My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Graveyard
Giant Snowball
Spear Goblins Goblin Gang Barbarians Graveyard
Zap
Spear Goblins Goblin Gang Graveyard
Barbarian Barrel
Spear Goblins Goblin Gang Barbarians Wizard Graveyard
The Log
Spear Goblins Goblin Gang Barbarians Graveyard
Earthquake
Spear Goblins Goblin Gang Barbarians Graveyard
Arrows
Spear Goblins Goblin Gang Graveyard
Royal Delivery
Spear Goblins Goblin Gang Barbarians Wizard Graveyard
Fireball
Goblin Gang Barbarians Wizard
Poison
Spear Goblins Goblin Gang Barbarians Wizard Graveyard
Lightning
Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Goblin Gang Fireball Freeze Barbarians Wizard Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Goblin Gang Fireball

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Goblin Gang Graveyard
Zap
Fireball Graveyard Spear Goblins Freeze
Goblin Gang
Spear Goblins
Barbarians
Fireball
Zap Graveyard Freeze
Wizard
Freeze
Graveyard Zap Fireball
Graveyard
Zap Fireball Freeze Spear Goblins

Defense Synergies 1 8

Spear Goblins
Zap Goblin Gang Barbarians
Zap
Fireball Spear Goblins Goblin Gang Barbarians
Goblin Gang
Spear Goblins Zap Barbarians
Barbarians
Spear Goblins Zap Goblin Gang
Fireball
Zap Freeze
Wizard
Freeze
Freeze
Fireball Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Fireball Wizard
Barbarians Zap Goblin Gang
Goblin Gang Barbarians Freeze
Barbarians Goblin Gang
Barbarians Fireball
Goblin Gang Fireball Freeze Spear Goblins Zap
Spear Goblins Zap Goblin Gang Fireball Wizard Freeze
Zap Barbarians Fireball
Barbarians Goblin Gang
Goblin Gang Spear Goblins Barbarians
Goblin Gang Barbarians Spear Goblins Zap Fireball Wizard Freeze
Spear Goblins Zap Goblin Gang Fireball Wizard
Barbarians Zap Goblin Gang Fireball Wizard Freeze
Fireball Wizard Zap Goblin Gang Barbarians Freeze
Barbarians Goblin Gang
Barbarians Zap Goblin Gang Fireball Freeze
Barbarians Wizard Goblin Gang Fireball
Fireball Spear Goblins Zap Goblin Gang Barbarians Wizard
Zap Wizard Freeze Spear Goblins Barbarians Fireball
Barbarians
Goblin Gang Wizard Spear Goblins Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Spear Goblins Zap Fireball
Fireball Zap Goblin Gang Wizard
Goblin Gang Barbarians Spear Goblins Zap
Goblin Gang Zap Barbarians Fireball
Barbarians Goblin Gang
Fireball Wizard Zap Goblin Gang Freeze
Goblin Gang Spear Goblins Barbarians Fireball
Barbarians
Zap Freeze Spear Goblins Barbarians Fireball
Goblin Gang Barbarians
Barbarians
Zap Barbarians Fireball
Barbarians Goblin Gang Fireball Wizard
Wizard Barbarians Fireball
Goblin Gang Barbarians Spear Goblins Zap Fireball Freeze
Zap Barbarians Fireball Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Zap
Fireball
Barbarians Fireball Freeze
Fireball Wizard Zap
Fireball Wizard Spear Goblins Zap Freeze
Wizard
Fireball Zap Wizard Freeze
Fireball Zap Wizard
Goblin Gang Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball
Fireball Freeze
Zap Fireball
Spear Goblins Zap Fireball Wizard
Fireball Wizard
Fireball Freeze
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Barbarians Fireball
Zap Freeze Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard
Zap Fireball Wizard Freeze
Fireball
Zap Fireball Wizard
Zap Fireball Freeze
Fireball Wizard
Zap Spear Goblins Goblin Gang Barbarians Fireball Freeze
Fireball Zap Wizard
Freeze
Fireball
Fireball Goblin Gang Wizard
Zap Fireball Wizard
Zap Fireball
Zap Goblin Gang Fireball Freeze
Zap Fireball
Zap Fireball Freeze

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