My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang
Giant Snowball
Archers Goblin Gang
Zap
Archers Goblin Gang Mortar X-Bow
Barbarian Barrel
Archers Knight Goblin Gang Mortar Tesla X-Bow
The Log
Archers Goblin Gang X-Bow
Earthquake
Archers Goblin Gang Mortar Tesla X-Bow
Arrows
Archers Goblin Gang
Royal Delivery
Archers Knight Goblin Gang
Fireball
Archers Goblin Gang Mortar Tesla X-Bow
Poison
Archers Goblin Gang Mortar X-Bow
Lightning
Knight Mortar Tesla X-Bow
Rocket
Mortar X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Goblin Gang Mortar Tesla Rocket X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Goblin Gang

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Mortar X-Bow
Arrows
Archers Knight Mortar X-Bow
Knight
Archers Goblin Gang Mortar X-Bow Arrows
Goblin Gang
Knight Mortar X-Bow
Mortar
Knight Archers Arrows Goblin Gang Rocket
Tesla
Rocket
Mortar X-Bow
X-Bow
Knight Archers Arrows Goblin Gang Rocket

Defense Synergies 6 11

Archers
Knight Goblin Gang Mortar Tesla X-Bow
Arrows
Knight Mortar Tesla
Knight
Archers Goblin Gang Tesla X-Bow Arrows Mortar
Goblin Gang
Knight Tesla Archers Mortar X-Bow
Mortar
Archers Arrows Knight Goblin Gang Tesla
Tesla
Knight Goblin Gang X-Bow Archers Arrows Mortar
Rocket
X-Bow
Knight Tesla Archers Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Mortar Tesla X-Bow
Knight Goblin Gang Mortar Tesla X-Bow
Goblin Gang Mortar Tesla Rocket Archers Knight
Tesla Knight Goblin Gang Mortar
Arrows Rocket X-Bow
Arrows Goblin Gang Archers Tesla X-Bow
Tesla Rocket Archers Arrows Goblin Gang Mortar X-Bow
Rocket Arrows Tesla X-Bow
Tesla Goblin Gang Mortar X-Bow
Knight Goblin Gang Archers Tesla
Archers Goblin Gang Arrows Knight Tesla X-Bow
Arrows Tesla Archers Goblin Gang
Mortar Tesla Knight Goblin Gang Rocket X-Bow
Rocket Arrows Goblin Gang Mortar Tesla X-Bow
Knight Goblin Gang Mortar Tesla X-Bow
Rocket Goblin Gang Mortar Tesla X-Bow
Tesla Arrows Knight Goblin Gang Mortar X-Bow
Arrows Mortar Tesla Archers Knight Goblin Gang X-Bow
Arrows Mortar Archers Knight Tesla
Mortar Tesla
Goblin Gang Archers Arrows Knight Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers Tesla X-Bow
Archers Arrows Knight Goblin Gang Mortar Tesla Rocket X-Bow
Goblin Gang Knight Rocket
Goblin Gang Rocket Knight Tesla X-Bow
Knight Goblin Gang Tesla
Arrows Rocket Archers Goblin Gang Tesla
Goblin Gang Rocket Archers Knight Tesla
Knight Tesla
Rocket Knight Mortar X-Bow
Goblin Gang Tesla
Knight Tesla
Rocket Arrows
Rocket Knight Goblin Gang Tesla
Archers Tesla
Goblin Gang Tesla Archers Knight Mortar Rocket X-Bow
Arrows Archers Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar Rocket X-Bow
Arrows Mortar X-Bow
Rocket Arrows X-Bow
Arrows Knight Rocket
Rocket Arrows Mortar
Arrows Rocket
Archers Arrows Mortar
Arrows X-Bow
Arrows Mortar X-Bow
Rocket Goblin Gang X-Bow
Rocket Arrows Knight Mortar X-Bow
Archers Arrows Rocket
Rocket Knight Mortar
Arrows Mortar Rocket X-Bow
Arrows Mortar X-Bow
Rocket X-Bow Arrows Mortar
Arrows Mortar Rocket X-Bow
Arrows Mortar Rocket
Rocket
Rocket Archers Arrows Mortar X-Bow
Rocket Arrows Mortar X-Bow
Rocket X-Bow
Rocket Arrows
Rocket X-Bow
Rocket Arrows Mortar X-Bow
Arrows Mortar
Arrows Mortar X-Bow
Arrows Mortar X-Bow
Rocket Arrows Mortar X-Bow
Archers Arrows X-Bow
Rocket
Arrows Mortar Rocket X-Bow
Rocket Arrows
Rocket Arrows
Archers Goblin Gang Rocket X-Bow
Rocket Archers Arrows
Arrows
Knight Goblin Gang Rocket
Arrows Mortar
Rocket Arrows
Goblin Gang Rocket
Rocket
Mortar Rocket X-Bow

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