My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Knight Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Giant
Giant Snowball
Spear Goblins Archers
Zap
Spear Goblins Archers
Barbarian Barrel
Spear Goblins Archers Knight Bomb Tower Wizard
The Log
Spear Goblins Archers
Earthquake
Spear Goblins Archers Bomb Tower
Arrows
Spear Goblins Archers
Royal Delivery
Spear Goblins Archers Knight Wizard
Fireball
Archers Bomb Tower Wizard
Poison
Spear Goblins Archers Bomb Tower Wizard
Lightning
Knight Bomb Tower Wizard
Rocket
Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Archers Knight Bomb Tower Poison Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Archers Knight

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Zap Giant
Zap
Giant Spear Goblins Archers Knight Poison
Archers
Knight Zap Giant
Knight
Spear Goblins Archers Zap Wizard Poison
Bomb Tower
Giant
Zap Poison Spear Goblins Archers Wizard
Wizard
Knight Giant
Poison
Giant Zap Knight

Defense Synergies 4 10

Spear Goblins
Knight Zap Archers Bomb Tower Poison
Zap
Bomb Tower Spear Goblins Archers Knight Poison
Archers
Knight Spear Goblins Zap Bomb Tower
Knight
Spear Goblins Archers Bomb Tower Zap Wizard Poison
Bomb Tower
Zap Knight Spear Goblins Archers
Giant
Wizard
Knight
Poison
Spear Goblins Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Wizard
Bomb Tower Zap Knight
Bomb Tower Archers Knight
Bomb Tower Knight
Bomb Tower Poison
Spear Goblins Zap Archers Bomb Tower
Spear Goblins Zap Archers Bomb Tower Wizard Poison
Zap Bomb Tower Poison
Bomb Tower
Knight Spear Goblins Archers
Archers Poison Spear Goblins Zap Knight Bomb Tower Wizard
Spear Goblins Zap Archers Wizard Poison
Bomb Tower Zap Knight Wizard
Bomb Tower Wizard Zap Poison
Knight Bomb Tower
Bomb Tower Zap
Bomb Tower Wizard Knight Poison
Bomb Tower Spear Goblins Zap Archers Knight Wizard
Zap Bomb Tower Wizard Poison Spear Goblins Archers Knight
Bomb Tower
Wizard Spear Goblins Archers Knight Bomb Tower Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Zap Archers
Poison Zap Archers Knight Bomb Tower Wizard
Spear Goblins Zap Knight Bomb Tower
Zap Knight
Knight
Wizard Poison Zap Archers Bomb Tower
Spear Goblins Archers Knight Bomb Tower
Knight Bomb Tower
Zap Spear Goblins Knight Bomb Tower Poison
Knight Bomb Tower
Zap Poison
Knight Bomb Tower Wizard
Wizard Archers Bomb Tower
Spear Goblins Zap Archers Knight Bomb Tower Poison
Poison Zap Archers Bomb Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison Zap
Poison
Knight Poison
Wizard Poison Zap
Wizard Poison Spear Goblins Zap
Archers Wizard Poison
Poison Zap Wizard
Poison Zap Wizard
Poison
Poison Zap Knight Wizard
Poison Zap Archers Wizard
Poison Knight
Poison
Zap Poison
Spear Goblins Zap Wizard Poison
Wizard Poison
Poison
Zap Archers Wizard Poison
Zap Wizard Poison
Poison
Wizard Poison
Zap Poison
Zap Poison Wizard
Poison Zap Wizard
Zap Wizard Poison
Poison Zap
Poison Zap Archers Wizard
Zap Wizard Poison
Poison Zap Wizard
Zap Poison
Wizard Poison
Zap Spear Goblins Archers
Poison Zap Archers Wizard
Poison Knight Wizard
Zap Wizard Poison
Zap Poison
Zap Poison
Zap Poison
Poison Zap

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