My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bandit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Hog Rider Lumberjack
Zap
Bandit
Barbarian Barrel
Wizard Bandit Electro Wizard Lumberjack
The Log
Hog Rider Bandit Lumberjack
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Wizard Bandit Electro Wizard Lumberjack
Fireball
Hog Rider Wizard Bandit Electro Wizard Lumberjack
Poison
Wizard Electro Wizard
Lightning
Wizard Bandit Electro Wizard Lumberjack
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Bandit Fireball Hog Rider Freeze Electro Wizard Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tornado Bandit Fireball Hog Rider

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Tornado Freeze Electro Wizard
Hog Rider
Fireball Freeze Wizard Tornado Bandit Electro Wizard Lumberjack
Wizard
Tornado Hog Rider Bandit Lumberjack
Tornado
Fireball Wizard Hog Rider Freeze
Freeze
Hog Rider Fireball Tornado
Bandit
Hog Rider Wizard Electro Wizard Lumberjack
Electro Wizard
Fireball Hog Rider Bandit Lumberjack
Lumberjack
Hog Rider Wizard Bandit Electro Wizard

Defense Synergies 2 14

Fireball
Tornado Freeze Bandit Electro Wizard Lumberjack
Hog Rider
Wizard
Tornado Freeze Bandit Electro Wizard Lumberjack
Tornado
Fireball Wizard Electro Wizard
Freeze
Fireball Wizard Electro Wizard Lumberjack
Bandit
Fireball Wizard Electro Wizard Lumberjack
Electro Wizard
Fireball Wizard Tornado Freeze Bandit Lumberjack
Lumberjack
Fireball Wizard Freeze Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Electro Wizard
Lumberjack Bandit Electro Wizard
Tornado Lumberjack Freeze Bandit Electro Wizard
Lumberjack Bandit Electro Wizard
Fireball Tornado Lumberjack
Fireball Tornado Freeze Bandit Electro Wizard Lumberjack
Tornado Electro Wizard Fireball Wizard Freeze
Fireball Bandit Electro Wizard
Tornado Lumberjack
Tornado Bandit Electro Wizard Lumberjack
Electro Wizard Fireball Wizard Tornado Freeze Bandit Lumberjack
Fireball Wizard Tornado Electro Wizard
Lumberjack Fireball Wizard Freeze Bandit Electro Wizard
Fireball Wizard Tornado Freeze Electro Wizard Lumberjack
Bandit Electro Wizard Lumberjack
Tornado Fireball Freeze Bandit Electro Wizard Lumberjack
Wizard Fireball Tornado Electro Wizard Lumberjack
Fireball Wizard Tornado Bandit Electro Wizard Lumberjack
Wizard Tornado Freeze Fireball Bandit Electro Wizard Lumberjack
Tornado Electro Wizard Lumberjack
Wizard Fireball Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard Wizard Lumberjack
Bandit Lumberjack Electro Wizard
Lumberjack Fireball Tornado Bandit Electro Wizard
Bandit Lumberjack
Fireball Wizard Tornado Freeze Electro Wizard
Fireball Bandit Electro Wizard Lumberjack
Lumberjack
Freeze Electro Wizard Fireball Tornado Bandit
Lumberjack
Fireball Tornado Electro Wizard
Fireball Wizard Bandit Lumberjack
Wizard Fireball
Electro Wizard Fireball Tornado Freeze Lumberjack
Fireball Wizard Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze Bandit
Fireball Tornado Bandit Electro Wizard
Fireball Bandit
Fireball Freeze
Fireball Wizard
Fireball Wizard Tornado Freeze
Wizard Tornado
Fireball Wizard Tornado Freeze
Fireball Wizard Tornado Bandit
Fireball Tornado Electro Wizard Lumberjack
Fireball Wizard Tornado Bandit Electro Wizard
Fireball Wizard Tornado
Fireball Bandit
Fireball Freeze Bandit
Fireball
Fireball Wizard Bandit
Fireball Wizard Bandit
Fireball Tornado Freeze
Fireball Wizard Bandit Electro Wizard
Fireball Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Fireball
Tornado Freeze Fireball Wizard
Fireball Wizard Tornado Bandit Electro Wizard
Fireball Wizard Tornado Bandit
Fireball Tornado Bandit
Fireball Wizard Tornado Electro Wizard
Electro Wizard Fireball Wizard Freeze
Fireball
Fireball Wizard Bandit
Fireball Freeze Electro Wizard
Fireball Wizard
Electro Wizard Fireball Freeze Bandit
Fireball Wizard Tornado Electro Wizard
Freeze
Fireball
Fireball Wizard Electro Wizard Lumberjack
Fireball Wizard
Fireball Tornado
Fireball Tornado Freeze Electro Wizard
Fireball Tornado Electro Wizard
Fireball Tornado Freeze Bandit Electro Wizard

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