My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Rascals Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Fire Spirit Bats
Zap
Fire Spirit Bats
Barbarian Barrel
Fire Spirit Rascals Valkyrie Wizard
The Log
Fire Spirit Rascals Mini P.E.K.K.A
Earthquake
Arrows
Fire Spirit Bats Rascals
Royal Delivery
Fire Spirit Bats Rascals Mini P.E.K.K.A Valkyrie Wizard
Fireball
Rascals Wizard
Poison
Bats Rascals Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard
Rocket
Rascals Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Arrows Fireball Mini P.E.K.K.A Valkyrie Rascals Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Bats Arrows Fireball

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Mini P.E.K.K.A
Bats
Valkyrie Rascals Mini P.E.K.K.A
Arrows
Fireball Mini P.E.K.K.A
Rascals
Bats
Fireball
Arrows
Mini P.E.K.K.A
Fire Spirit Bats Arrows Valkyrie Wizard
Valkyrie
Fire Spirit Bats Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Valkyrie

Defense Synergies 0 13

Fire Spirit
Mini P.E.K.K.A Valkyrie
Bats
Rascals Mini P.E.K.K.A Valkyrie
Arrows
Fireball Mini P.E.K.K.A Valkyrie
Rascals
Bats
Fireball
Arrows Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Fire Spirit Bats Arrows Fireball Valkyrie Wizard
Valkyrie
Fire Spirit Bats Arrows Fireball Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
Mini P.E.K.K.A Bats Rascals Valkyrie
Mini P.E.K.K.A Fire Spirit Bats Rascals Valkyrie
Mini P.E.K.K.A Bats Rascals Valkyrie
Arrows Fireball Mini P.E.K.K.A Valkyrie
Arrows Fireball Fire Spirit Bats Rascals Valkyrie
Bats Fire Spirit Arrows Rascals Fireball Wizard
Arrows Rascals Fireball Valkyrie
Mini P.E.K.K.A Rascals
Fire Spirit Rascals Mini P.E.K.K.A Valkyrie
Bats Valkyrie Arrows Rascals Fireball Wizard
Arrows Bats Rascals Fireball Wizard
Mini P.E.K.K.A Fire Spirit Bats Rascals Fireball Valkyrie Wizard
Fire Spirit Fireball Valkyrie Wizard Bats Arrows Rascals Mini P.E.K.K.A
Mini P.E.K.K.A Rascals
Rascals Fireball Mini P.E.K.K.A
Wizard Bats Arrows Rascals Fireball Mini P.E.K.K.A Valkyrie
Fire Spirit Arrows Fireball Bats Rascals Valkyrie Wizard
Arrows Valkyrie Wizard Fire Spirit Bats Rascals Fireball
Mini P.E.K.K.A
Rascals Valkyrie Wizard Fire Spirit Bats Arrows Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mini P.E.K.K.A Valkyrie Fireball
Fireball Arrows Mini P.E.K.K.A Valkyrie Wizard
Bats Rascals Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Bats Rascals Fireball
Rascals Mini P.E.K.K.A Valkyrie
Fire Spirit Arrows Fireball Wizard Bats Rascals
Rascals Mini P.E.K.K.A Bats Fireball Valkyrie
Mini P.E.K.K.A Rascals Valkyrie
Bats Fireball Mini P.E.K.K.A Valkyrie
Bats Rascals Mini P.E.K.K.A Valkyrie
Arrows Fireball Valkyrie
Rascals Mini P.E.K.K.A Fireball Valkyrie Wizard
Wizard Rascals Fireball Valkyrie
Rascals Bats Fireball Mini P.E.K.K.A Valkyrie
Bats Arrows Valkyrie Rascals Fireball Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Rascals Valkyrie
Arrows Fireball
Arrows Fireball
Arrows Rascals Fireball Valkyrie
Fireball Wizard Fire Spirit Arrows Valkyrie
Arrows Fireball Wizard Fire Spirit Bats
Fire Spirit Arrows Wizard
Arrows Fireball Fire Spirit Wizard
Arrows Fireball Wizard
Fire Spirit Bats Fireball Mini P.E.K.K.A
Arrows Fireball Valkyrie Wizard
Fireball Fire Spirit Arrows Wizard
Fire Spirit Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Bats Mini P.E.K.K.A
Fire Spirit Arrows Fireball Mini P.E.K.K.A Wizard
Fire Spirit Arrows Fireball Valkyrie Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fire Spirit Fireball Valkyrie Wizard
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows
Fire Spirit Bats Arrows Fireball Wizard
Bats Fireball Wizard
Fireball Mini P.E.K.K.A
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Fire Spirit Bats Fireball
Fireball Fire Spirit Arrows Wizard
Arrows Fireball
Fireball Rascals Mini P.E.K.K.A Valkyrie Wizard
Arrows Fireball Wizard
Arrows Fireball
Bats Rascals Fireball
Bats Fireball
Fireball

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