My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Minion Horde Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Miner Sparky
Giant Snowball
Fire Spirit Barbarians Minion Horde Miner
Zap
Fire Spirit Minion Horde Sparky
Barbarian Barrel
Fire Spirit Barbarians Wizard Sparky
The Log
Fire Spirit Barbarians Sparky
Earthquake
Barbarians
Arrows
Fire Spirit Minion Horde
Royal Delivery
Fire Spirit Barbarians Minion Horde Wizard Miner Sparky
Fireball
Barbarians Minion Horde Wizard Sparky
Poison
Barbarians Minion Horde Wizard Sparky
Lightning
Wizard Sparky
Rocket
Barbarians Minion Horde Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Miner Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Miner Barbarians Minion Horde Giant Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Arrows Miner Barbarians

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Giant Sparky
Arrows
Giant Sparky Miner
Barbarians
Minion Horde
Miner Giant Sparky
Giant
Arrows Miner Sparky Fire Spirit Minion Horde Wizard
Wizard
Giant Miner Sparky
Miner
Fire Spirit Minion Horde Giant Arrows Wizard Sparky
Sparky
Arrows Giant Fire Spirit Minion Horde Wizard Miner

Defense Synergies 0 5

Fire Spirit
Sparky
Arrows
Barbarians Sparky
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians Sparky
Giant
Wizard
Miner
Sparky
Fire Spirit Arrows Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Sparky
Barbarians Minion Horde Sparky
Barbarians Minion Horde Sparky Fire Spirit
Barbarians Minion Horde Sparky
Arrows Barbarians Sparky
Arrows Fire Spirit
Minion Horde Fire Spirit Arrows Wizard
Arrows Barbarians Sparky
Barbarians Minion Horde Sparky
Fire Spirit Barbarians Minion Horde Miner Sparky
Barbarians Minion Horde Arrows Wizard
Arrows Minion Horde Wizard
Barbarians Minion Horde Sparky Fire Spirit Wizard
Fire Spirit Wizard Sparky Arrows Barbarians Minion Horde
Barbarians Sparky Minion Horde
Barbarians Minion Horde Sparky
Barbarians Minion Horde Wizard Sparky Arrows
Fire Spirit Arrows Barbarians Minion Horde Wizard
Arrows Wizard Fire Spirit Barbarians
Barbarians Sparky
Wizard Fire Spirit Arrows Barbarians Minion Horde Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Sparky
Arrows Wizard Miner
Barbarians Minion Horde Sparky
Barbarians Minion Horde Sparky
Barbarians Minion Horde Sparky
Fire Spirit Arrows Wizard Minion Horde
Sparky Barbarians Minion Horde
Barbarians Minion Horde Sparky
Minion Horde Barbarians Sparky
Barbarians Minion Horde Sparky
Barbarians Minion Horde Sparky
Arrows Barbarians
Barbarians Minion Horde Wizard Sparky
Wizard Barbarians Minion Horde Sparky
Barbarians Sparky Minion Horde
Arrows Barbarians Minion Horde Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Sparky
Arrows Miner
Arrows Minion Horde Miner Sparky
Arrows Barbarians Sparky
Wizard Fire Spirit Arrows Minion Horde Sparky
Arrows Wizard Fire Spirit Minion Horde
Fire Spirit Arrows Minion Horde Wizard Sparky
Arrows Fire Spirit Wizard
Arrows Miner Wizard
Fire Spirit Minion Horde Sparky
Miner Arrows Minion Horde Wizard Sparky
Fire Spirit Arrows Wizard
Fire Spirit Miner Sparky
Arrows Minion Horde
Arrows Sparky
Arrows Minion Horde Wizard Sparky
Arrows Minion Horde Wizard Sparky
Arrows Sparky
Minion Horde Sparky
Fire Spirit Arrows Wizard Sparky
Fire Spirit Arrows Wizard Miner
Minion Horde Sparky
Arrows Wizard
Sparky
Arrows Barbarians Minion Horde
Arrows Fire Spirit Wizard Sparky
Minion Horde
Arrows Miner Wizard Sparky
Arrows Wizard Miner Sparky
Miner Arrows Sparky
Fire Spirit Arrows Minion Horde Wizard Sparky
Minion Horde Wizard
Minion Horde Sparky
Arrows Minion Horde Wizard Miner Sparky
Arrows Minion Horde Sparky
Minion Horde Sparky
Arrows Wizard Sparky
Minion Horde Fire Spirit Barbarians
Fire Spirit Arrows Wizard
Arrows
Miner Minion Horde Wizard Sparky
Arrows Wizard
Arrows Sparky
Minion Horde Sparky
Minion Horde Sparky
Miner Sparky

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