My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Goblin Gang Hog Rider Skeleton Army Witch Inferno Dragon
Zap
Goblin Gang Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Goblin Gang Skeleton Army Witch Electro Wizard
The Log
Goblin Gang Hog Rider Skeleton Army Witch
Earthquake
Goblin Gang Hog Rider Skeleton Army Witch
Arrows
Goblin Gang Skeleton Army Witch
Royal Delivery
Goblin Gang Hog Rider Skeleton Army Witch Electro Wizard Inferno Dragon
Fireball
Goblin Gang Hog Rider Skeleton Army Witch Electro Wizard Inferno Dragon
Poison
Goblin Gang Skeleton Army Witch Electro Wizard
Lightning
Witch Electro Wizard Inferno Dragon
Rocket
Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Skeleton Army Hog Rider Electro Wizard Inferno Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Skeleton Army

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Witch The Log
Goblin Gang
Hog Rider
Hog Rider
Zap Goblin Gang The Log Witch Electro Wizard
Skeleton Army
Witch
Zap Hog Rider
The Log
Hog Rider Zap
Electro Wizard
Zap Hog Rider
Inferno Dragon

Defense Synergies 1 17

Zap
Electro Wizard Goblin Gang Skeleton Army Witch The Log Inferno Dragon
Goblin Gang
Zap Skeleton Army The Log Electro Wizard Inferno Dragon
Hog Rider
Skeleton Army
Zap Goblin Gang The Log Electro Wizard Inferno Dragon
Witch
Zap The Log Electro Wizard
The Log
Zap Goblin Gang Skeleton Army Witch Electro Wizard Inferno Dragon
Electro Wizard
Zap Goblin Gang Skeleton Army Witch The Log Inferno Dragon
Inferno Dragon
Zap Goblin Gang Skeleton Army The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Electro Wizard
Skeleton Army Inferno Dragon Zap Goblin Gang Witch The Log Electro Wizard
Goblin Gang Skeleton Army Witch Electro Wizard Inferno Dragon
Skeleton Army Witch Inferno Dragon Goblin Gang Electro Wizard
Skeleton Army The Log
Goblin Gang Skeleton Army The Log Zap Electro Wizard
Electro Wizard Inferno Dragon Zap Goblin Gang Witch
Zap The Log Electro Wizard
Witch Inferno Dragon Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Electro Wizard
Goblin Gang Skeleton Army Witch Electro Wizard Zap The Log
Inferno Dragon Zap Goblin Gang Witch Electro Wizard
Skeleton Army Zap Goblin Gang Witch The Log Electro Wizard
Skeleton Army Zap Goblin Gang Witch The Log Electro Wizard
Skeleton Army Inferno Dragon Goblin Gang Electro Wizard
Skeleton Army Zap Goblin Gang The Log Electro Wizard Inferno Dragon
Goblin Gang Skeleton Army Witch Electro Wizard
Zap Goblin Gang Skeleton Army Witch The Log Electro Wizard
Zap Witch The Log Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Goblin Gang Skeleton Army Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Witch Electro Wizard
Electro Wizard Zap Goblin Gang The Log Inferno Dragon
Goblin Gang Skeleton Army Zap Witch The Log Electro Wizard
Goblin Gang Skeleton Army Zap The Log Electro Wizard
Goblin Gang Skeleton Army Witch Inferno Dragon
Zap Goblin Gang Witch Electro Wizard
Goblin Gang Skeleton Army Witch Electro Wizard
Skeleton Army Inferno Dragon
Zap Electro Wizard Skeleton Army Witch The Log Inferno Dragon
Witch Goblin Gang Skeleton Army Inferno Dragon
Inferno Dragon Witch
Skeleton Army Zap The Log Electro Wizard
Skeleton Army Goblin Gang Witch
Skeleton Army Witch
Goblin Gang Skeleton Army Witch Electro Wizard Zap The Log Inferno Dragon
Zap Witch The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Electro Wizard
The Log
The Log
Zap The Log
Zap Witch
Witch The Log
The Log Zap
The Log Zap
Goblin Gang Electro Wizard
Zap The Log Electro Wizard
Zap
The Log
Zap The Log
Zap Witch The Log
The Log
Zap The Log Electro Wizard
Zap Witch The Log
The Log
The Log
Zap The Log
Zap The Log Witch
Witch Inferno Dragon
The Log Zap Witch Electro Wizard
Zap Witch The Log
Zap The Log
Zap Witch Electro Wizard
Zap Electro Wizard Witch
Zap The Log
Zap Electro Wizard
The Log
Zap Electro Wizard Goblin Gang Skeleton Army Witch
Zap Witch Electro Wizard
The Log
Goblin Gang Electro Wizard
The Log Zap
Zap
Zap Goblin Gang Witch The Log Electro Wizard
Zap Witch Electro Wizard
Zap Witch The Log Electro Wizard

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