My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Giant Three Musketeers Miner
Giant Snowball
Minions Barbarians Three Musketeers Miner
Zap
Minions Three Musketeers
Barbarian Barrel
Barbarians Elite Barbarians Wizard Three Musketeers
The Log
Barbarians Elite Barbarians Three Musketeers
Earthquake
Barbarians
Arrows
Minions
Royal Delivery
Minions Barbarians Elite Barbarians Wizard Three Musketeers Miner
Fireball
Minions Barbarians Elite Barbarians Wizard Three Musketeers
Poison
Minions Barbarians Wizard Three Musketeers
Lightning
Elite Barbarians Wizard Three Musketeers
Rocket
Barbarians Elite Barbarians Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Miner Barbarians Giant Wizard Elite Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Minions Miner Barbarians

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Giant Miner Minions Three Musketeers
Minions
Giant Miner Zap Elite Barbarians
Barbarians
Elite Barbarians
Zap Minions Wizard Three Musketeers
Giant
Zap Minions Miner Wizard Three Musketeers
Wizard
Elite Barbarians Giant Miner
Three Musketeers
Zap Elite Barbarians Giant Miner
Miner
Zap Minions Giant Wizard Three Musketeers

Defense Synergies 0 6

Zap
Minions Barbarians Elite Barbarians Three Musketeers Miner
Minions
Zap
Barbarians
Zap
Elite Barbarians
Zap Wizard
Giant
Wizard
Elite Barbarians
Three Musketeers
Zap
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard
Barbarians Elite Barbarians Zap Minions Three Musketeers
Barbarians Three Musketeers Minions Elite Barbarians
Barbarians Elite Barbarians Three Musketeers Minions
Barbarians Elite Barbarians
Zap Minions
Minions Three Musketeers Zap Wizard
Zap Barbarians
Barbarians Three Musketeers Minions Elite Barbarians
Elite Barbarians Barbarians Miner
Minions Barbarians Zap Wizard
Minions Three Musketeers Zap Wizard
Barbarians Zap Minions Elite Barbarians Wizard Three Musketeers
Wizard Three Musketeers Zap Minions Barbarians
Barbarians Elite Barbarians Three Musketeers
Barbarians Zap Elite Barbarians Three Musketeers
Barbarians Wizard Three Musketeers Minions Elite Barbarians
Zap Minions Barbarians Elite Barbarians Wizard Three Musketeers
Zap Wizard Minions Barbarians
Barbarians Elite Barbarians Three Musketeers
Wizard Minions Barbarians Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Elite Barbarians
Zap Elite Barbarians Wizard Miner
Barbarians Zap Minions Elite Barbarians
Zap Barbarians Elite Barbarians
Barbarians Elite Barbarians Three Musketeers
Wizard Zap Minions Three Musketeers
Minions Barbarians Elite Barbarians
Barbarians Elite Barbarians
Zap Minions Barbarians Elite Barbarians
Barbarians Three Musketeers
Minions Barbarians Elite Barbarians
Zap Barbarians Elite Barbarians
Barbarians Elite Barbarians Wizard Three Musketeers
Wizard Barbarians Three Musketeers
Barbarians Elite Barbarians Zap Minions Three Musketeers
Minions Zap Barbarians Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Miner
Miner
Barbarians
Wizard Zap
Wizard Zap Minions
Wizard
Zap Wizard
Miner Zap Wizard
Minions Elite Barbarians Three Musketeers
Miner Zap Wizard
Zap Wizard
Elite Barbarians Three Musketeers Miner
Minions
Zap Elite Barbarians
Zap Wizard Three Musketeers
Wizard Three Musketeers
Three Musketeers
Minions
Zap Wizard Three Musketeers
Zap Wizard Miner
Minions
Wizard
Zap Barbarians
Zap Wizard
Miner Zap Wizard
Zap Wizard Miner
Miner Zap
Elite Barbarians Zap Wizard
Zap Minions Wizard
Elite Barbarians
Zap Wizard Miner
Zap
Wizard
Zap Minions Barbarians
Zap Wizard Three Musketeers
Miner Wizard Three Musketeers
Zap Wizard
Zap
Elite Barbarians Three Musketeers
Zap Minions Elite Barbarians
Zap
Zap Miner

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