My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

6 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Three Musketeers Witch X-Bow P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie X-Bow P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Three Musketeers
Giant Snowball
Three Musketeers Witch
Zap
Three Musketeers Witch X-Bow
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Three Musketeers Witch X-Bow
The Log
Elite Barbarians Three Musketeers Witch X-Bow
Earthquake
Witch X-Bow
Arrows
Witch
Royal Delivery
Elite Barbarians Valkyrie Wizard Three Musketeers Witch P.E.K.K.A
Fireball
Elite Barbarians Wizard Three Musketeers Witch X-Bow
Poison
Wizard Three Musketeers Witch X-Bow
Lightning
Elite Barbarians Valkyrie Wizard Three Musketeers Witch X-Bow
Rocket
Elite Barbarians Valkyrie Wizard Three Musketeers Witch X-Bow

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Valkyrie Wizard Witch Elite Barbarians X-Bow P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Rage Valkyrie Wizard Witch

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie Rage Wizard Three Musketeers
Valkyrie
Elite Barbarians Wizard Three Musketeers Witch X-Bow P.E.K.K.A
Wizard
Elite Barbarians Valkyrie Rage P.E.K.K.A
Three Musketeers
Elite Barbarians Valkyrie Rage
Rage
Elite Barbarians Witch Wizard Three Musketeers
Witch
Rage Valkyrie P.E.K.K.A
X-Bow
Valkyrie
P.E.K.K.A
Valkyrie Wizard Witch

Defense Synergies 1 6

Elite Barbarians
Valkyrie Wizard
Valkyrie
Elite Barbarians Wizard Witch X-Bow P.E.K.K.A
Wizard
Elite Barbarians Valkyrie P.E.K.K.A
Three Musketeers
Rage
Witch
Valkyrie
X-Bow
Valkyrie
P.E.K.K.A
Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard X-Bow
Elite Barbarians P.E.K.K.A Valkyrie Three Musketeers Witch X-Bow
Three Musketeers Witch P.E.K.K.A Elite Barbarians Valkyrie
Elite Barbarians Three Musketeers Witch P.E.K.K.A Valkyrie
Elite Barbarians Valkyrie X-Bow P.E.K.K.A
Valkyrie X-Bow
Three Musketeers Wizard Witch X-Bow
Valkyrie X-Bow P.E.K.K.A
Three Musketeers Witch P.E.K.K.A Elite Barbarians X-Bow
Elite Barbarians Valkyrie
Valkyrie Witch Wizard X-Bow
Three Musketeers Wizard Witch
P.E.K.K.A Elite Barbarians Valkyrie Wizard Three Musketeers Witch X-Bow
Valkyrie Wizard Three Musketeers Witch X-Bow P.E.K.K.A
Elite Barbarians P.E.K.K.A Three Musketeers X-Bow
Elite Barbarians Three Musketeers X-Bow P.E.K.K.A
Wizard Three Musketeers Elite Barbarians Valkyrie Witch X-Bow P.E.K.K.A
Elite Barbarians Valkyrie Wizard Three Musketeers Witch X-Bow
Valkyrie Wizard Witch
P.E.K.K.A Elite Barbarians Three Musketeers
Valkyrie Wizard Elite Barbarians Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Witch X-Bow P.E.K.K.A
Elite Barbarians Valkyrie Wizard X-Bow
P.E.K.K.A Elite Barbarians Valkyrie Witch
Valkyrie P.E.K.K.A Elite Barbarians X-Bow
P.E.K.K.A Elite Barbarians Valkyrie Three Musketeers Witch
Wizard Three Musketeers Witch
P.E.K.K.A Elite Barbarians Valkyrie Witch
P.E.K.K.A Elite Barbarians Valkyrie
P.E.K.K.A Elite Barbarians Valkyrie Witch X-Bow
Witch P.E.K.K.A Three Musketeers
P.E.K.K.A Elite Barbarians Valkyrie Witch
P.E.K.K.A Elite Barbarians Valkyrie
Elite Barbarians P.E.K.K.A Valkyrie Wizard Three Musketeers Witch
Wizard Valkyrie Three Musketeers Witch
Elite Barbarians Witch Valkyrie Three Musketeers X-Bow P.E.K.K.A
Valkyrie Elite Barbarians Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie X-Bow
X-Bow
X-Bow
Valkyrie
Wizard Valkyrie
Wizard Witch
Wizard Witch
X-Bow Wizard
Wizard X-Bow
Elite Barbarians Three Musketeers X-Bow
Valkyrie Wizard X-Bow
Wizard
Elite Barbarians Three Musketeers
X-Bow
Elite Barbarians X-Bow
X-Bow Wizard Three Musketeers Witch
Wizard Three Musketeers X-Bow
Three Musketeers
Wizard Three Musketeers X-Bow
Valkyrie Wizard Witch X-Bow
X-Bow
Wizard
X-Bow
X-Bow
Valkyrie Wizard Witch
Witch
X-Bow Wizard Witch
Wizard Witch X-Bow
X-Bow
Elite Barbarians Wizard Witch X-Bow
Wizard Witch
Elite Barbarians
Wizard X-Bow
P.E.K.K.A
Wizard
Witch X-Bow
Wizard Three Musketeers Witch
Valkyrie Wizard Three Musketeers
Wizard
Elite Barbarians Three Musketeers P.E.K.K.A
Elite Barbarians Witch
Witch
Witch X-Bow

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