My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Miner
Giant Snowball
Archers Miner
Zap
Archers
Barbarian Barrel
Archers Tesla Wizard Ice Wizard
The Log
Archers Mini P.E.K.K.A
Earthquake
Archers Tesla
Arrows
Archers
Royal Delivery
Archers Mini P.E.K.K.A Wizard Miner Ice Wizard
Fireball
Archers Tesla Wizard Ice Wizard
Poison
Archers Wizard Ice Wizard
Lightning
Tesla Mini P.E.K.K.A Wizard Ice Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Miner Ice Wizard Tesla Fireball Mini P.E.K.K.A Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Miner Ice Wizard

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A Miner
Tesla
Fireball
The Log Miner
Mini P.E.K.K.A
Archers Wizard The Log Ice Wizard
Wizard
Mini P.E.K.K.A Miner
The Log
Fireball Mini P.E.K.K.A Miner
Miner
Archers Fireball Wizard The Log
Ice Wizard
Mini P.E.K.K.A

Defense Synergies 3 16

Archers
Tesla Mini P.E.K.K.A The Log Ice Wizard
Tesla
The Log Archers Fireball Mini P.E.K.K.A Wizard
Fireball
The Log Tesla Mini P.E.K.K.A Miner Ice Wizard
Mini P.E.K.K.A
The Log Archers Tesla Fireball Wizard Ice Wizard
Wizard
Tesla Mini P.E.K.K.A The Log Ice Wizard
The Log
Tesla Fireball Mini P.E.K.K.A Archers Wizard Miner Ice Wizard
Miner
Fireball The Log
Ice Wizard
Archers Fireball Mini P.E.K.K.A Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Wizard The Log
Mini P.E.K.K.A Tesla The Log Ice Wizard
Tesla Mini P.E.K.K.A Archers Ice Wizard
Tesla Mini P.E.K.K.A Ice Wizard
Fireball Mini P.E.K.K.A The Log
Fireball The Log Archers Tesla Ice Wizard
Tesla Archers Fireball Wizard Ice Wizard
Tesla Fireball The Log
Tesla Mini P.E.K.K.A Ice Wizard
Archers Tesla Mini P.E.K.K.A Miner Ice Wizard
Archers Ice Wizard Tesla Fireball Wizard The Log
Tesla Archers Fireball Wizard Ice Wizard
Tesla Mini P.E.K.K.A Fireball Wizard The Log Ice Wizard
Fireball Wizard Tesla Mini P.E.K.K.A The Log
Mini P.E.K.K.A Tesla
Tesla Fireball Mini P.E.K.K.A The Log
Tesla Wizard Fireball Mini P.E.K.K.A
Tesla Fireball Archers Wizard The Log Ice Wizard
Wizard The Log Archers Tesla Fireball Ice Wizard
Mini P.E.K.K.A Tesla
Wizard Archers Tesla Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Tesla Fireball
Fireball Archers Tesla Mini P.E.K.K.A Wizard The Log Miner
Mini P.E.K.K.A The Log
Mini P.E.K.K.A Tesla Fireball The Log
Tesla Mini P.E.K.K.A
Fireball Wizard Archers Tesla Ice Wizard
Mini P.E.K.K.A Archers Tesla Fireball Ice Wizard
Mini P.E.K.K.A Tesla
Fireball Mini P.E.K.K.A The Log
Tesla
Tesla Mini P.E.K.K.A
Fireball The Log
Mini P.E.K.K.A Tesla Fireball Wizard
Wizard Archers Tesla Fireball
Tesla Archers Fireball Mini P.E.K.K.A The Log
Archers Tesla Fireball Mini P.E.K.K.A Wizard The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Miner Ice Wizard
Fireball The Log Miner
Fireball The Log
Fireball Wizard The Log
Fireball Wizard Ice Wizard
Archers Wizard The Log
Fireball The Log Wizard Ice Wizard
Fireball The Log Miner Wizard
Fireball Mini P.E.K.K.A
Miner Fireball Wizard The Log
Fireball Archers Wizard
Fireball The Log Miner
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A Wizard The Log
Fireball Wizard The Log Miner
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard Ice Wizard
Fireball The Log Miner Wizard Ice Wizard
Fireball Wizard The Log Miner
Fireball Miner The Log
Archers Fireball Wizard Ice Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard The Log Miner
Fireball
Fireball Wizard The Log
Archers Fireball
Fireball Archers Wizard Ice Wizard
The Log Fireball
Fireball Miner Mini P.E.K.K.A Wizard
The Log Fireball Wizard
Fireball
Fireball The Log
Fireball
Fireball The Log Miner

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