My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

4 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Minion Horde Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Musketeer Wizard Elixir Collector Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians
Giant Snowball
Minion Horde Musketeer
Zap
Minion Horde
Barbarian Barrel
Tesla Elite Barbarians Musketeer Wizard
The Log
Elite Barbarians Musketeer
Earthquake
Tesla Elixir Collector
Arrows
Minion Horde
Royal Delivery
Minion Horde Elite Barbarians Musketeer Wizard
Fireball
Tesla Minion Horde Elite Barbarians Musketeer Wizard Elixir Collector
Poison
Minion Horde Musketeer Wizard Elixir Collector
Lightning
Tesla Elite Barbarians Musketeer Wizard Elixir Collector
Rocket
Minion Horde Elite Barbarians Musketeer Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tesla Musketeer Minion Horde Wizard Elite Barbarians Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Tesla Musketeer Minion Horde

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Golem
Tesla
Minion Horde
Golem
Elite Barbarians
Arrows Wizard
Musketeer
Golem
Wizard
Elite Barbarians Golem
Elixir Collector
Golem
Arrows Minion Horde Musketeer Wizard

Defense Synergies 1 3

Arrows
Tesla
Tesla
Musketeer Arrows Wizard
Minion Horde
Elite Barbarians
Wizard
Musketeer
Tesla
Wizard
Tesla Elite Barbarians
Elixir Collector
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Minion Horde Musketeer Wizard
Minion Horde Elite Barbarians Tesla Musketeer
Tesla Minion Horde Elite Barbarians Musketeer
Tesla Minion Horde Elite Barbarians Musketeer
Arrows Elite Barbarians
Arrows Tesla Musketeer
Tesla Minion Horde Musketeer Arrows Wizard
Arrows Tesla Musketeer
Tesla Minion Horde Elite Barbarians Musketeer
Elite Barbarians Tesla Minion Horde Musketeer
Minion Horde Arrows Tesla Musketeer Wizard
Arrows Tesla Minion Horde Musketeer Wizard
Tesla Minion Horde Elite Barbarians Musketeer Wizard
Wizard Arrows Tesla Minion Horde
Elite Barbarians Tesla Minion Horde
Minion Horde Tesla Elite Barbarians
Tesla Minion Horde Wizard Arrows Elite Barbarians Musketeer
Arrows Tesla Minion Horde Elite Barbarians Musketeer Wizard
Arrows Wizard Tesla Musketeer
Tesla Elite Barbarians Musketeer
Wizard Arrows Tesla Minion Horde Elite Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Elite Barbarians
Arrows Tesla Elite Barbarians Musketeer Wizard
Minion Horde Elite Barbarians Musketeer
Tesla Minion Horde Elite Barbarians Musketeer
Tesla Minion Horde Elite Barbarians Musketeer
Arrows Wizard Tesla Minion Horde Musketeer
Tesla Minion Horde Elite Barbarians Musketeer
Tesla Minion Horde Elite Barbarians
Minion Horde Elite Barbarians
Tesla Minion Horde Musketeer
Tesla Minion Horde Elite Barbarians Musketeer
Arrows Elite Barbarians
Elite Barbarians Tesla Minion Horde Wizard
Wizard Tesla Minion Horde Musketeer
Tesla Elite Barbarians Minion Horde Musketeer
Arrows Tesla Minion Horde Elite Barbarians Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Musketeer
Arrows Musketeer
Arrows Minion Horde
Arrows Musketeer
Wizard Arrows Minion Horde
Arrows Wizard Minion Horde Musketeer
Arrows Minion Horde Musketeer Wizard
Arrows Wizard
Arrows Wizard
Minion Horde Elite Barbarians Musketeer
Arrows Minion Horde Musketeer Wizard
Arrows Musketeer Wizard
Elite Barbarians Musketeer
Arrows Minion Horde Musketeer
Arrows Elite Barbarians Musketeer
Arrows Minion Horde Musketeer Wizard
Arrows Minion Horde Musketeer Wizard
Arrows
Minion Horde
Arrows Musketeer Wizard
Arrows Wizard
Minion Horde Musketeer
Arrows Wizard
Musketeer
Arrows Minion Horde Musketeer
Arrows Wizard
Minion Horde
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows Musketeer
Elite Barbarians Arrows Minion Horde Musketeer Wizard
Minion Horde Musketeer Wizard
Minion Horde Elite Barbarians
Arrows Minion Horde Musketeer Wizard
Arrows Minion Horde
Minion Horde
Arrows Wizard
Minion Horde Musketeer
Arrows Musketeer Wizard
Arrows
Minion Horde Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Minion Horde Elite Barbarians Musketeer
Minion Horde Elite Barbarians Musketeer
Musketeer
Musketeer

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