My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Three Musketeers Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Three Musketeers
Giant Snowball
Goblins Minions Cannon Three Musketeers Witch
Zap
Goblins Minions Cannon Three Musketeers Witch
Barbarian Barrel
Goblins Cannon Three Musketeers Witch
The Log
Goblins Cannon Three Musketeers Witch
Earthquake
Cannon Elixir Collector Witch
Arrows
Goblins Minions Witch
Royal Delivery
Goblins Minions Three Musketeers Witch
Fireball
Minions Cannon Elixir Collector Three Musketeers Witch
Poison
Minions Cannon Elixir Collector Three Musketeers Witch
Lightning
Cannon Elixir Collector Three Musketeers Witch
Rocket
Elixir Collector Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Minions Cannon Witch Elixir Collector Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Minions Cannon

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Golem
Minions
Golem
Cannon
Elixir Collector
Three Musketeers
Witch
Golem
Golem
Arrows Minions Witch

Defense Synergies 0 4

Goblins
Cannon
Arrows
Cannon
Minions
Cannon
Cannon
Goblins Arrows Minions Witch
Elixir Collector
Three Musketeers
Witch
Cannon
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon
Goblins Minions Cannon Three Musketeers Witch
Cannon Three Musketeers Witch Goblins Minions
Cannon Three Musketeers Witch Goblins Minions
Arrows
Arrows Goblins Minions Cannon
Minions Three Musketeers Arrows Cannon Witch
Arrows Cannon
Cannon Three Musketeers Witch Goblins Minions
Goblins Cannon
Goblins Minions Witch Arrows Cannon
Arrows Minions Three Musketeers Witch
Cannon Minions Three Musketeers Witch
Three Musketeers Goblins Arrows Minions Cannon Witch
Cannon Three Musketeers
Cannon Three Musketeers
Three Musketeers Goblins Arrows Minions Cannon Witch
Arrows Cannon Goblins Minions Three Musketeers Witch
Arrows Witch Minions Cannon
Cannon Three Musketeers
Goblins Arrows Minions Cannon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Witch
Arrows
Goblins Minions Witch
Cannon Three Musketeers Witch
Arrows Minions Three Musketeers Witch
Goblins Minions Witch
Goblins Minions Witch
Witch Cannon Three Musketeers
Minions Witch
Arrows
Cannon Three Musketeers Witch
Cannon Three Musketeers Witch
Witch Goblins Minions Three Musketeers
Arrows Minions Cannon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Minions Witch
Arrows Witch
Arrows
Arrows
Goblins Minions Three Musketeers
Arrows
Arrows
Three Musketeers
Arrows Minions
Arrows
Arrows Three Musketeers Witch
Arrows Three Musketeers
Arrows Three Musketeers
Minions
Arrows Three Musketeers
Arrows Witch
Minions
Arrows
Arrows
Arrows Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Arrows Witch
Minions Witch
Arrows
Arrows
Arrows
Minions Witch
Arrows Three Musketeers Witch
Arrows
Three Musketeers
Arrows
Arrows
Three Musketeers
Minions Witch
Witch
Witch

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