My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Elixir Collector Witch Giant Skeleton X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Ice Golem Giant Skeleton X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton
Giant Snowball
Witch
Zap
Witch X-Bow
Barbarian Barrel
Elite Barbarians Witch Giant Skeleton X-Bow
The Log
Elite Barbarians Witch Giant Skeleton X-Bow
Earthquake
Elixir Collector Witch X-Bow
Arrows
Witch
Royal Delivery
Elite Barbarians Witch Giant Skeleton
Fireball
Elite Barbarians Elixir Collector Witch X-Bow
Poison
Elixir Collector Witch X-Bow
Lightning
Elite Barbarians Ice Golem Elixir Collector Witch X-Bow
Rocket
Elite Barbarians Elixir Collector Witch X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Elixir Collector Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Witch Elite Barbarians Elixir Collector Giant Skeleton Lightning X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Zap Ice Golem Witch Elite Barbarians

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians X-Bow Ice Golem Witch Giant Skeleton
Elite Barbarians
Zap Ice Golem
Ice Golem
X-Bow Zap Elite Barbarians Witch
Elixir Collector
Witch
Zap Ice Golem Giant Skeleton
Giant Skeleton
Zap Witch Lightning X-Bow
Lightning
Giant Skeleton
X-Bow
Zap Ice Golem Giant Skeleton

Defense Synergies 1 9

Zap
Elite Barbarians Ice Golem Witch Giant Skeleton X-Bow
Elite Barbarians
Zap Ice Golem
Ice Golem
X-Bow Zap Elite Barbarians Witch Giant Skeleton
Elixir Collector
Witch
Zap Ice Golem Giant Skeleton
Giant Skeleton
Zap Ice Golem Witch
Lightning
X-Bow
Ice Golem Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Ice Golem X-Bow
Elite Barbarians Zap Witch X-Bow
Witch Elite Barbarians Giant Skeleton Lightning
Elite Barbarians Witch
Lightning Elite Barbarians Giant Skeleton X-Bow
Zap X-Bow
Lightning Zap Witch X-Bow
Lightning Zap Ice Golem Giant Skeleton X-Bow
Witch Elite Barbarians X-Bow
Elite Barbarians Ice Golem Giant Skeleton
Witch Zap Ice Golem Giant Skeleton X-Bow
Zap Witch
Zap Elite Barbarians Witch Giant Skeleton Lightning X-Bow
Zap Witch X-Bow
Elite Barbarians X-Bow
Zap Elite Barbarians Lightning X-Bow
Elite Barbarians Witch X-Bow
Zap Elite Barbarians Witch X-Bow
Zap Witch Ice Golem Giant Skeleton
Elite Barbarians
Elite Barbarians Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Ice Golem Witch Giant Skeleton X-Bow
Zap Elite Barbarians Ice Golem Lightning X-Bow
Giant Skeleton Zap Elite Barbarians Ice Golem Witch Lightning
Giant Skeleton Lightning Zap Elite Barbarians Ice Golem X-Bow
Giant Skeleton Elite Barbarians Witch
Zap Ice Golem Witch
Elite Barbarians Ice Golem Witch Giant Skeleton Lightning
Giant Skeleton Elite Barbarians
Zap Giant Skeleton Lightning Elite Barbarians Ice Golem Witch X-Bow
Witch
Elite Barbarians Witch Giant Skeleton
Lightning Zap Elite Barbarians Giant Skeleton
Elite Barbarians Giant Skeleton Lightning Ice Golem Witch
Witch
Elite Barbarians Witch Zap Ice Golem Giant Skeleton Lightning X-Bow
Zap Elite Barbarians Ice Golem Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Ice Golem Giant Skeleton X-Bow
Zap X-Bow
Lightning Giant Skeleton X-Bow
Lightning Ice Golem Giant Skeleton
Zap
Zap Ice Golem Witch
Witch
X-Bow Zap Ice Golem Lightning
Zap Lightning X-Bow
Lightning Elite Barbarians X-Bow
Lightning Zap X-Bow
Lightning Zap
Lightning Elite Barbarians Ice Golem
Lightning X-Bow
Lightning Zap Elite Barbarians Ice Golem X-Bow
Lightning X-Bow Zap Witch
Lightning X-Bow
Lightning
Lightning
Lightning Zap X-Bow
Lightning Zap Witch X-Bow
Lightning Giant Skeleton X-Bow
Lightning
Lightning X-Bow
Lightning Zap X-Bow
Zap Ice Golem Witch
Witch
X-Bow Zap Witch Lightning
Lightning Zap Witch X-Bow
Lightning Zap X-Bow
Elite Barbarians Lightning Zap Ice Golem Witch X-Bow
Zap Lightning Witch
Lightning Elite Barbarians
Lightning Zap X-Bow
Zap Lightning
Giant Skeleton
Lightning
Zap Lightning Witch X-Bow
Lightning Zap Witch
Lightning
Zap Ice Golem Lightning
Lightning Zap Giant Skeleton
Elite Barbarians
Zap Elite Barbarians Witch Giant Skeleton Lightning
Zap Witch Lightning
Lightning Zap Witch Giant Skeleton X-Bow

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