My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards Baby Dragon Witch
Zap
Guards Witch
Barbarian Barrel
Wizard Guards Witch
The Log
Mini P.E.K.K.A Hog Rider Guards Witch
Earthquake
Hog Rider Guards Witch
Arrows
Guards Witch
Royal Delivery
Mini P.E.K.K.A Hog Rider Wizard Guards Baby Dragon Witch
Fireball
Hog Rider Wizard Baby Dragon Witch
Poison
Wizard Guards Witch
Lightning
Mini P.E.K.K.A Wizard Baby Dragon Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Guards Mini P.E.K.K.A Hog Rider Baby Dragon Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Guards Mini P.E.K.K.A

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Mini P.E.K.K.A Guards Baby Dragon Witch The Log
Mini P.E.K.K.A
Zap Hog Rider Wizard Baby Dragon The Log
Hog Rider
Zap The Log Mini P.E.K.K.A Wizard Guards Baby Dragon Witch
Wizard
Mini P.E.K.K.A Hog Rider
Guards
Zap Hog Rider The Log
Baby Dragon
Zap Mini P.E.K.K.A Hog Rider Witch
Witch
Zap Hog Rider Baby Dragon
The Log
Hog Rider Zap Mini P.E.K.K.A Guards

Defense Synergies 2 16

Zap
Mini P.E.K.K.A Guards Baby Dragon Witch The Log
Mini P.E.K.K.A
Zap The Log Wizard Guards Baby Dragon Witch
Hog Rider
Wizard
Mini P.E.K.K.A Guards The Log
Guards
Zap Mini P.E.K.K.A Wizard Baby Dragon Witch The Log
Baby Dragon
Zap Mini P.E.K.K.A Guards Witch The Log
Witch
Zap Mini P.E.K.K.A Guards Baby Dragon The Log
The Log
Mini P.E.K.K.A Zap Wizard Guards Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Baby Dragon The Log
Mini P.E.K.K.A Zap Witch The Log
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Witch Guards
Mini P.E.K.K.A The Log
The Log Zap Guards Baby Dragon
Zap Wizard Baby Dragon Witch
Zap Baby Dragon The Log
Mini P.E.K.K.A Witch
Guards Mini P.E.K.K.A
Guards Witch Zap Wizard Baby Dragon The Log
Zap Wizard Baby Dragon Witch
Mini P.E.K.K.A Zap Wizard Guards Witch The Log
Wizard Zap Mini P.E.K.K.A Guards Baby Dragon Witch The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log
Wizard Mini P.E.K.K.A Witch
Zap Wizard Guards Baby Dragon Witch The Log
Zap Wizard Baby Dragon Witch The Log Guards
Mini P.E.K.K.A
Wizard Mini P.E.K.K.A Guards Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Witch
Zap Mini P.E.K.K.A Wizard Baby Dragon The Log
Guards Zap Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Guards Zap The Log
Mini P.E.K.K.A Guards Witch
Wizard Zap Baby Dragon Witch
Mini P.E.K.K.A Guards Witch
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Baby Dragon Witch The Log
Witch Guards
Mini P.E.K.K.A Guards Witch
Zap Guards The Log
Mini P.E.K.K.A Wizard Guards Witch
Wizard Baby Dragon Witch
Guards Witch Zap Mini P.E.K.K.A Baby Dragon The Log
Zap Mini P.E.K.K.A Wizard Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log
Guards The Log
Wizard Zap Baby Dragon The Log
Wizard Zap Baby Dragon Witch
Wizard Baby Dragon Witch The Log
The Log Zap Wizard Baby Dragon
The Log Zap Wizard
Mini P.E.K.K.A Guards
Zap Wizard The Log
Zap Wizard Baby Dragon
Baby Dragon The Log
Baby Dragon
Zap Baby Dragon The Log
Zap Wizard Baby Dragon Witch The Log
Wizard Baby Dragon The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Baby Dragon The Log
Zap Wizard Baby Dragon Witch The Log
Baby Dragon The Log
Wizard
The Log
Zap Baby Dragon The Log
Zap The Log Wizard Baby Dragon Witch
Witch
The Log Zap Wizard Baby Dragon Witch
Zap Wizard Baby Dragon Witch The Log
Zap Baby Dragon The Log
Zap Wizard Baby Dragon Witch
Zap Wizard Guards Witch
Mini P.E.K.K.A
Zap Wizard The Log
Zap
Wizard The Log
Zap Guards Witch
Zap Wizard Baby Dragon Witch
The Log
Mini P.E.K.K.A Wizard Baby Dragon
The Log Zap Wizard Baby Dragon
Zap
Zap Guards Baby Dragon Witch The Log
Zap Witch
Zap Baby Dragon Witch The Log

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