My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Royal Giant Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Royal Giant Hog Rider
Giant Snowball
Skeletons Bomber Barbarians Hog Rider
Zap
Skeletons Bomber Royal Giant
Barbarian Barrel
Skeletons Bomber Barbarians Wizard Ice Wizard
The Log
Skeletons Bomber Barbarians Royal Giant Hog Rider
Earthquake
Skeletons Bomber Barbarians Hog Rider
Arrows
Skeletons Bomber
Royal Delivery
Skeletons Bomber Barbarians Hog Rider Wizard Ice Wizard
Fireball
Bomber Barbarians Hog Rider Wizard Ice Wizard
Poison
Bomber Barbarians Wizard Ice Wizard
Lightning
Wizard Ice Wizard
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Zap Ice Wizard Hog Rider Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber Zap Ice Wizard

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Royal Giant Zap Hog Rider
Zap
Hog Rider Bomber Royal Giant Ice Wizard
Barbarians
Hog Rider
Royal Giant
Bomber Ice Wizard Zap Hog Rider Wizard
Hog Rider
Zap Bomber Barbarians Royal Giant Wizard
Wizard
Royal Giant Hog Rider
Ice Wizard
Royal Giant Zap

Defense Synergies 0 8

Skeletons
Bomber Zap Wizard Ice Wizard
Bomber
Skeletons Zap
Zap
Skeletons Bomber Barbarians Ice Wizard
Barbarians
Zap
Royal Giant
Hog Rider
Wizard
Skeletons Ice Wizard
Ice Wizard
Skeletons Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Wizard
Barbarians Skeletons Bomber Zap Ice Wizard
Barbarians Skeletons Bomber Ice Wizard
Barbarians Skeletons Bomber Ice Wizard
Bomber Barbarians
Skeletons Bomber Zap Ice Wizard
Zap Wizard Ice Wizard
Zap Barbarians
Barbarians Skeletons Ice Wizard
Skeletons Bomber Barbarians Ice Wizard
Barbarians Ice Wizard Skeletons Bomber Zap Wizard
Zap Wizard Ice Wizard
Barbarians Skeletons Bomber Zap Wizard Ice Wizard
Bomber Wizard Zap Barbarians
Barbarians
Barbarians Zap
Barbarians Wizard Skeletons Bomber
Bomber Zap Barbarians Wizard Ice Wizard
Zap Wizard Bomber Barbarians Ice Wizard
Barbarians
Bomber Wizard Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Zap
Bomber Zap Wizard
Barbarians Skeletons Zap
Zap Barbarians
Barbarians Skeletons
Wizard Skeletons Zap Ice Wizard
Skeletons Barbarians Ice Wizard
Barbarians
Zap Skeletons Barbarians
Skeletons Barbarians
Barbarians
Zap Barbarians
Barbarians Skeletons Wizard
Wizard Bomber Barbarians
Barbarians Skeletons Bomber Zap
Bomber Zap Barbarians Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Ice Wizard
Barbarians
Bomber Wizard Zap
Wizard Zap Ice Wizard
Bomber Wizard
Zap Wizard Ice Wizard
Zap Wizard
Zap Wizard
Zap Wizard
Zap
Bomber Zap Wizard
Wizard
Bomber
Bomber Zap Wizard
Bomber Zap Wizard
Wizard
Zap Barbarians
Zap Bomber Wizard Ice Wizard
Zap Wizard Ice Wizard
Zap Wizard
Zap
Zap Wizard Ice Wizard
Zap Wizard
Bomber Zap Wizard
Zap
Wizard
Zap Barbarians
Zap Wizard Ice Wizard
Wizard
Bomber Zap Wizard
Zap
Zap
Zap
Zap

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