My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Barbarians
Zap
Royal Giant Inferno Tower
Barbarian Barrel
Barbarians Inferno Tower Wizard
The Log
Barbarians Royal Giant Mini P.E.K.K.A
Earthquake
Barbarians Inferno Tower
Arrows
Royal Delivery
Barbarians Mini P.E.K.K.A Wizard
Fireball
Barbarians Inferno Tower Wizard
Poison
Barbarians Inferno Tower Wizard
Lightning
Mini P.E.K.K.A Inferno Tower Wizard
Rocket
Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Fireball Mini P.E.K.K.A Barbarians Inferno Tower Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Fireball Mini P.E.K.K.A

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Royal Giant Mini P.E.K.K.A The Log
Barbarians
Royal Giant
Fireball Zap Wizard The Log
Fireball
Zap Royal Giant The Log
Mini P.E.K.K.A
Zap Wizard The Log
Inferno Tower
Wizard
Royal Giant Mini P.E.K.K.A
The Log
Zap Royal Giant Fireball Mini P.E.K.K.A

Defense Synergies 5 7

Zap
Fireball Mini P.E.K.K.A Barbarians Inferno Tower The Log
Barbarians
Zap
Royal Giant
Fireball
Zap The Log Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
Zap The Log Fireball Wizard
Inferno Tower
The Log Zap Fireball
Wizard
Mini P.E.K.K.A The Log
The Log
Fireball Mini P.E.K.K.A Inferno Tower Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower Wizard The Log
Barbarians Mini P.E.K.K.A Inferno Tower Zap The Log
Barbarians Mini P.E.K.K.A Inferno Tower
Barbarians Mini P.E.K.K.A Inferno Tower
Barbarians Fireball Mini P.E.K.K.A The Log
Fireball The Log Zap
Inferno Tower Zap Fireball Wizard
Zap Barbarians Fireball Inferno Tower The Log
Barbarians Mini P.E.K.K.A Inferno Tower
Barbarians Mini P.E.K.K.A Inferno Tower
Barbarians Zap Fireball Wizard The Log
Inferno Tower Zap Fireball Wizard
Barbarians Mini P.E.K.K.A Inferno Tower Zap Fireball Wizard The Log
Fireball Wizard Zap Barbarians Mini P.E.K.K.A The Log
Barbarians Mini P.E.K.K.A Inferno Tower
Barbarians Inferno Tower Zap Fireball Mini P.E.K.K.A The Log
Barbarians Wizard Fireball Mini P.E.K.K.A Inferno Tower
Fireball Zap Barbarians Wizard The Log
Zap Wizard The Log Barbarians Fireball
Barbarians Mini P.E.K.K.A Inferno Tower
Wizard Barbarians Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap Fireball Inferno Tower
Fireball Zap Mini P.E.K.K.A Wizard The Log
Barbarians Zap Mini P.E.K.K.A Inferno Tower The Log
Mini P.E.K.K.A Zap Barbarians Fireball Inferno Tower The Log
Barbarians Inferno Tower Mini P.E.K.K.A
Fireball Wizard Zap
Mini P.E.K.K.A Barbarians Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower Barbarians
Zap Barbarians Fireball Mini P.E.K.K.A Inferno Tower The Log
Inferno Tower Barbarians
Barbarians Mini P.E.K.K.A Inferno Tower
Zap Barbarians Fireball The Log
Barbarians Mini P.E.K.K.A Fireball Inferno Tower Wizard
Wizard Barbarians Fireball
Barbarians Inferno Tower Zap Fireball Mini P.E.K.K.A The Log
Zap Barbarians Fireball Mini P.E.K.K.A Inferno Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Barbarians Fireball The Log
Fireball Wizard Zap The Log
Fireball Wizard Zap
Wizard The Log
Fireball The Log Zap Wizard
Fireball The Log Zap Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Wizard The Log
Fireball Zap Wizard
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard The Log
Zap Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Zap Barbarians Fireball The Log
Zap The Log Fireball Wizard
Fireball The Log Zap Wizard
Fireball Zap Wizard The Log
Fireball Zap The Log
Zap Fireball Wizard
Zap Fireball Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Wizard The Log
Zap Fireball
Fireball Wizard The Log
Zap Barbarians Fireball
Fireball Zap Wizard
The Log Fireball
Fireball Mini P.E.K.K.A Wizard
The Log Zap Fireball Wizard
Zap Fireball
Zap Fireball The Log
Zap Fireball
Zap Fireball The Log

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