My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Graveyard
Giant Snowball
Minion Horde Hog Rider Baby Dragon Graveyard
Zap
Minion Horde Graveyard
Barbarian Barrel
Wizard Graveyard
The Log
Hog Rider Graveyard
Earthquake
Hog Rider Graveyard
Arrows
Minion Horde Graveyard
Royal Delivery
Minion Horde Hog Rider Wizard Baby Dragon P.E.K.K.A Graveyard
Fireball
Minion Horde Hog Rider Wizard Baby Dragon
Poison
Minion Horde Wizard Graveyard
Lightning
Wizard Baby Dragon
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Hog Rider Baby Dragon Freeze Minion Horde Wizard Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Hog Rider Baby Dragon Freeze

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Hog Rider Freeze
Hog Rider
Rage Freeze Minion Horde Wizard Baby Dragon Graveyard
Wizard
Hog Rider Rage P.E.K.K.A
Rage
Minion Horde Hog Rider Wizard
Baby Dragon
Graveyard Hog Rider P.E.K.K.A
Freeze
Hog Rider Graveyard Minion Horde
P.E.K.K.A
Wizard Baby Dragon Graveyard
Graveyard
Baby Dragon Freeze Hog Rider P.E.K.K.A

Defense Synergies 0 4

Minion Horde
Freeze
Hog Rider
Wizard
Freeze P.E.K.K.A
Rage
Baby Dragon
P.E.K.K.A
Freeze
Minion Horde Wizard
P.E.K.K.A
Wizard Baby Dragon
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Baby Dragon
Minion Horde P.E.K.K.A
Minion Horde P.E.K.K.A Freeze
Minion Horde P.E.K.K.A
P.E.K.K.A
Freeze Baby Dragon
Minion Horde Wizard Baby Dragon Freeze
Baby Dragon P.E.K.K.A
Minion Horde P.E.K.K.A
Minion Horde
Minion Horde Wizard Baby Dragon Freeze
Minion Horde Wizard Baby Dragon
Minion Horde P.E.K.K.A Wizard Freeze
Wizard Minion Horde Baby Dragon Freeze P.E.K.K.A
P.E.K.K.A Minion Horde
Minion Horde Freeze P.E.K.K.A
Minion Horde Wizard P.E.K.K.A
Minion Horde Wizard Baby Dragon
Wizard Baby Dragon Freeze
P.E.K.K.A
Wizard Minion Horde Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Wizard Baby Dragon
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde
Wizard Minion Horde Baby Dragon Freeze
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde
Minion Horde Freeze P.E.K.K.A Baby Dragon
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde
P.E.K.K.A
P.E.K.K.A Minion Horde Wizard
Wizard Minion Horde Baby Dragon
Minion Horde Baby Dragon Freeze P.E.K.K.A
Minion Horde Wizard Baby Dragon Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Baby Dragon Freeze
Baby Dragon
Minion Horde Baby Dragon
Freeze
Wizard Minion Horde Baby Dragon
Wizard Minion Horde Baby Dragon Freeze
Minion Horde Wizard Baby Dragon
Wizard Baby Dragon Freeze
Wizard
Minion Horde
Minion Horde Wizard
Wizard Baby Dragon
Baby Dragon
Minion Horde Baby Dragon Freeze
Baby Dragon
Minion Horde Wizard Baby Dragon
Minion Horde Wizard Baby Dragon
Freeze
Minion Horde
Wizard Baby Dragon
Wizard Baby Dragon
Minion Horde Baby Dragon
Wizard
Minion Horde Baby Dragon
Freeze Wizard Baby Dragon
Minion Horde
Wizard Baby Dragon
Wizard Baby Dragon
Baby Dragon
Minion Horde Wizard Baby Dragon
Minion Horde Wizard Freeze
Minion Horde
Minion Horde Wizard
Minion Horde Freeze
P.E.K.K.A Minion Horde
Wizard
Minion Horde Freeze
Wizard Baby Dragon
Freeze
Minion Horde Wizard Baby Dragon
Wizard Baby Dragon
Minion Horde P.E.K.K.A
Minion Horde Baby Dragon Freeze
Baby Dragon Freeze

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