My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Tombstone Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Giant Skeleton Miner Sparky
Giant Snowball
Fire Spirit Bats Archers Tombstone Miner
Zap
Fire Spirit Bats Archers Tombstone Sparky
Barbarian Barrel
Fire Spirit Archers Tombstone Giant Skeleton Sparky
The Log
Fire Spirit Archers Tombstone Giant Skeleton Sparky
Earthquake
Archers Tombstone
Arrows
Fire Spirit Bats Archers Tombstone
Royal Delivery
Fire Spirit Bats Archers Giant Skeleton Miner Sparky
Fireball
Archers Tombstone Sparky
Poison
Bats Archers Tombstone Sparky
Lightning
Tombstone Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Tombstone Giant Skeleton Miner Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Archers Tombstone Miner Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Archers

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap Giant Skeleton Sparky
Bats
Giant Skeleton Miner Zap Sparky
Zap
Miner Sparky Fire Spirit Bats Archers Giant Skeleton
Archers
Zap Giant Skeleton Miner
Tombstone
Giant Skeleton
Bats Fire Spirit Zap Archers Miner Sparky
Miner
Fire Spirit Bats Zap Archers Giant Skeleton Sparky
Sparky
Zap Fire Spirit Bats Giant Skeleton Miner

Defense Synergies 0 14

Fire Spirit
Zap Giant Skeleton Sparky
Bats
Zap Giant Skeleton Sparky
Zap
Fire Spirit Bats Archers Tombstone Giant Skeleton Miner Sparky
Archers
Zap Tombstone Giant Skeleton
Tombstone
Zap Archers Sparky
Giant Skeleton
Fire Spirit Bats Zap Archers
Miner
Zap
Sparky
Fire Spirit Bats Zap Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Sparky
Sparky Bats Zap Tombstone
Sparky Fire Spirit Bats Archers Tombstone Giant Skeleton
Sparky Bats Tombstone
Tombstone Giant Skeleton Sparky
Fire Spirit Bats Zap Archers
Bats Fire Spirit Zap Archers Tombstone
Zap Giant Skeleton Sparky
Sparky Tombstone
Fire Spirit Archers Giant Skeleton Miner Sparky
Bats Archers Zap Tombstone Giant Skeleton
Bats Zap Archers
Tombstone Sparky Fire Spirit Bats Zap Giant Skeleton
Fire Spirit Sparky Bats Zap Tombstone
Sparky Tombstone
Zap Sparky
Sparky Bats Tombstone
Fire Spirit Tombstone Bats Zap Archers
Zap Fire Spirit Bats Archers Tombstone Giant Skeleton
Sparky
Fire Spirit Bats Archers Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Tombstone Giant Skeleton Sparky
Zap Archers Miner
Tombstone Giant Skeleton Bats Zap Sparky
Giant Skeleton Bats Zap Sparky
Giant Skeleton Tombstone Sparky
Fire Spirit Bats Zap Archers
Sparky Bats Archers Tombstone Giant Skeleton
Giant Skeleton Sparky
Zap Giant Skeleton Bats Tombstone Sparky
Tombstone Sparky
Bats Tombstone Giant Skeleton Sparky
Zap Giant Skeleton
Giant Skeleton Tombstone Sparky
Archers Sparky
Tombstone Sparky Bats Zap Archers Giant Skeleton
Bats Zap Archers Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Sparky
Zap Miner
Giant Skeleton Miner Sparky
Giant Skeleton Sparky
Fire Spirit Zap Sparky
Fire Spirit Bats Zap
Fire Spirit Archers Sparky
Fire Spirit Zap
Miner Zap
Fire Spirit Bats Sparky
Miner Zap Sparky
Fire Spirit Zap Archers
Fire Spirit Miner Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Bats Sparky
Fire Spirit Zap Archers Sparky
Fire Spirit Zap Miner
Giant Skeleton Sparky
Sparky
Zap
Zap Fire Spirit Sparky
Miner Zap Sparky
Zap Miner Sparky
Miner Zap Sparky
Fire Spirit Bats Zap Archers Sparky
Zap Bats
Sparky
Zap Miner Sparky
Zap Sparky
Giant Skeleton Sparky
Sparky
Zap Fire Spirit Bats Archers Tombstone
Fire Spirit Zap Archers
Miner Sparky
Zap
Zap Giant Skeleton Sparky
Sparky
Zap Bats Giant Skeleton Sparky
Bats Zap
Zap Giant Skeleton Miner Sparky

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