My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Princess Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Elite Barbarians Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Sparky
Giant Snowball
Barbarians Princess
Zap
Royal Giant Princess Sparky
Barbarian Barrel
Barbarians Elite Barbarians Wizard Princess Ice Wizard Sparky
The Log
Barbarians Royal Giant Elite Barbarians Princess Sparky
Earthquake
Barbarians
Arrows
Princess
Royal Delivery
Barbarians Elite Barbarians Wizard Princess Ice Wizard Sparky
Fireball
Barbarians Elite Barbarians Wizard Princess Ice Wizard Sparky
Poison
Barbarians Wizard Princess Ice Wizard Sparky
Lightning
Elite Barbarians Wizard Ice Wizard Sparky
Rocket
Barbarians Elite Barbarians Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Princess Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Princess Ice Wizard Barbarians Wizard Royal Giant Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Princess Ice Wizard Barbarians

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Sparky Royal Giant Princess Ice Wizard
Barbarians
Royal Giant
Ice Wizard Zap Elite Barbarians Wizard Princess Sparky
Elite Barbarians
Zap Royal Giant Wizard Sparky
Wizard
Royal Giant Elite Barbarians Sparky
Princess
Zap Royal Giant Sparky
Ice Wizard
Royal Giant Zap
Sparky
Zap Royal Giant Elite Barbarians Wizard Princess

Defense Synergies 0 8

Zap
Barbarians Elite Barbarians Princess Ice Wizard Sparky
Barbarians
Zap
Royal Giant
Elite Barbarians
Zap Wizard
Wizard
Elite Barbarians Ice Wizard
Princess
Zap Ice Wizard
Ice Wizard
Zap Wizard Princess
Sparky
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Sparky
Barbarians Elite Barbarians Sparky Zap Ice Wizard
Barbarians Sparky Elite Barbarians Ice Wizard
Barbarians Elite Barbarians Sparky Ice Wizard
Barbarians Elite Barbarians Princess Sparky
Zap Ice Wizard
Zap Wizard Princess Ice Wizard
Zap Barbarians Sparky
Barbarians Sparky Elite Barbarians Princess Ice Wizard
Elite Barbarians Barbarians Ice Wizard Sparky
Barbarians Ice Wizard Zap Wizard Princess
Zap Wizard Princess Ice Wizard
Barbarians Sparky Zap Elite Barbarians Wizard Ice Wizard
Wizard Sparky Zap Barbarians Princess
Barbarians Elite Barbarians Sparky
Barbarians Zap Elite Barbarians Sparky
Barbarians Wizard Sparky Elite Barbarians
Zap Barbarians Elite Barbarians Wizard Ice Wizard
Zap Wizard Barbarians Princess Ice Wizard
Barbarians Sparky Elite Barbarians
Wizard Barbarians Elite Barbarians Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Elite Barbarians Sparky
Zap Elite Barbarians Wizard
Barbarians Zap Elite Barbarians Sparky
Zap Barbarians Elite Barbarians Sparky
Barbarians Elite Barbarians Sparky
Wizard Zap Princess Ice Wizard
Sparky Barbarians Elite Barbarians Ice Wizard
Barbarians Elite Barbarians Sparky
Zap Barbarians Elite Barbarians Sparky
Barbarians Sparky
Barbarians Elite Barbarians Sparky
Zap Barbarians Elite Barbarians
Barbarians Elite Barbarians Wizard Sparky
Wizard Barbarians Princess Sparky
Barbarians Elite Barbarians Sparky Zap
Zap Barbarians Elite Barbarians Wizard Princess Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Sparky
Zap Princess Ice Wizard
Sparky
Barbarians Sparky
Wizard Zap Sparky
Wizard Zap Princess Ice Wizard
Wizard Princess Sparky
Zap Wizard Princess Ice Wizard
Zap Wizard
Elite Barbarians Sparky
Zap Wizard Princess Sparky
Zap Wizard Princess
Elite Barbarians Princess Sparky
Princess
Princess Zap Elite Barbarians Sparky
Zap Wizard Princess Sparky
Wizard Princess Sparky
Sparky
Sparky
Zap Wizard Princess Sparky
Zap Wizard Princess
Sparky
Wizard Princess
Sparky
Zap Barbarians
Zap Wizard Princess Ice Wizard Sparky
Zap Wizard Princess Ice Wizard Sparky
Zap Wizard Princess Sparky
Zap Sparky
Elite Barbarians Zap Wizard Princess Ice Wizard Sparky
Zap Wizard
Elite Barbarians Sparky
Zap Wizard Sparky
Zap Princess Sparky
Sparky
Wizard Princess Sparky
Zap Barbarians Princess
Zap Wizard Princess Ice Wizard
Wizard Princess Sparky
Zap Wizard Princess
Zap Sparky
Elite Barbarians Sparky
Zap Elite Barbarians Princess Sparky
Zap Princess
Zap Princess Sparky

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