My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Goblin Gang Elite Barbarians Giant
Giant Snowball
Bomber Minions Goblin Gang Witch Princess
Zap
Bomber Minions Goblin Gang Witch Princess
Barbarian Barrel
Bomber Goblin Gang Elite Barbarians Witch Princess
The Log
Bomber Goblin Gang Elite Barbarians Witch Princess
Earthquake
Bomber Goblin Gang Witch
Arrows
Bomber Minions Goblin Gang Witch Princess
Royal Delivery
Bomber Minions Goblin Gang Elite Barbarians Witch Princess
Fireball
Bomber Minions Goblin Gang Elite Barbarians Witch Princess
Poison
Bomber Minions Goblin Gang Witch Princess
Lightning
Elite Barbarians Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Minions Goblin Gang Princess Fireball Giant Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Minions Goblin Gang Princess

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Minions Elite Barbarians
Minions
Giant Bomber Elite Barbarians
Goblin Gang
Giant Princess
Elite Barbarians
Bomber Minions Fireball
Fireball
Elite Barbarians Giant Princess
Giant
Bomber Minions Goblin Gang Fireball Witch Princess
Witch
Giant
Princess
Goblin Gang Fireball Giant

Defense Synergies 0 2

Bomber
Minions
Goblin Gang
Princess
Elite Barbarians
Fireball
Princess
Giant
Witch
Princess
Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Fireball
Elite Barbarians Bomber Minions Goblin Gang Witch
Goblin Gang Witch Bomber Minions Elite Barbarians
Elite Barbarians Witch Bomber Minions Goblin Gang
Bomber Elite Barbarians Fireball Princess
Goblin Gang Fireball Bomber Minions
Minions Goblin Gang Fireball Witch Princess
Fireball
Witch Minions Goblin Gang Elite Barbarians Princess
Goblin Gang Elite Barbarians Bomber
Minions Goblin Gang Witch Bomber Fireball Princess
Minions Goblin Gang Fireball Witch Princess
Bomber Minions Goblin Gang Elite Barbarians Fireball Witch
Bomber Fireball Minions Goblin Gang Witch Princess
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians Fireball
Bomber Minions Goblin Gang Elite Barbarians Fireball Witch
Fireball Bomber Minions Goblin Gang Elite Barbarians Witch
Witch Bomber Minions Fireball Princess
Elite Barbarians
Bomber Goblin Gang Minions Elite Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Fireball Witch
Fireball Bomber Goblin Gang Elite Barbarians
Goblin Gang Minions Elite Barbarians Witch
Goblin Gang Elite Barbarians Fireball
Goblin Gang Elite Barbarians Witch
Fireball Minions Goblin Gang Witch Princess
Goblin Gang Minions Elite Barbarians Fireball Witch
Elite Barbarians
Minions Elite Barbarians Fireball Witch
Witch Goblin Gang
Minions Elite Barbarians Witch
Elite Barbarians Fireball
Elite Barbarians Goblin Gang Fireball Witch
Bomber Fireball Witch Princess
Goblin Gang Elite Barbarians Witch Bomber Minions Fireball
Minions Bomber Elite Barbarians Fireball Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Princess
Fireball
Fireball
Bomber Fireball
Fireball Minions Witch Princess
Bomber Witch Princess
Fireball Princess
Fireball
Minions Goblin Gang Elite Barbarians Fireball
Fireball Princess
Fireball Princess
Elite Barbarians Fireball Princess
Minions Fireball Princess
Princess Elite Barbarians Fireball
Bomber Fireball Witch Princess
Fireball Princess
Fireball
Bomber Minions
Bomber Fireball Princess
Bomber Fireball Witch Princess
Minions Fireball
Fireball Princess
Fireball
Bomber Fireball Witch Princess
Witch
Fireball Witch Princess
Fireball Witch Princess
Fireball
Elite Barbarians Fireball Witch Princess
Minions Fireball Witch
Elite Barbarians Fireball
Bomber Fireball
Fireball Princess
Fireball Princess
Minions Goblin Gang Fireball Witch Princess
Fireball Witch Princess
Fireball
Fireball Goblin Gang Princess
Bomber Fireball Princess
Fireball
Elite Barbarians
Minions Goblin Gang Elite Barbarians Fireball Witch Princess
Fireball Witch Princess
Fireball Witch Princess

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