My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A Ice Wizard Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Witch Lumberjack Graveyard
Zap
Witch Graveyard
Barbarian Barrel
Wizard Witch Ice Wizard Royal Ghost Lumberjack Graveyard
The Log
Witch Lumberjack Graveyard
Earthquake
Witch Graveyard
Arrows
Witch Graveyard
Royal Delivery
Wizard Witch P.E.K.K.A Ice Wizard Royal Ghost Lumberjack Graveyard
Fireball
Wizard Witch Ice Wizard Lumberjack
Poison
Wizard Witch Ice Wizard Graveyard
Lightning
Wizard Witch Ice Wizard Lumberjack
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Ice Wizard Royal Ghost Lumberjack Wizard Witch Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Ice Wizard Royal Ghost Lumberjack

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
P.E.K.K.A Royal Ghost Lumberjack
Witch
P.E.K.K.A Royal Ghost Lumberjack Graveyard
P.E.K.K.A
Wizard Witch The Log Ice Wizard Lumberjack Graveyard
The Log
P.E.K.K.A Lumberjack Graveyard
Ice Wizard
P.E.K.K.A Lumberjack Graveyard
Royal Ghost
Wizard Witch Lumberjack
Lumberjack
Wizard Witch P.E.K.K.A The Log Ice Wizard Royal Ghost Graveyard
Graveyard
Witch P.E.K.K.A The Log Ice Wizard Lumberjack

Defense Synergies 1 14

Wizard
P.E.K.K.A The Log Ice Wizard Royal Ghost Lumberjack
Witch
The Log Ice Wizard Royal Ghost Lumberjack
P.E.K.K.A
The Log Wizard Ice Wizard
The Log
P.E.K.K.A Wizard Witch Ice Wizard Royal Ghost Lumberjack
Ice Wizard
Wizard Witch P.E.K.K.A The Log Lumberjack
Royal Ghost
Wizard Witch The Log
Lumberjack
Wizard Witch The Log Ice Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
P.E.K.K.A Lumberjack Witch The Log Ice Wizard
Witch P.E.K.K.A Lumberjack Ice Wizard
Witch P.E.K.K.A Lumberjack Ice Wizard
P.E.K.K.A The Log Lumberjack
The Log Ice Wizard Royal Ghost Lumberjack
Wizard Witch Ice Wizard
P.E.K.K.A The Log
Witch P.E.K.K.A Ice Wizard Lumberjack
Ice Wizard Royal Ghost Lumberjack
Witch Ice Wizard Wizard The Log Royal Ghost Lumberjack
Wizard Witch Ice Wizard
P.E.K.K.A Lumberjack Wizard Witch The Log Ice Wizard
Wizard Witch P.E.K.K.A The Log Royal Ghost Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A The Log Lumberjack
Wizard Witch P.E.K.K.A Lumberjack
Wizard Witch The Log Ice Wizard Royal Ghost Lumberjack
Wizard Witch The Log Ice Wizard Royal Ghost Lumberjack
P.E.K.K.A Lumberjack
Wizard Royal Ghost Witch P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch P.E.K.K.A Royal Ghost
Wizard The Log Royal Ghost Lumberjack
P.E.K.K.A Lumberjack Witch The Log
P.E.K.K.A Lumberjack The Log
P.E.K.K.A Witch Lumberjack
Wizard Witch Ice Wizard
P.E.K.K.A Witch Ice Wizard Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Witch Lumberjack
P.E.K.K.A The Log
P.E.K.K.A Wizard Witch Lumberjack
Wizard Witch
Witch P.E.K.K.A The Log Lumberjack
Wizard Witch P.E.K.K.A The Log Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost
The Log Ice Wizard Royal Ghost
The Log
The Log
Wizard The Log
Wizard Witch Ice Wizard
Wizard Witch The Log
The Log Wizard Ice Wizard
The Log Wizard
Lumberjack
Wizard The Log
Wizard
The Log
The Log
Wizard Witch The Log
Wizard The Log
Wizard The Log
Wizard Witch The Log
The Log
Wizard
The Log
The Log
The Log Wizard Witch Ice Wizard
Witch
The Log Wizard Witch Ice Wizard Royal Ghost
Wizard Witch The Log
The Log
Wizard Witch Ice Wizard
Wizard Witch
Wizard The Log
P.E.K.K.A
Wizard The Log
Witch
Wizard Witch Ice Wizard
The Log
Wizard Lumberjack
The Log Wizard
P.E.K.K.A
Witch The Log
Witch
Witch The Log Royal Ghost

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: