My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Balloon Bowler Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Furnace Balloon Lumberjack
Zap
Goblin Gang Furnace Balloon
Barbarian Barrel
Goblin Gang Furnace Wizard Electro Wizard Lumberjack
The Log
Goblin Gang Furnace Lumberjack
Earthquake
Goblin Gang Furnace
Arrows
Goblin Gang Furnace
Royal Delivery
Goblin Gang Wizard Balloon Bowler Electro Wizard Lumberjack
Fireball
Goblin Gang Furnace Wizard Balloon Bowler Electro Wizard Lumberjack
Poison
Goblin Gang Furnace Wizard Balloon Electro Wizard
Lightning
Furnace Wizard Balloon Bowler Electro Wizard Lumberjack
Rocket
Furnace Wizard Balloon Bowler

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Furnace Electro Wizard Lumberjack Wizard Balloon Bowler Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Furnace Electro Wizard Lumberjack

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Balloon Bowler
Furnace
Balloon Bowler
Wizard
Balloon Lumberjack
Balloon
Lumberjack Goblin Gang Furnace Wizard Electro Wizard
Bowler
Goblin Gang Furnace Lightning Electro Wizard Lumberjack
Lightning
Bowler
Electro Wizard
Balloon Bowler Lumberjack
Lumberjack
Balloon Wizard Bowler Electro Wizard

Defense Synergies 0 11

Goblin Gang
Furnace Electro Wizard Lumberjack
Furnace
Goblin Gang Bowler Electro Wizard Lumberjack
Wizard
Electro Wizard Lumberjack
Balloon
Bowler
Furnace Electro Wizard Lumberjack
Lightning
Electro Wizard
Goblin Gang Furnace Wizard Bowler Lumberjack
Lumberjack
Goblin Gang Furnace Wizard Bowler Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Wizard Electro Wizard
Lumberjack Goblin Gang Furnace Electro Wizard
Goblin Gang Furnace Bowler Lumberjack Lightning Electro Wizard
Lumberjack Goblin Gang Furnace Bowler Electro Wizard
Lightning Bowler Lumberjack
Goblin Gang Bowler Furnace Electro Wizard Lumberjack
Furnace Lightning Electro Wizard Goblin Gang Wizard
Bowler Lightning Electro Wizard
Goblin Gang Furnace Lumberjack
Goblin Gang Bowler Electro Wizard Lumberjack
Goblin Gang Electro Wizard Furnace Wizard Bowler Lumberjack
Goblin Gang Furnace Wizard Electro Wizard
Furnace Bowler Lumberjack Goblin Gang Wizard Lightning Electro Wizard
Wizard Bowler Goblin Gang Furnace Electro Wizard Lumberjack
Goblin Gang Furnace Electro Wizard Lumberjack
Goblin Gang Furnace Bowler Lightning Electro Wizard Lumberjack
Wizard Goblin Gang Furnace Bowler Electro Wizard Lumberjack
Goblin Gang Furnace Wizard Bowler Electro Wizard Lumberjack
Furnace Wizard Bowler Electro Wizard Lumberjack
Electro Wizard Lumberjack
Goblin Gang Wizard Bowler Furnace Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Furnace Bowler Electro Wizard
Electro Wizard Goblin Gang Wizard Bowler Lightning Lumberjack
Goblin Gang Lumberjack Furnace Bowler Lightning Electro Wizard
Goblin Gang Bowler Lightning Lumberjack Electro Wizard
Goblin Gang Bowler Lumberjack
Furnace Wizard Goblin Gang Electro Wizard
Goblin Gang Furnace Bowler Lightning Electro Wizard Lumberjack
Lumberjack
Lightning Electro Wizard
Goblin Gang
Bowler Lumberjack
Lightning Bowler Electro Wizard
Bowler Lightning Goblin Gang Wizard Lumberjack
Wizard Furnace Bowler
Goblin Gang Electro Wizard Furnace Bowler Lightning Lumberjack
Bowler Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Bowler Electro Wizard
Lightning
Lightning
Wizard Furnace Bowler
Wizard Furnace
Furnace Wizard Bowler
Wizard Bowler Lightning
Wizard Lightning
Lightning Goblin Gang Bowler Electro Wizard Lumberjack
Lightning Wizard Bowler Electro Wizard
Lightning Wizard
Lightning Bowler
Lightning
Lightning Furnace
Lightning Furnace Wizard Bowler
Lightning Furnace Wizard Bowler
Lightning
Lightning
Lightning Wizard Bowler Electro Wizard
Lightning Wizard Bowler
Lightning Bowler
Lightning Wizard
Bowler Lightning
Lightning
Furnace Wizard Bowler
Wizard Bowler Lightning Electro Wizard
Lightning Wizard Bowler
Lightning
Lightning Furnace Wizard Electro Wizard
Lightning Electro Wizard Wizard
Lightning Bowler
Lightning Wizard
Lightning Electro Wizard
Wizard Bowler Lightning
Lightning Electro Wizard Goblin Gang
Lightning Wizard Electro Wizard
Lightning Goblin Gang Wizard Bowler Electro Wizard Lumberjack
Wizard Bowler Lightning
Lightning
Goblin Gang Bowler Lightning Electro Wizard
Lightning Electro Wizard
Lightning Bowler Electro Wizard

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