Fireball Wizard
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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