My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

1 problems 1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians
Giant Snowball
Fire Spirit Archers
Zap
Fire Spirit Archers
Barbarian Barrel
Fire Spirit Archers Elite Barbarians
The Log
Fire Spirit Archers Elite Barbarians Mini P.E.K.K.A
Earthquake
Archers
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Elite Barbarians Mini P.E.K.K.A
Fireball
Archers Elite Barbarians
Poison
Archers
Lightning
Elite Barbarians Mini P.E.K.K.A
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Rage The Log Archers Fireball Mini P.E.K.K.A Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Zap Rage The Log

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Mini P.E.K.K.A
Zap
Elite Barbarians Fireball Fire Spirit Archers Mini P.E.K.K.A The Log
Archers
Zap Elite Barbarians Mini P.E.K.K.A
Elite Barbarians
Zap Rage Fire Spirit Archers Fireball The Log
Fireball
Zap Elite Barbarians The Log
Mini P.E.K.K.A
Fire Spirit Zap Archers Rage The Log
Rage
Elite Barbarians Mini P.E.K.K.A
The Log
Zap Elite Barbarians Fireball Mini P.E.K.K.A

Defense Synergies 4 11

Fire Spirit
Zap Mini P.E.K.K.A The Log
Zap
Fireball Mini P.E.K.K.A Fire Spirit Archers Elite Barbarians The Log
Archers
Zap Mini P.E.K.K.A The Log
Elite Barbarians
Zap Mini P.E.K.K.A The Log
Fireball
Zap The Log Mini P.E.K.K.A
Mini P.E.K.K.A
Zap The Log Fire Spirit Archers Elite Barbarians Fireball
Rage
The Log
Fireball Mini P.E.K.K.A Fire Spirit Zap Archers Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball The Log
Elite Barbarians Mini P.E.K.K.A Zap The Log
Mini P.E.K.K.A Fire Spirit Archers Elite Barbarians
Elite Barbarians Mini P.E.K.K.A
Elite Barbarians Fireball Mini P.E.K.K.A The Log
Fireball The Log Fire Spirit Zap Archers
Fire Spirit Zap Archers Fireball
Zap Fireball The Log
Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Fire Spirit Archers Mini P.E.K.K.A
Archers Zap Fireball The Log
Zap Archers Fireball
Mini P.E.K.K.A Fire Spirit Zap Elite Barbarians Fireball The Log
Fire Spirit Fireball Zap Mini P.E.K.K.A The Log
Elite Barbarians Mini P.E.K.K.A
Zap Elite Barbarians Fireball Mini P.E.K.K.A The Log
Elite Barbarians Fireball Mini P.E.K.K.A
Fire Spirit Fireball Zap Archers Elite Barbarians The Log
Zap The Log Fire Spirit Archers Fireball
Mini P.E.K.K.A Elite Barbarians
Fire Spirit Archers Elite Barbarians Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Elite Barbarians Fireball
Fireball Zap Archers Elite Barbarians Mini P.E.K.K.A The Log
Zap Elite Barbarians Mini P.E.K.K.A The Log
Mini P.E.K.K.A Zap Elite Barbarians Fireball The Log
Elite Barbarians Mini P.E.K.K.A
Fire Spirit Fireball Zap Archers
Mini P.E.K.K.A Archers Elite Barbarians Fireball
Mini P.E.K.K.A Elite Barbarians
Zap Elite Barbarians Fireball Mini P.E.K.K.A The Log
Elite Barbarians Mini P.E.K.K.A
Zap Elite Barbarians Fireball The Log
Elite Barbarians Mini P.E.K.K.A Fireball
Archers Fireball
Elite Barbarians Zap Archers Fireball Mini P.E.K.K.A The Log
Zap Archers Elite Barbarians Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball The Log
Fireball Fire Spirit Zap The Log
Fireball Fire Spirit Zap
Fire Spirit Archers The Log
Fireball The Log Fire Spirit Zap
Fireball The Log Zap
Fire Spirit Elite Barbarians Fireball Mini P.E.K.K.A
Zap Fireball The Log
Fireball Fire Spirit Zap Archers
Fire Spirit Elite Barbarians Fireball The Log
Fireball
Zap Elite Barbarians Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Mini P.E.K.K.A
Fire Spirit Zap Archers Fireball Mini P.E.K.K.A The Log
Fire Spirit Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fire Spirit Fireball
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Elite Barbarians Fire Spirit Zap Archers Fireball
Zap Fireball
Elite Barbarians Fireball Mini P.E.K.K.A
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Fire Spirit Archers Fireball
Fireball Fire Spirit Zap Archers
The Log Fireball
Fireball Mini P.E.K.K.A
The Log Zap Fireball
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball The Log
Zap Fireball
Zap Fireball The Log

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