My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Witch Electro Wizard Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Royal Hogs Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Royal Hogs Lava Hound
Giant Snowball
Battle Ram Royal Hogs Witch Lumberjack Lava Hound
Zap
Battle Ram Royal Hogs Witch Lava Hound
Barbarian Barrel
Battle Ram Royal Hogs Witch Electro Wizard Lumberjack
The Log
Battle Ram Royal Hogs Witch Lumberjack
Earthquake
Royal Hogs Witch
Arrows
Royal Hogs Witch Lava Hound
Royal Delivery
Battle Ram Royal Hogs Witch Electro Wizard Lumberjack Lava Hound
Fireball
Battle Ram Royal Hogs Witch Electro Wizard Lumberjack Lava Hound
Poison
Royal Hogs Witch Electro Wizard Lava Hound
Lightning
Battle Ram Witch Electro Wizard Lumberjack
Rocket
Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Battle Ram Electro Wizard Lumberjack Royal Hogs Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Battle Ram Electro Wizard

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Battle Ram Electro Wizard Royal Hogs Witch Lumberjack Lava Hound
Arrows
Zap Royal Hogs Lava Hound Battle Ram Lumberjack
Battle Ram
Zap Arrows Royal Hogs Witch Electro Wizard Lumberjack Lava Hound
Royal Hogs
Arrows Zap Battle Ram Electro Wizard Lumberjack
Witch
Zap Battle Ram Lumberjack Lava Hound
Electro Wizard
Zap Battle Ram Royal Hogs Lumberjack
Lumberjack
Zap Arrows Battle Ram Royal Hogs Witch Electro Wizard Lava Hound
Lava Hound
Arrows Zap Battle Ram Witch Lumberjack

Defense Synergies 1 7

Zap
Electro Wizard Arrows Witch Lumberjack
Arrows
Zap Lumberjack
Battle Ram
Royal Hogs
Witch
Zap Electro Wizard Lumberjack
Electro Wizard
Zap Witch Lumberjack
Lumberjack
Zap Arrows Witch Electro Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Lumberjack Zap Witch Electro Wizard
Witch Lumberjack Electro Wizard
Witch Lumberjack Electro Wizard
Arrows Lumberjack
Arrows Zap Electro Wizard Lumberjack
Electro Wizard Zap Arrows Witch
Zap Arrows Electro Wizard
Witch Lumberjack
Electro Wizard Lumberjack
Witch Electro Wizard Zap Arrows Lumberjack
Arrows Zap Witch Electro Wizard
Lumberjack Zap Witch Electro Wizard
Zap Arrows Witch Electro Wizard Lumberjack
Electro Wizard Lumberjack
Zap Electro Wizard Lumberjack
Arrows Witch Electro Wizard Lumberjack
Arrows Zap Witch Electro Wizard Lumberjack
Zap Arrows Witch Electro Wizard Lumberjack
Electro Wizard Lumberjack
Arrows Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Witch Electro Wizard
Electro Wizard Zap Arrows Lumberjack
Lumberjack Zap Witch Electro Wizard
Lumberjack Zap Electro Wizard
Witch Lumberjack
Arrows Zap Witch Electro Wizard
Witch Electro Wizard Lumberjack
Lumberjack
Zap Electro Wizard Witch
Witch
Witch Lumberjack
Zap Arrows Electro Wizard
Witch Lumberjack
Witch
Witch Electro Wizard Zap Lumberjack
Arrows Zap Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Electro Wizard
Arrows
Arrows
Zap Arrows
Arrows Zap Witch
Arrows Witch
Arrows Zap
Arrows Zap
Electro Wizard Lumberjack
Zap Arrows Electro Wizard
Zap Arrows
Arrows
Zap Arrows
Zap Arrows Witch
Arrows
Arrows
Zap Arrows Electro Wizard
Zap Arrows Witch
Arrows
Zap Arrows
Zap Arrows Witch
Witch
Arrows Zap Witch Electro Wizard
Zap Arrows Witch
Zap Arrows
Zap Arrows Witch Electro Wizard
Zap Electro Wizard Witch
Zap Arrows
Zap Arrows Electro Wizard
Arrows
Zap Electro Wizard Witch
Zap Arrows Witch Electro Wizard
Arrows
Electro Wizard Lumberjack
Arrows Zap
Zap Arrows
Zap Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Electro Wizard

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