My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

5 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

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Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Hut Wizard Barbarian Hut Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Giant Skeleton Miner
Giant Snowball
Archers Goblin Hut Miner
Zap
Archers Goblin Hut
Barbarian Barrel
Archers Elite Barbarians Goblin Hut Wizard Barbarian Hut Giant Skeleton
The Log
Archers Elite Barbarians Goblin Hut Barbarian Hut Giant Skeleton
Earthquake
Archers Goblin Hut Barbarian Hut
Arrows
Archers Goblin Hut
Royal Delivery
Archers Elite Barbarians Goblin Hut Wizard Giant Skeleton Miner
Fireball
Archers Elite Barbarians Goblin Hut Wizard Barbarian Hut
Poison
Archers Goblin Hut Wizard Barbarian Hut
Lightning
Elite Barbarians Goblin Hut Wizard Barbarian Hut
Rocket
Elite Barbarians Goblin Hut Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Miner Goblin Hut Wizard Elite Barbarians Barbarian Hut Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Arrows Miner Goblin Hut

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Elite Barbarians Goblin Hut Barbarian Hut Giant Skeleton Miner
Arrows
Elite Barbarians Archers Barbarian Hut Giant Skeleton Miner
Elite Barbarians
Arrows Archers Wizard
Goblin Hut
Archers Barbarian Hut Giant Skeleton Miner
Wizard
Elite Barbarians Giant Skeleton Miner
Barbarian Hut
Archers Arrows Goblin Hut Giant Skeleton Miner
Giant Skeleton
Archers Arrows Goblin Hut Wizard Barbarian Hut Miner
Miner
Archers Arrows Goblin Hut Wizard Barbarian Hut Giant Skeleton

Defense Synergies 0 11

Archers
Goblin Hut Barbarian Hut Giant Skeleton
Arrows
Goblin Hut Barbarian Hut Giant Skeleton
Elite Barbarians
Wizard
Goblin Hut
Archers Arrows Wizard Barbarian Hut Giant Skeleton
Wizard
Elite Barbarians Goblin Hut Giant Skeleton
Barbarian Hut
Archers Arrows Goblin Hut
Giant Skeleton
Archers Arrows Goblin Hut Wizard
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Goblin Hut Wizard
Elite Barbarians Barbarian Hut Goblin Hut
Goblin Hut Barbarian Hut Archers Elite Barbarians Giant Skeleton
Elite Barbarians Goblin Hut Barbarian Hut
Arrows Elite Barbarians Giant Skeleton
Arrows Archers
Archers Arrows Goblin Hut Wizard Barbarian Hut
Barbarian Hut Arrows Giant Skeleton
Barbarian Hut Elite Barbarians Goblin Hut
Elite Barbarians Archers Giant Skeleton Miner
Archers Arrows Goblin Hut Wizard Giant Skeleton
Arrows Archers Goblin Hut Wizard Barbarian Hut
Goblin Hut Barbarian Hut Elite Barbarians Wizard Giant Skeleton
Wizard Barbarian Hut Arrows Goblin Hut
Elite Barbarians Barbarian Hut Goblin Hut
Barbarian Hut Elite Barbarians Goblin Hut
Wizard Barbarian Hut Arrows Elite Barbarians Goblin Hut
Arrows Archers Elite Barbarians Goblin Hut Wizard Barbarian Hut
Arrows Wizard Archers Goblin Hut Barbarian Hut Giant Skeleton
Barbarian Hut Elite Barbarians Goblin Hut
Wizard Archers Arrows Elite Barbarians Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Archers Elite Barbarians Goblin Hut Giant Skeleton
Archers Arrows Elite Barbarians Wizard Miner
Giant Skeleton Elite Barbarians Goblin Hut Barbarian Hut
Giant Skeleton Elite Barbarians Barbarian Hut
Barbarian Hut Giant Skeleton Elite Barbarians Goblin Hut
Arrows Wizard Archers Goblin Hut
Archers Elite Barbarians Goblin Hut Barbarian Hut Giant Skeleton
Giant Skeleton Elite Barbarians Barbarian Hut
Giant Skeleton Elite Barbarians Goblin Hut Barbarian Hut
Goblin Hut Barbarian Hut
Elite Barbarians Goblin Hut Giant Skeleton
Arrows Elite Barbarians Giant Skeleton
Elite Barbarians Giant Skeleton Wizard Barbarian Hut
Wizard Archers Barbarian Hut
Elite Barbarians Goblin Hut Archers Barbarian Hut Giant Skeleton
Arrows Archers Elite Barbarians Goblin Hut Wizard Barbarian Hut Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Hut Giant Skeleton
Arrows Miner
Arrows Goblin Hut Barbarian Hut Giant Skeleton Miner
Arrows Barbarian Hut Giant Skeleton
Wizard Arrows
Arrows Wizard
Archers Arrows Wizard
Arrows Wizard Barbarian Hut
Arrows Miner Wizard
Elite Barbarians
Miner Arrows Wizard
Archers Arrows Wizard
Elite Barbarians Goblin Hut Barbarian Hut Miner
Arrows
Arrows Elite Barbarians Goblin Hut Barbarian Hut
Arrows Goblin Hut Wizard Barbarian Hut
Arrows Goblin Hut Wizard Barbarian Hut
Arrows
Archers Arrows Wizard
Arrows Wizard Miner
Giant Skeleton
Arrows Wizard
Arrows Barbarian Hut
Arrows Wizard
Arrows Miner Wizard
Arrows Wizard Miner
Miner Arrows
Elite Barbarians Archers Arrows Wizard
Goblin Hut Wizard
Elite Barbarians
Arrows Wizard Miner
Arrows
Giant Skeleton
Arrows Wizard
Archers Goblin Hut Barbarian Hut
Archers Arrows Wizard
Arrows
Miner Wizard
Arrows Wizard
Arrows Giant Skeleton
Elite Barbarians
Elite Barbarians Giant Skeleton
Giant Skeleton Miner

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